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Do you plan to release em for the next game? :D
They are great!
https://youtu.be/y9MBcgWIn_0
I have created a fictional NZ route on the very nice GWR pre-seniced map and forwarded my saves onto a friend who has not the skills to do the same creative work.
His Brother-in-law drives trains for KiwiRail, so he is rapt in your work.
This is perfect, thanks!
Thanks a lot!
I've spent the past hour trying to recreate the crash after cleaning up meshes. So no more Error: 227 (I know it's not really called that, but you get the point) #fingerscrossed.
Sorry for the inconvenience.
Here the extract from the stdout:
transport_fever\steam\transport_fever_release\src\lib\engine\collisionshaperep.cpp:227: class btTriangleIndexVertexArray *__cdecl `anonymous-namespace'::CreateTriangleMesh(const class IdRep<class Material *> &,const struct Mesh *,int,class std::unordered_map<struct MeshGroup const *,struct std::pair<class std::vector<int,class std::allocator<int> >,class std::vector<struct CVec3f,class std::allocator<struct CVec3f> > >,struct std::hash<struct MeshGroup const *>,struct std::equal_to<struct MeshGroup const *>,class std::allocator<struct std::pair<struct MeshGroup const * const,struct std::pair<class std::vector<int,class std::allocator<int> >,class std::vector<struct CVec3f,class std::allocator<struct CVec3f> > > > > > &): Assertion `indices.size() % 3 == 0' failed.
Hope that it'll help you :)
When making the internal model, all issues from Train Fever snuck in and had to redo the mesh it's quite possible I missed a small issue that blender didn't pickup on or was so small I could'nt see/fix it.
But anyway great model!
Only thing left is doing the rust and dirt maps.
Anyway, great work