XCOM 2
EMP Basic
10 Comments
LightenedDark 3 Feb, 2017 @ 7:17pm 
Any chance your "Commander's Power Ammo" mod will get un-deleted? I liked the idea that it couldn't be replicated...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=821799888
ferret 25 Jan, 2017 @ 2:01am 
Nice little mod.
Arkan 10 Jan, 2017 @ 5:38pm 
new grenades are always welcome :GoBoom:
Trev  [author] 2 Jan, 2017 @ 4:47pm 
@LightenendDark

This item does 4 damage and costs around 40 supplies (from the top of my head).
LightenedDark 31 Dec, 2016 @ 8:56pm 
How much damage / cost?
MaCC165 27 Dec, 2016 @ 8:28am 
gj, ty very much
Trev  [author] 26 Dec, 2016 @ 4:04pm 
@RambelZambel

This mod should be fixed now giving minimum 1 turn stun.
Matikanefukukitaru 26 Dec, 2016 @ 2:12am 
Oh, right, "1 turn" stun in the game(the number it shows) would actually mean they'd just lose 1 action-point, from what I've read on other mods...
MaCC165 26 Dec, 2016 @ 1:40am 
stun is most time just 0 turns, so far can i see,
its shows stunned, but like i said, when enemy has to turn, stun is over:D
Matikanefukukitaru 25 Dec, 2016 @ 3:06am 
Most use I actually see for this ain't Sectopods, but for people using LongWarStudio's Enemies-Mod...the drones there were a big complaint early game after all, for good reasons from what I've read...