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Swindler's Dead, one of the first rooms, with a mage up on top of a ledge. The skeleton and I end up killing everyone on the bottom level, and the mage keeps running back and forth firing off icey blasts of doom. This wouldn't be a problem generally, except the Skeleton goes running off towards the entrance of the cave, AWAY from the mage. So now I have to somehow figure out how to summon the skeleton in such a way I won't be attacked constantly by a bunch of enemies while spending three damning seconds to summon my boney meat-shield.
Sorry, had to gripe about that.
You simply CANNOT play Skyrim and ENJOY it without having played the Dawnguard DLC =p
AHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!
why is the world so unfair?
you are a vicious man :(
no dawngaurd
a minor thing though, when i bought the Unsummon Undead spell tome, but i couldn't learn the spell, and i got the message "you have already learned "conjure skeletal warrior". other than that, no bugs or flaws at all, loving this mod :D
Howevere will there be any chance of making the three skeleton summonings one handed?
they are a bit slow to summon during a fight and nearly fatal for any necromancer
If not changing it to a one handed spell, what about adding a perk that tuns them into one, called "Experianced Necromancy" or something
Love the mod so far, cant wait to see what else you will add :D
Thanks, that mean a lot to me!
I updated it with new features but it now requies DG. I'll reupload a DG free version again this week.
Would you be so kind as to inform me how to stop the skellies from being banned - sure to add your name as a collaborator.
Yes, as of the last update it now requires Dawnguad becaused of new functions.
Thank you very much, I'm glad you enjoy it. I have an improved Dawnguard version of this one but havent uploadded it yet. You think it woulb be cool?
It's compatible, yes, if that's what you mean.
Yes.
Yeah, i'm still trying to get the Mage's AI to work properly, but will do on the next update...
Thanks!
Thanks you are by far one of the best mod creators there are
Will do!
Good idea. I'll consider it for the next version.
It's integrated into conjuration.
Necromancy perk increases the health of *reanimated* npcs, and the ammount of controled *summoned* undead.