RimWorld

RimWorld

Call of Cthulhu - Straitjackets
182 Comments
MC_0 24 Aug, 2023 @ 8:40pm 
This video gave me the spooks.
Mlie 22 May, 2022 @ 1:41pm 
Saromal 26 Mar, 2022 @ 9:42am 
I've been in this straightjacket for 1.3 years without an update! HINT HINT
why are we here? just to suffer? 26 Dec, 2021 @ 5:42am 
:(

pls 1.3
why are we here? just to suffer? 17 Aug, 2021 @ 7:14pm 
1.3 pls
Azuwi 6 Jan, 2021 @ 11:34pm 
update to 1.2 pls
GitRdun 19 Oct, 2020 @ 1:18pm 
update pls
MrSpacePenguin 2 Oct, 2020 @ 7:34am 
update please
PoofyGummy 28 Sep, 2020 @ 7:20pm 
This is one of the most useful things in the entire game, so much that it should be vanilla! Please don't drop this!
The Lord Of Lmao 30 Jul, 2020 @ 4:01pm 
Still works?
Earnest 22 Jul, 2020 @ 4:17pm 
If you are looking for an update, go kick $1 to this hard working modder on his Patreon.
S0uL-7 11 Jul, 2020 @ 1:04am 
Can we use this to make our prisoners fully incapable of doing anything by themselves instead of just chopping their limbs off all the time? Or does the pawn need to be in a mental break for it to be usable?
Tornjunk 10 Jun, 2020 @ 4:36pm 
@Ragnaross42 Thank you sooo much works perfectly! Really am thank full for you updating the straitjack mod. Great Job!!!:steamhappy:
Ragnaross42 8 Jun, 2020 @ 7:09am 
I made an update for 1.1. I will not put it on steam but while we wait for my pull request to be looked at you can download the zip on github [github.com]. It's my first time "modding" (I just followed the guide by Brrainz [gist.github.com]) but it's been running without error for a week now.
Serfs 6 Jun, 2020 @ 4:41pm 
Please update
thewanderingoutsider 18 May, 2020 @ 12:08am 
Please update to 1.1...I've already had my game crash due to trying to run mods that haven't been updated. :(
Gabe Newell 10 May, 2020 @ 6:00pm 
Yeah guys, this still works, at least to my knowledge it still works
Gabe Newell 9 May, 2020 @ 11:08pm 
I don't care if this does or doesn't work, I NEED to put this onto one of my colonists because as it stands he has a -137 in mood from withdraw and other things
Dylsexia 5 May, 2020 @ 4:33pm 
Please update, this mod is so useful and I'd love it to get brought to 1.1!
Tupiniviking 27 Apr, 2020 @ 12:54pm 
@Dakon
Then do it yourself
Уединение 19 Apr, 2020 @ 1:30am 
this was a good one prisoners just can't help themselves in their 2x2 cells xD
Temenat 13 Apr, 2020 @ 3:58am 
I'd like this mod to get updated too
Dakon 23 Mar, 2020 @ 3:32pm 
This should not take that much effort to get to 1.1. Please :)
Ionas 21 Mar, 2020 @ 6:46am 
Дурка ждет обновления мода
Boyar 29 Feb, 2020 @ 1:47am 
update please!
Genaeve 27 Feb, 2020 @ 7:39am 
I'm anxiously awaiting. One of the most needed mods ... at least for me. :MysteriaGodOfDeathHappy:
Krausladen 14 Oct, 2019 @ 9:45pm 
"Straitjackets ignore mental breaks caused by resurrection sickness"

cant cure everything
Omega13 20 Sep, 2019 @ 11:26am 
Straitjackets ignore mental breaks caused by resurrection sickness
XDelphi 3 Sep, 2019 @ 12:49pm 
Does load order have any relevance to this mod, or is it perhaps non functional for other and not just me due to conflicts etc (although I'm not getting any error logs and can use fine). So far this mod has failed to prevent both the incidence of, and efficacy during, breaks to include: pyromania (basegame), self harm (psychology?), tantrums/destruction, berserk rages. Really sad that it isn't able to be used to it's potential - or at all really at the moment, as much as I love the item functionality - because the mood debuffs aren't worth it alone. Would welcome any feedback on whether I might be using this wrong!
DAV 18 Aug, 2019 @ 2:57am 
Hi, this error keeps appearing in the log:

System.NullReferenceException: Object reference not set to an instance of an object
at StraitJacket.MapComponent_StraitJacket.PerformStraitJacketCheck () [0x00000] in <filename unknown>:0
at StraitJacket.MapComponent_StraitJacket.MapComponentTick () [0x00000] in <filename unknown>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:SingleTick(TickManager, Int32)
Verse.TickManager:TickManagerUpdate_Patch1(Object)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Happens when I have one or more Straitjackets or not.
Any help is welcome, thanks.
Warbling Thrush 26 Jul, 2019 @ 4:52pm 
Even though my colonist has been forced into a straightjacket during berserk, they are still able to attack others. These attacks include their equipped weapon, and there doesn't appear to be any reduction in duration. Can anyone help me fix this issue?
Official| TheWhiteHattedGamer 25 Jun, 2019 @ 1:00am 
are they able to open doors with this on?
Nay 16 Jun, 2019 @ 3:30am 
i get a loading error with this mod :/
nana_the_ninja 29 May, 2019 @ 12:11pm 
In case anyone was still wondering, you can both have a colonist forcefully make a colonist/prisoner wear a straitjacket, or voluntarily have a colonist wear one before they have a mental break. It's working well for me. (I don't have the Psychology mod, so I'm not sure about any issues concerning that).
Omega13 26 Nov, 2018 @ 6:50pm 
People undergoing the self-harm mental break from Psychology will just take the jacket right off and go to work on themselves. Pretty strange, considering that's pretty much the #1 sort of behavior these things are designed to stop IRL.
Tablenack 9 Nov, 2018 @ 3:23am 
seem to have isu loading this any reason ?
wont work...
PMC_Zero 30 Oct, 2018 @ 12:25pm 
@SetArk <Nyanverick 07> +1
SetArk <Nyanverick 07> 25 Oct, 2018 @ 2:32pm 
Quick question... So how does one put a Jacket in?
Must force the colonist to use it when i notice the mood going down and break chance rising??
Thor 24 Oct, 2018 @ 6:06am 
Great way to deal with madness and drug addictions, without making it overpowered in any sense.
Thanks for providing quality content for this game!
Thelockenessmonster 21 Oct, 2018 @ 11:07am 
hi...me again...found these errors with just your mods and hugslib enabled: {LINK REMOVED}
"The" SeanMacLeod 17 Oct, 2018 @ 9:01pm 
I might be a bit more put out if he killed someone because he wasn't restrained in time.....
Mayo 17 Oct, 2018 @ 5:01pm 
@BladeofSharpness it wouldn't upset you a tiny bit if someone you lived and worked with was put into a straightjacket out of fear of him hurting others?
BladeofSharpness 10 Oct, 2018 @ 5:10am 
-5 mood debuf for 2 days to all others colonists though is a bit harsh.
人族狙击手 5 Sep, 2018 @ 1:16am 
Can't make this jacket
Ryoma  [author] 2 Sep, 2018 @ 10:19am 
v1.19.0.1 (9/3/18)
=============
- Adjusted heat/cold issues with straitjackets
Seti 31 Aug, 2018 @ 2:45am 
and heat too
Seti 31 Aug, 2018 @ 2:45am 
Jecrell, you need to change that -30 to some positive value
lolmmbat 30 Aug, 2018 @ 1:37pm 
Not sure if this is a mod conflict thing, but with the new version any prisoners i put in a straitjacket has their body temperature drop to hypothermia levels, killing them.
Ryoma  [author] 29 Aug, 2018 @ 7:27am 
B19 Update (8/29/18)
================
- Added support for B19
- Minor adjustments