RimWorld

RimWorld

Refugee Stats
111 Comments
Paulymer 25 Aug, 2021 @ 3:44am 
@groovybluedog don't you dare call me a plum, you bloody radish.
groovybluedog 2 May, 2020 @ 3:18am 
Last update was 2016 you plums, and the author's profile doesn't even show Rimworld as a recently played game... there's ZERO chance this will be updated. Give up hope and move on.
EzekyleA 21 Apr, 2020 @ 7:44am 
any chance for an update? :worriedjeff:
Scotty 14 Mar, 2020 @ 1:32pm 
1.1 plz
Wik7or 29 Feb, 2020 @ 4:19am 
1.1 please
Evoemotive 27 Nov, 2019 @ 9:54am 
Anyone want to update this for 1.0??? please?
Frission 26 Aug, 2019 @ 2:47pm 
Dead link. Anyone in the modding scene want to revive this?
Elkstone 28 May, 2017 @ 3:39am 
Welp. RIP
Nova82 27 May, 2017 @ 2:58am 
Yeah it was usefull. But let be dead be dead.
SadisticNemesis 26 May, 2017 @ 5:09am 
Seeing how inactive the modder has been, can safely assume the mod is now dead sadly. Annoying as this was useful
ambi 26 May, 2017 @ 1:54am 
when updart?
starchild0424 25 May, 2017 @ 3:59pm 
please a17 release
ShaggyD00 25 May, 2017 @ 10:41am 
A17 upd comin?
LyNX_019 25 May, 2017 @ 4:44am 
is it work with a17?
Dragon of Desire 15 Mar, 2017 @ 5:57pm 
Would really love a Hospitality patch!
Aco 3 Mar, 2017 @ 10:20am 
pls make Hospitality compatible patch
Squirting Elephant 20 Feb, 2017 @ 3:47am 
Yeah lol this should be an option in the basegame to toggle on/off.
TheClassiness 11 Feb, 2017 @ 8:00pm 
I find this kind of circumstance pretty amusing. "PLEASE HELP ME, I NEED HELP." "Okay, hold on. Would you say you're prone to starting fires? Do you drink often? What would you say is your greatest weakness?" "WHAT ARE YOU TALKING ABOUT, PLEASE HELP ME."
ambi 9 Feb, 2017 @ 9:44am 
idont know
ChildofGaia 6 Feb, 2017 @ 12:09am 
Why is this mod 3x the size of Hospitality?
Cass 4 Feb, 2017 @ 7:47am 
I was happy to find that a surgeon with desirable traits was coming to my town. I was less happy to discover he had both an addiction to psychite and a dependence on smokeleaf. Is adding medical conditions to the list of known traits about a refugee a possibility? This would be very helpful. Thanks!
NeinDao 3 Feb, 2017 @ 5:27am 
hope this mod is not abandoned. would love an update for hospitality
HaZ 2 Feb, 2017 @ 11:23am 
pls make Hospitality compatible patch
Drumzelchen 29 Jan, 2017 @ 12:52pm 
pls make Hospitality compatible patch
Fax 29 Jan, 2017 @ 12:39pm 
GREAT
Frission 26 Jan, 2017 @ 6:10pm 
Oh thank GOD someone thought of this. >.<
sango213 22 Jan, 2017 @ 6:37pm 
Ah, he's fine. He'll get over it.
-shhfiftyfive 19 Jan, 2017 @ 3:36pm 
so this shows up when you get a refugee fleeing from another faction.

what about when you have "below desired minimum population" and the game just sends you a free colonist with no hostile faction chasing them?

finally, i wonder if it is possible to add one more detail... i'd like to be able to see if these guys are currently addicted to any drugs!!! i just accepted a guy, then later found out he was addicted to drugs and he had -35 mood from it.
Yee 18 Jan, 2017 @ 7:36pm 
Mod is great. I love the aspect where it tells you the refugee stats, but not entierly so you have to make a risky decision saving someone that is useless or usefull.
Sara Dr In Te House 15 Jan, 2017 @ 4:39pm 
I have found that Hospitality has some compatability issues with this mod. I love the mod and Hospitality I am on the fence with so no real loss for me.
IHateTheReportSystem 14 Jan, 2017 @ 10:18am 
So helpful thx
Omega13 12 Jan, 2017 @ 2:46pm 
Yeah, this doesn't do anything for me either. I assumed it was working and accidentally took in a couple of no-dumb labor idiots and had to send them on a caravan to nowhere with no food. I'm sure they'll be okay.
Shadowdance 7 Jan, 2017 @ 3:46am 
Also stopped working for me? No idea why, didn't change anything yet.
Mavrl 6 Jan, 2017 @ 9:24am 
It's not working for me. Is there an order in the mods list that's needed, or does it need to be set up somewhere?
SheakZarnn 5 Jan, 2017 @ 3:33pm 
@Dragonhead Gaming Not to mention that said crashed person can build a fully operational interstellar spaceship with AM reactor... using whatever he could scavenge. Even a solar power plant would be a serious challenge.
Tyrog 2 Jan, 2017 @ 4:18pm 
I used to help every refugee. Now I don't help any of them. Thank you!
The Word-Mule 2 Jan, 2017 @ 3:28am 
I like to imagine this turns the event into one of those bachelor reality shows.

"This is Susan. She likes long walks on the beach, cooking, shooting, and she's too smart for her own good. She's also being chased by space pirates. Will Jason choose to rescue her, or will he leave her to the mercy of the raiders?"
Fendryk 31 Dec, 2016 @ 3:45pm 
@dragonhead Gaming is right. the game is not always "immersive," this, however, is not going beyong what you can do already (just extending it reasonably).
Dragonhead Gaming 31 Dec, 2016 @ 12:11pm 
Just a note for those saying it's unrealistic. How is it realistic to have somebody who crashes in a drop pod but you can see all their skills and statistics while they are unconscious? And that's in the vanilla game.
Timmy the Tooth 30 Dec, 2016 @ 11:07am 
I guess Enlon is right about it being unrealistic. That being said, how about a "Vote is in, you are out" mod? Maybe even make it semi realistic that if you dont send them with clothes, any weapon, and 5 meals your colony gets a -X mood hit?
Scotias 30 Dec, 2016 @ 9:01am 
Great idea
Enlonwhite 29 Dec, 2016 @ 12:21pm 
The real thing is, for being a nice guy colony, I would go like this alright we will save you. Then after the fact of saving i would go ok now that your saved what are your skills......if good then you can stay, if not (looking at you pryomaniac) then GET THE FRAK OUT....or die in a locked prision by accident....yes accident.....(so the early know is reasonable realistic in the a sense)
its all in how you look at it.

overall would like this so that i dont have to go about the long way of this accept or not. Remember your more or less the demi god on this game as you have almost complete control over the people. Of course you would know about this person that may or may not be joining you.

knowing more just reduces the risk of issues by a good and REASONABLE amount. Otherwise i wouldnt risk most of these rescues
Delthea 29 Dec, 2016 @ 7:07am 
As useful as it is, it's a little unrealistic.

Tina: "PLEASE SAVE ME FROM THESE PIRATES! I'm good at making sculptures and talking to prisoners!"

Steve: "Uh.. can you help us clean the base, and move things around that need to be moved?"

Tina: "EW! That stuff's groce! In fact, I'm totally incapable of doing menial gruntwork like that!"

Steve: "How about mining? Can you dig a tunnel? Can you send us a resume? I'd like to look it over before deciding whether or not we're going to take you on.

...Hello? Are you there?

...Hello?"
Timmy the Tooth 29 Dec, 2016 @ 6:37am 
I was just thinking yesterday how could this be implemented, glad someone figured it out. I was thinking even realistically if someone was asking for help in a frontier type environment, they are going to tell you what they can offer in return (although they might be lying).
Ellanella 29 Dec, 2016 @ 2:30am 
o// << Thats me clapping for you.
someonesneaky 28 Dec, 2016 @ 7:31pm 
Yet another incredibly useful 'why isn't this in vanilla' mod. :D
Karver 28 Dec, 2016 @ 2:24pm 
@AlyxMS That is the best shit I have read in a while, quality post. +Rep
Yardman Sam 28 Dec, 2016 @ 1:31pm 
@AlyxMS Haha!
AlyxMS 28 Dec, 2016 @ 11:03am 
Send this to Europe.