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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811471809
Hope it helps anyone!
pls 1.3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2232943730
Then do it yourself
cant cure everything
System.NullReferenceException: Object reference not set to an instance of an object
at StraitJacket.MapComponent_StraitJacket.PerformStraitJacketCheck () [0x00000] in <filename unknown>:0
at StraitJacket.MapComponent_StraitJacket.MapComponentTick () [0x00000] in <filename unknown>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:SingleTick(TickManager, Int32)
Verse.TickManager:TickManagerUpdate_Patch1(Object)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Happens when I have one or more Straitjackets or not.
Any help is welcome, thanks.
wont work...
Must force the colonist to use it when i notice the mood going down and break chance rising??
Thanks for providing quality content for this game!
=============
- Adjusted heat/cold issues with straitjackets
================
- Added support for B19
- Minor adjustments