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Unfortunately the performance impact of this demonstration park on my rather powerful machine is very noticable already, I think the main cause for this is related to the very high polygon count of many of the flatrides and other model related issues, this shrinks the amount use cases for using these in larger parks drastically.
I think it would be very beneficial if as much care and detail that is used for the final optical result and usability would also be given to what is under the hood on these models to make them using as less resources as possible.