Tabletop Simulator

Tabletop Simulator

Turn Tracker
12 Comments
Bastioul 31 Jan, 2023 @ 6:59pm 
Do you know any mods out there that creates team turns? like having multiple colors have a turn at the same time.
FuMo 14 Jan, 2017 @ 3:23pm 
you are the best, i have all your scripts :) I <3 you
MrStump  [author] 14 Jan, 2017 @ 5:56am 
Thanks Mark. @Chiru, you can't set a color order with the current turn system. So if a game has colors built into it already, if they don't match the "color order" of TTS, then the turn system won't work. This lets you customize the turn order.
Markimus 14 Jan, 2017 @ 5:36am 
Good job on getting spotlighted. :)
AmyImmernachtYTV 14 Jan, 2017 @ 12:05am 
Why not use the default turn system???
MrStump  [author] 13 Jan, 2017 @ 10:55am 
Afraid not. The script only looks for the first instance of a color name =/
Nafen 😼 13 Jan, 2017 @ 9:01am 
I'd hope so. I thought of a way to do it with this tool, if I'm not just a total dumbass.
White, Red, Blue, Red, Blue, White, Blue, White, Red
That would work right?
MrStump  [author] 12 Jan, 2017 @ 3:56pm 
It doesn't currently track cycles. It isn't ridiculous to ask for, but I think the in-game turn tracking is going to be getting an update in the comings months to make this obsolete
Nafen 😼 12 Jan, 2017 @ 10:43am 
Can you add a variable so that it also changes the Starting Player every time you finish a full cycle?
MrStump  [author] 27 Dec, 2016 @ 9:07am 
To avoid people activating it while it is in the middle of the table and then wondering why it isn't working correctly.

There is no reason it can't do it and I did consider it. But I was worried it would cause more issues than it would solve. It would be simple enough to add the new coordinates as part of the Start function if you wanted the functionality.
Markimus 26 Dec, 2016 @ 6:19pm 
Why not copy the current position relative to hand position and move that over to the next person? Changing the position in the script shouldn't be needed...
darleth 25 Dec, 2016 @ 1:44am 
Great....thanks a lot...