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try reinstalling them again!!!
I seek long time and i don't found it! (I_I)
We take this tyranny from the start
Our quest will not finish 'till the deed is done
As we take their whole army down
One by one
nice bodygroups
Meanwhile source just uses blinn and lambert.
Idtech6 has higher base requirements to run sure. Between both engines on the same hardware, however, source runs worse.
but i if it works it works i guess idk
Also no that is not a fix. That's not how stored texture formats for dxt nor bgra work. Especially given 7.5 is fully compatible with directx8. Please do not pretend you know what you're talking about.
mat{underscore here}dxlevel 10
the difference with sfm and gmod is that gmod is just pure hl2 at the core with lots of scripts
sfm on the other hand has a shit ton of script and makes the engine bearly an fps engine anymore
If you can't run the sfm what could possibly make you think you can handle stuff that even the sfm has difficulty with?
Then you can use this as a legacy addon as is. It will be broken as hell given gmod doesn't support hdr vtf version 7.5 but it will work.
And if the only reason they want it in gmod in the first place is because it looks all pretty and the like then they wouldn't even get that.
So what reason do I have to do it?
{my number keys dont work}
{using my numpad}
also i used this model in gmod as a loose port
and my gmod doesnt drop too deep in frames
althou i have not loaded the textures yet but i dont i dont want to come off smart ass.
sortof agreeing and sort of not
while the model runs fine under regular gmod fine on 2 gigs ram
where the engine really buckles is rendering normals and specular maps
but after intital boot up render of the files gmod will run fine.
so if you guys know how to remove the specular and normal map renderers
it shouldnt kill your game, although it will look shit
Ok three things.
First. I taught the guy who does the ark models how the material system works. I'm well aware what he does.
Second. This is the cheaper version of the submission. Perhaps if you read that block of text above you would have realized that.
Third. 32bit programs can only hold so much memory regardless of how much ram you actually have. You could have 4 gigs or 32 and it won't matter. They both crash at the same threshold.
I know how to port to gmod you know. I just heavily advise against it for the models that take up an absurd amount of memory when set up all pretty. Like, say, doom 4 stuff.
Source is 32 bit and all of it's compression is ass. Adding even one of these model to a server with a reasonable amount of addons already has the very real possibility of causing every client connected the moment it's loaded to crash.
Doing a poor job is the preferable course of action as those generally include way less files.