XCOM 2
Hyperdimension Neptunia Nations
20 Comments
SabaraOne 5 Apr, 2020 @ 7:43pm 
Me again, do you mind if I borrow the flags to make an LW2 squad icon pack? My first thought was to just point an ini at your assets and that... technically works, but the images strech to 256x256. I'd need to add transparent bars to the tops and bottoms.
SabaraOne 30 Jul, 2019 @ 6:00am 
Hey, was looking in the mod source and noticed you forgot to delete the xcomgame classes. From what I've heard it's generally considered good practice to do that if your mod doesn't absolutely need them.
Darktrooper119 18 Jul, 2017 @ 9:44am 
@luke
go back in the comments a little. A page at most. I asked a similar question. Its in the config.
Luke 18 Jul, 2017 @ 6:29am 
Is there a way to make it so that literally every recruit I get is not using one of these nationalities+ a japanese name? I'd kind of like some of the normal ones to show up.
Ifrit's ShadowA41™ 5 Feb, 2017 @ 7:11pm 
@「死の火」 Yamino Takamaru The lack of a flag is why I even came to look. Ah well, I'll just use this one.
Matikanefukukitaru 1 Feb, 2017 @ 12:15am 
@J-Muse[ネプギア]: That's kinda off-topic here. You could just chat me up normally over Steam, ya know? :IF_VII:
Anyway, Nep-wise I haven't seen anything but this mod here in the last months. :iffy:
The Pineapple Lord 31 Jan, 2017 @ 11:51pm 
@「死の火」 Yamino Takamaru Hey! Have I missed anything in Xcom 2? I have been without internet for 3 weeks now!! This mod looks like what I have been needing since the other one was broken! :Nepgear:
Matikanefukukitaru 28 Jan, 2017 @ 3:00pm 
@Kuwubara Kuwubara!™: Well, for everyone that had one of the nations from the old Nep-Nations-Mod had the USA-Flag, and if you didn't have that...that'd just mean it was something strange, as I wasn't the only one where the old version was broken. ^^"
Although once I had unsubscribed from the old one and subscribed to this one(without going into the game in between), the Nations just updated to the new ones automatically.
Ifrit's ShadowA41™ 28 Jan, 2017 @ 1:37pm 
It stopped working? Mine was fine. And yeah, I'm sure that a previous update let us play with certain mods removed.
The characters who were from one of the nations just have no nation. And a black box where the flag would be on the default XCOM gear.
Matikanefukukitaru 1 Jan, 2017 @ 3:25am 
@Kuwubara Kuwubara!™: I'd personally think people would have deactivated it long ago when it stopped working already...and there's a mod that can remove it from savegames that still had it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=641394554
...and wasn't the option to load a save-game anyway even if a mod's missing added to the base-game anyway? Through I dunno what happens to the characters that were from those nations in this case...
Just my 2 cents on this. :iffy:
Ifrit's ShadowA41™ 1 Jan, 2017 @ 3:11am 
Did the old one one really need to be deleted?
Darktrooper119 28 Dec, 2016 @ 8:58am 
@「死の火」 Yamino Takamaru
Yeah, noticed that myself when i decided to do my own investigation. with so many in this mod at high weight, it was a miracle someone spawned from earth XD
Matikanefukukitaru 28 Dec, 2016 @ 12:47am 
@Darktrooper119: Checking the config...they're insanely high at 50+, when I normally set my "fantasy"-mod nations to something around 5 and still have swarms of people from the Zeons(all 4 below 5 through) at times...through I guess that's just RNG at that point. But 50+ I'm sure is insanely high for the UnitWeight. Anyway, they're easy to adjust for yourself: Just go to the Mod's folder --> Config --> XComGameBoard.ini and change the UnitWeight in there to something lower.
Merry  [author] 27 Dec, 2016 @ 10:39pm 
Crossdimension jumps or mercenary with own "nation", who know~
Darktrooper119 27 Dec, 2016 @ 10:20pm 
is it me, or do these nations pop up a LOT more than the normal nations...
kinda jarring when an army of gamindustri residents are the ones fighting for earth, and only a couple earth residents.
Somerandoomguy 26 Dec, 2016 @ 11:12am 
Good to see this mod return, even nicer to see ASIC get a flag. Now I need to think up how to make Arfoire in the character creator.
Matikanefukukitaru 25 Dec, 2016 @ 3:17am 
And I'm sure it'll work...will try it out later today. :zblanc:
Matikanefukukitaru 25 Dec, 2016 @ 3:16am 
Oh, just noticed that there are ~16MB in this mod that it doesn't need at all to my experience with Nations-Mods...or in this case ANY mod. Namely the "XComGame"-folder inside the "Src"-folder. :IF_VII:
Merry  [author] 25 Dec, 2016 @ 3:14am 
Just hope it will work fine ;;
Matikanefukukitaru 25 Dec, 2016 @ 3:04am 
YaaY, thanks for making a new version of this nations mod. Like a good christmas gift. :SisterRam: