NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

New Flat Rides for NoLimits 2!
8 Comments
rollercoasterkid12 2 Sep, 2023 @ 5:41pm 
Are theres any way to extract into my parks?! please No passward.
pelag2013 23 Oct, 2021 @ 7:20am 
HOW TO DOWNLOAD THIS RIDES
pelag2013 22 Oct, 2021 @ 11:28pm 
HOW DO YOU HAVE THIS RIDES
:steamhappy:
dk5aso 6 Nov, 2018 @ 8:30am 
please I want to operate it :-(
SirMaverick34  [author] 8 Aug, 2018 @ 11:33pm 
Hi daniellepluzsik, I assume you're referring to the Tourbillon, It's been available to add to NL2 parks since December 2016. :) Click the forum thread in the description if you'd like to download the rides and add them to your park.
daniellepluzsik 8 Aug, 2018 @ 8:44am 
OH MY GOD CYBORG IS IN THIS
SirMaverick34  [author] 26 Aug, 2017 @ 10:08am 
Hi bestdani. I do notice the performance hit expecially when using several of the rides. They don't have LODs and use minimal clipping to hide details at a distance, which is part of the problem. It's definitely something I am looking into with the rides. Like you've mentioned, a lot of the rides, especially the older ones have an unnecessarily high poly count, and they'll be reworked later in time. Thank you for the feedback :)
thekadani 26 Aug, 2017 @ 7:26am 
Actually really cool flatrides, they look good, can be customized and are very easy to use, thanks to the nice information graphics. Also the ride animations look plausible and the sounds are some extra small details. It is obvious that these were created with great care for details and accuracy!

Unfortunately the performance impact of this demonstration park on my rather powerful machine is very noticable already, I think the main cause for this is related to the very high polygon count of many of the flatrides and other model related issues, this shrinks the amount use cases for using these in larger parks drastically.

I think it would be very beneficial if as much care and detail that is used for the final optical result and usability would also be given to what is under the hood on these models to make them using as less resources as possible.