Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Does any of the settings make sense here? Currently I'm babysitting it every few hours and cranking down temperatures gradually as it cools, then starting back at -1 the next evening after the hot phase.
That'd be super appreciated if you could, love the mod regardless though :)
Yes I have the mod actually installed :P
Would it not be possible to set desired T for Room 1 and 2 separately and choose the logic.
Like i want room 1 have -5 and less (the fridge)
and room 2 equal 21 (indoor farm).
Just now if i define -5 it will give all excess cold to farm in the summer. thats good. but in the winter i gotta choose another option again.
I mean its not about being lazy, it about having a good concept work
I was wondering if you could change it so you need the air conditioning research before you can build it. All you need to do is add:
<researchPrerequisites>
<li>AirConditioning</li>
</researchPrerequisites>
to the ThingDef somewhere e.g.. under <defName>prog. vent</defName>
I didn't get this error but tried to fix it anyway. Can you please tell me if the vents are now working?
Config error in ProgrammableVent: fillPercent is 1.00 but is not edifice
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
(Just one of those things I've been meaning to get around to)
逻辑很简单;空气只有在这样的条件下才能流动:
-房间1t°≤目标t°≤房间2t°
-房间1t°≥目标t°≥房间2t°
这意味着只有当它帮助一个房间达到目标温度时,它才会让空气流动。
可编程通风口消耗20W,成本为50钢和1个组件.如果你觉得我可以改进任何东西,请发布反馈!
兼容现有游戏,不应造成任何兼容性问题!
Is it a game killer?
Config error in ProgrammableVent: fillPercent is 1.00 but is not edifice
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Config error in ProgrammableVent: fillPercent is 1.00 but is not edifice
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
In which direction does the target temperature go? What if i connect two rooms 1 which is -5C and room 2 is 30C. I set the the target temperature to 21C. How does it work? Does room 1 become hotter and room 2 colder for example: room 1 is now 4C and room 2 is now 21C? Or does it only affect 1 room?
Thanks!
I just updated the mod. Please load ProgVents after Replace Stuff.
Actually, without this update everything should have been working even with the error message as it was basically failing at doing what was already done by the other mod.
[ProgrammableVents] Patch operation Verse.PatchOperationAttributeAdd(Defs/ThingDef[defName="Vent"])(Name) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\824131713\Patches\ProgVentOverWallPatches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
When I place this mod over replace stuff I get a similar error
[Replace Stuff] Patch operation Verse.PatchOperationAttributeAdd(Defs/ThingDef[defName="Vent"])(Name) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1372003680\Patches\CoolerOverWallPatches.xml
Rest of log is the same
Thanks for the reminder! Had some struggles to actually make the ower-wall part work, but finally it's here so I guess it's update time!
I hope I've not introduced new bugs, but let me know.
As always, older versions are available on GitHub.
Is a more up-to-date version going to be released for 1.0, or is the older 1.0 port it?
Thanks.
It un-builds the wall under the vent, then builds it. If you then try and build a wall in that spot, it unbuilds the vent.
It's possible it was a mod-conflict, but thought you should know.
Thanks for an epic mod, and hope to see the update soon!
You won't have to decconstruct the wall to put your vents now :)