Space Engineers

Space Engineers

STAR WARS B-wing (Outdated)
42 opmerkingen
Vollstrecker  [auteur] 4 sep 2021 om 13:17 
I never said it was designed to take out the Nebulon B. The Nebulon B was the Empires answer to attacks on capital ships and the Rebel's countered that move by developing the B wing.
OriginalBadJoe 4 sep 2021 om 11:59 
The B wing was NOT designed to take out the Nebulon B, as although the nebulon B was originally an Empire design, the Rebels were famous for using them. the B wing was also a fairly poor fighter, atleast the Mk. 1 was.
Ugroza 17 apr 2018 om 9:37 
FIX PLS
Z 4 jan 2018 om 18:40 
so fix it plz
Z 4 jan 2018 om 18:40 
when i try to use the ship it just catches fire and blows up
Vollstrecker  [auteur] 28 okt 2017 om 8:59 
Actually, SpockTheBuilder just reminded me of something. You can also paste it via the creative tools menu while in survival if you have admin rights. Hope this helps.
Vollstrecker  [auteur] 28 okt 2017 om 7:09 
Like I said below, that's not something I can fix, that's just how the game is made. If I attach the grids then this ship won't function. I suggest changing your game settings to creative, copy and paste it, save and exit, then switch your settings back to survival. Also side note, thruster damage will not work with this item either as it states above. Good luck man!
Don't Stop Alex 28 okt 2017 om 6:11 
can you update that attacking the other grids to the biggest one?
Vollstrecker  [auteur] 27 okt 2017 om 11:45 
@Don't Stop Alex
They are on rotors (i.e. separate grids) they will not appear in a projection, so you must copy and paste sadly. That's a product of the game itself, not something I can fix, sorry buddy!
Don't Stop Alex 27 okt 2017 om 11:40 
why i can't build the wings and the cockipt?
Vollstrecker  [auteur] 1 feb 2017 om 14:28 
Thanks Switch
[U.N.] Switchblade 31 jan 2017 om 15:22 
Excellent work!
Vollstrecker  [auteur] 20 jan 2017 om 12:33 
Awesome! That's what I love to hear! ;)
InnerSpace 20 jan 2017 om 12:28 
Its working great!
Vollstrecker  [auteur] 19 jan 2017 om 22:06 
Spaceboy720 hows it working?
Vollstrecker  [auteur] 19 jan 2017 om 14:17 
There is a new collision dynamic with the large thrusters that came with one of Keen's updates in which they explode if anything enters it's collison field (even if it isn't physically touched by another object... I know rediculous), so I had to delete a section of the wings that were entering that field unfortunately, but it's minimal and hardly noticable.
InnerSpace 19 jan 2017 om 14:14 
what was the issue?
InnerSpace 19 jan 2017 om 14:13 
WOOHOO
Vollstrecker  [auteur] 19 jan 2017 om 12:37 
The exploding engines have been fixed, you can now use block damage again!
Vollstrecker  [auteur] 16 jan 2017 om 14:10 
It can, unfortunatly only with destructible blocks switched off until a solution is found. I will get to the bottom of it eventually so just bare with me
InnerSpace 16 jan 2017 om 8:29 
so it cant switch positons?
Vollstrecker  [auteur] 15 jan 2017 om 21:20 
@Spaceboy720

It's the hydrogen tank. I have no idea why and can't seem to fix it no matter what I do but it has been doing it since one of the updates so I think it is an issue on Keens end.
InnerSpace 15 jan 2017 om 19:23 
Whenever I try to switch into attack positon, something explodes and the ship is disabled, any thoughts?
FireFox 14 jan 2017 om 19:58 
Faved and subbed.
Vollstrecker  [auteur] 9 jan 2017 om 15:03 
p3st|cIdE  [auteur] 5 jan 2017 om 19:05 
Bunch of tuning settings in the CustomData, be sure to tune the GyroResponse1 and 2 to your liking, will work better with more frequent updates (if UpdateFrequency is set to 60, if your world can take it)
p3st|cIdE  [auteur] 3 jan 2017 om 13:58 
When I hide thrusters internally, I like to point them at each other and have them all mostly share and re-use the same common thrust damage plume space, to give that "wasted" space as much re-use as possible. Helps. Probably not enough though. Now that I made it possible to have those internal thrusts be smallship thrusters, it may help... probably not, I did the math already and small thrusters don't scale up well. A really massive ship will still need large thrusters for mass efficiency. Conserving mass during design seems to be the real key.
p3st|cIdE  [auteur] 3 jan 2017 om 9:57 
I noticed the safety lock got turned on halfway through transformation once. Maybe that is related to the deployment issue.
p3st|cIdE  [auteur] 3 jan 2017 om 9:55 
ftfy: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=833712175 I'd much rather you do it though since you can hide the PB and set it all up nice like you want. But it flies pretty good with my script!
p3st|cIdE  [auteur] 2 jan 2017 om 18:34 
lol I'll ping you when I publish the script. Maybe tomorrow at this rate.
Vollstrecker  [auteur] 2 jan 2017 om 12:33 
p3st|cIdE

Idealy, that is my goal when I set out on any project. Unfortunately, in order to preserve authenticity, and given the space/weight requirements of many my builds, I have to hide thrusters in order for them to look good but function properly.

That being said, I like your scripts and I like where you are going with that new one from the sounds of it. Also, I have a current project I would love to bring you in on. I'm loosing detail space to thrusters and I think we could both work out a way around that possibly with some scripting... of course, I'll have to have you meet my legal team and sign a non-disclosure and all that before hand haha :P
p3st|cIdE  [auteur] 2 jan 2017 om 6:28 
sorry not gyro, a *rotor* on the corner, with a flight seat on the rotor head. Not enough coffee yet.
p3st|cIdE  [auteur] 2 jan 2017 om 6:27 
I think I will try it out on your B-wing and see if can get it to work there, if so, will be a good test and might be time to go ahead and finally publish it, as it seems working pretty well now and should be super useful to certain insane ship builders like me. My plan was to have a large ship use mostly small ship thrusters, but in process of testing script I made a giant H2 thruster cube, put a gyro on the *corner*, turned it 45 degrees, mounted a flight seat on it, and with my script running on the main cube was able to fly the ship around just fine, almost like normal. Needs tuning on the damping. Slooooowly loses altitude while thrusting.... but it's almost there.
p3st|cIdE  [auteur] 2 jan 2017 om 6:22 
P.S. I have a script. A script that might help with the flying from rotated cockpit scenario. I have not yet published it.
p3st|cIdE  [auteur] 2 jan 2017 om 6:21 
I hope you come back at some point and find a way to hide the thrusters internally in a way that does not destroy the ships with thruster damage on, so these can be used in survival.
p3st|cIdE  [auteur] 2 jan 2017 om 6:20 
RIP Carrie.
Niklas123 25 dec 2016 om 10:58 
for your at-at, I have a question. can I use it for a scenario?

ps: looks really nice with the new models
Vollstrecker  [auteur] 21 dec 2016 om 15:54 
Actually I had looked into that with his script. I am no expert at scripting by any means but unless there is something i just flat out missed (likely), or just doing something wrong, there was no way to make that work without attaching thrusters to the cockpit section, of which I have no room to accommodate. Have you been able to make such a function work in the past?
Hellothere 21 dec 2016 om 15:33 
If you used digis VTOL script you might be able to get the turning cockpit without sacrificing flyability.
Vollstrecker  [auteur] 20 dec 2016 om 20:02 
Thanks Hailey, plenty more to come
Kriegsmarine Königstiger 20 dec 2016 om 14:12 
daaaaaaaaaaaaaang this is amazing :D