The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

sOy's Pocket Necromancy (DG)
63 Comments
The old Kaiser 13 Jul, 2018 @ 9:30am 
It doesnt work
TettaVolante 10 Jan, 2016 @ 6:07am 
same thing, none of the npc have the option to buy the spells
NightlyPeace 19 May, 2015 @ 3:40pm 
I have installed the mod and I have Dawngaurd yet I cannot get it to work. Everytime i go up to someone that is supposed to sell it they dont have the option.
雷比亚 9 Nov, 2014 @ 8:33pm 
can i translate it into chinese? thx!
The_Last_Hope 5 Apr, 2014 @ 9:22pm 
i cant find those people:(
Insidious_V 10 Feb, 2014 @ 5:23pm 
Amazing mod love it. You should work on it and expand it a bit more.
MEISSMRET 26 Oct, 2013 @ 5:16am 
i have dawnguard and im a necro yesssssss
Nozzrik 22 Sep, 2013 @ 8:00am 
Grah, this is really frustrating having such a long casting time to summon up a bloody skeleton that ends up wandering off in a cave INSTEAD OF ATTACKING!
Swindler's Dead, one of the first rooms, with a mage up on top of a ledge. The skeleton and I end up killing everyone on the bottom level, and the mage keeps running back and forth firing off icey blasts of doom. This wouldn't be a problem generally, except the Skeleton goes running off towards the entrance of the cave, AWAY from the mage. So now I have to somehow figure out how to summon the skeleton in such a way I won't be attacked constantly by a bunch of enemies while spending three damning seconds to summon my boney meat-shield.

Sorry, had to gripe about that.
TheGreenShrimp 1 Aug, 2013 @ 6:37pm 
man i wish you dident have to have dawnguard
Loken Wolfrik 20 Jul, 2013 @ 8:17am 
Great mod but all draugr are girls and look the same.
Screwloose 18 Jul, 2013 @ 7:44am 
#happy
You simply CANNOT play Skyrim and ENJOY it without having played the Dawnguard DLC =p
Brutto Enjoyer 29 Jun, 2013 @ 10:17am 
my favorite necromancy mod ... good job soy!
SLEEP 4 May, 2013 @ 8:05pm 
This is a great mod, Im really enjoying the summon spectre atm. He looks badass. Just a thought though. Maybe you could create a one handed version of the spells?? You could keep the same cast time as the master spells but a one handed version would be really handy as I like to use bound sword in my main hand and a summon in my off hand. Thanks again for this excellent mod.
happy 3 Mar, 2013 @ 4:19pm 
"THIS MOD REQUIRES THE DAWNGUARD DLC!!!"

AHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!

why is the world so unfair?

you are a vicious man :(
Icarus 30 Jan, 2013 @ 10:14pm 
looks awesome
no dawngaurd
Kräkvs 23 Jan, 2013 @ 9:14am 
tried it out, great mod, best necromancy mod i've ever used. this is what it should have been like from the start. i'm gonna have great fun with this, thanks.
a minor thing though, when i bought the Unsummon Undead spell tome, but i couldn't learn the spell, and i got the message "you have already learned "conjure skeletal warrior". other than that, no bugs or flaws at all, loving this mod :D
thejman63 12 Jan, 2013 @ 7:56am 
I have an idea. How about you add offensive and defensive spells such as, poison or darkness?
Laexis Karrakir 6 Jan, 2013 @ 11:15am 
Why the Dawnguard dependency :(
Arkgamer 3 Jan, 2013 @ 3:15pm 
every time i access my spells it terminates the program
Orncaex 2 Dec, 2012 @ 11:59am 
Alrighty soooo Twinsouls only effects the zombies from vanilla and not the new spells yes? (oh and not that im worried about it since the cost is reasonable but the summon archer is marked as master.)
Stannis Baratheon 7 Nov, 2012 @ 3:51pm 
Is there any way to make it possible to summon more than 4 undead at a time?
Jamescell 15 Oct, 2012 @ 4:16pm 
How many undea can you summon
Shadow Wolf 24 Sep, 2012 @ 7:06am 
hi soy i have a request to you for a necromantic spells like anatomy to preperate the body and make zombies and skeletons an resurection spell shadow step spell
HoxxyDorky 20 Sep, 2012 @ 1:45am 
does this mod conflic with PsiKotic's Ultimate Necromancy Mod??
GeneralKong 23 Aug, 2012 @ 4:30pm 
Hey sOy, great to see that those great dawnguard skeletons are being used :)

Howevere will there be any chance of making the three skeleton summonings one handed?
they are a bit slow to summon during a fight and nearly fatal for any necromancer

If not changing it to a one handed spell, what about adding a perk that tuns them into one, called "Experianced Necromancy" or something

Love the mod so far, cant wait to see what else you will add :D
Ghost Boy 22 Aug, 2012 @ 12:33pm 
My keyboard is crap that's wh ymy writing suck.
Ghost Boy 22 Aug, 2012 @ 12:32pm 
@sOY: ok thanks, I didn't see the "Reaquires Dawnguard DLC" thing in the description the first time. Sorry man. BU thanks for making a non-dawnguard one. Could you post a link here when your done please? Because thi smod looks awesome.
sOy  [author] 21 Aug, 2012 @ 7:19pm 
@yakshmelt

Thanks, that mean a lot to me!

I updated it with new features but it now requies DG. I'll reupload a DG free version again this week.

Would you be so kind as to inform me how to stop the skellies from being banned - sure to add your name as a collaborator.
sOy  [author] 21 Aug, 2012 @ 7:17pm 
@Lich Lord

Yes, as of the last update it now requires Dawnguad becaused of new functions.
yakshmelt 21 Aug, 2012 @ 5:33pm 
I would assume those of us that have purchased DG would love this mod. It's genius, simple, and most importantly, DOESN"T CONFLICT. On the other hand, I do not have DG as of yet, so I don't know how much more or less compatible it would be with they expansion. I would recommend that you certainly upload it and get the feedback, as i'm sure it would be mostly positive. I DID find a workaround to stop the skellies from being banished when reanimating, but it took a good bit of playing around to figure it out. If you would like the input, please message me on Steam sometime, and i'll detail what I had done to correct the minor inconvenience. Again, good job!
Ghost Boy 21 Aug, 2012 @ 12:53pm 
Umm, is this incompatble with other mods and/or requires dawnguard? For some reason this mod crashes my game.
sOy  [author] 20 Aug, 2012 @ 8:07pm 
@yakshmelt

Thank you very much, I'm glad you enjoy it. I have an improved Dawnguard version of this one but havent uploadded it yet. You think it woulb be cool?
sOy  [author] 20 Aug, 2012 @ 8:06pm 
@Afe Såspäronet Bernst-Gunnar

It's compatible, yes, if that's what you mean.
sOy  [author] 20 Aug, 2012 @ 8:05pm 
@MCDS

Yes.
yakshmelt 20 Aug, 2012 @ 2:37pm 
This mod is fantastic. My only concern is that the casting times seem a bit overkill (maybe reduce to 1.5 seconds, which I already did via CK) and it appears that reanimating a zombie with summoned undead out banishes all of the summoned undead. The opposite is not true, though (summoning skellies doesn't banish the reanimated corpse). I have no clue where the code that affects them in such a manner exists, but it would REALLY help if you could make that minor adjustment. Great work, keep it up.
Affegandalf 20 Aug, 2012 @ 2:22pm 
does this work with skeletons: a playable race? thank you
sOy  [author] 6 Aug, 2012 @ 9:21pm 
@ Absent Minded
Yeah, i'm still trying to get the Mage's AI to work properly, but will do on the next update...
Thanks!
Absentminded 6 Aug, 2012 @ 11:46am 
Love this mod, but the Skeleton Mages are almost worthless. They wont attack at all when there is another friendly near the moster meaning they get one spell off, if that. Would love it if they had some beneficial spells to help their undead allies or atleast some single target damage spells so i can feel good using them 8) thanks!
Herself 6 Aug, 2012 @ 8:32am 
yay
Carnifex Regis 3 Aug, 2012 @ 1:21am 
you could do that you can make demons
crazory 2 Aug, 2012 @ 8:45am 
And if it is only for conjured monster then can you make the same for reanimated one then? please ^^
crazory 2 Aug, 2012 @ 8:41am 
Dont work i can't have more then 1 zombie, i cast the reanimate dead spell and it dont allow me to have more than 1 zombie even if i have necromancy level 1
Zalmas 31 Jul, 2012 @ 4:57pm 
awsome mod I like it
LofiStudyBeats 31 Jul, 2012 @ 4:19pm 
im hating steam right now... wont let me subscribe!
thejman63 26 Jul, 2012 @ 1:09pm 
@sOy
Thanks you are by far one of the best mod creators there are
sOy  [author] 25 Jul, 2012 @ 10:16pm 
@thejman63

Will do!
thejman63 25 Jul, 2012 @ 7:56pm 
Can you also make falion sell them please?
sOy  [author] 25 Jul, 2012 @ 11:55am 
@iliad97

Good idea. I'll consider it for the next version.
sOy  [author] 25 Jul, 2012 @ 11:54am 
@Soulstealers

It's integrated into conjuration.
sOy  [author] 25 Jul, 2012 @ 11:54am 
@whickus

Necromancy perk increases the health of *reanimated* npcs, and the ammount of controled *summoned* undead.