Europa Universalis IV

Europa Universalis IV

Shattered Europa | Legacy
307 Comments
I still love this mod so much
jeuropejczyk 13 May, 2024 @ 8:39am 
Any chances for update of "Shattered Europa 2" from 1.35 to 1.37?
Neprut  [author] 28 Dec, 2022 @ 3:45pm 
The original Shattered Europa will new be found here as Shattered Europa | Legacy.

This is the same mod from 1.17 and is fully functional. There will be no further changes to this version.
Pirate of AE 1 Apr, 2017 @ 5:13pm 
@refomer, jamus and King, please use debug console and post the event in question in the bugs and error dessusion(as well as the rest of the bug report please and thank you :) remember its still beta, theres bound to be errors/bugs
Roformer 2 1 Apr, 2017 @ 2:30pm 
I played as Scania in a campaign. I got to the sami lands up north and started converting their provinces. When they had 0 pagan sentiment the same popup would come every single month. It said "The people of Lappland have fully embraced Catholicism". I entered debug mode and the event was named PaganSentiment.3. Something wrong with the file PaganSentiment. Too bad that there is a bug in this mod, really enjoyed it. Hope this gets fixed soon.
Jamus 30 Mar, 2017 @ 12:45pm 
Indonesia is currently difficult due to event id indislam.5 stacking base unrest endlessly in non sunni states and non sunni provinces
Embur! 29 Mar, 2017 @ 8:41am 
I'd love to see this map with Extended Timeline
Aaronthelemon 28 Mar, 2017 @ 8:23am 
I would also like to know if it was a claim or CB, what event was it?
Max 28 Mar, 2017 @ 3:36am 
A claim or a Casus Belli?
ALaVerga 27 Mar, 2017 @ 10:10pm 
Why the hell does Austria get an event that gives them an claim on litteraly the entire world, or is that a bug?
Pirate of AE 24 Mar, 2017 @ 7:24pm 
yes its disabled. mostly for the canges this also does to new world but also being in beta. it might be enabled after beta but atm no, its disabled
I Want Out 24 Mar, 2017 @ 6:23pm 
Hey, I cannot enable Random New World with this mod?
goldenfiberwheat238 24 Mar, 2017 @ 3:06pm 
ok ty
Pirate of AE 24 Mar, 2017 @ 12:58am 
no, but it does have stuff for teh dlcs(Eg ideas relating to estates or such)
goldenfiberwheat238 23 Mar, 2017 @ 5:50pm 
does this require the dlcs?
Aaronthelemon 19 Mar, 2017 @ 3:50am 
@hjhun0012 Thats part of the "Pagan revival" event chain, It will be optional in future.
76561198227795720 18 Mar, 2017 @ 11:20pm 
what is the druidzm
France change Druidzm is bad and Hungary change Tengri also bad too..
ALaVerga 17 Mar, 2017 @ 8:41pm 
Is it not appearing in the mod list for anyone else?
Egg 15 Mar, 2017 @ 3:58pm 
Alright, I read the description but the fact that i needed a minimum amount of a good (In this case agriculture) at all times eluded me from that. Thank you!
Pirate of AE 15 Mar, 2017 @ 1:47pm 
the building is unquie, one one can be built at once, once the fiurst converts you should be able to build in another
Capoutchi 15 Mar, 2017 @ 1:47pm 
@Öats yep' that's it, 2 other provinces for barley, rice,wheat,... cereals in general, and 1 for other tradegoods. I think it is written somewhere in the game, maybe when you put your mouse on the description of the decision, or on the decision's conditions
Egg 15 Mar, 2017 @ 1:19pm 
oh ok, thank you. I have several (4) grain provinces that I wanted to turn into potatoes to get that -.05 war exauhstion bonus, I was only able to even make the building in one of them to turn into potatoes. (all of them are in a simular area/climate/terrain) I was just very confused as to why I got to change it in one and not even make the building in the other ones.

So this happens because I need a certain amount of grain provinces within my empire to change another grain province correct? (Grain being an example) I just want to make sure :)
Capoutchi 15 Mar, 2017 @ 6:27am 
@Öats to change the tradegoods in a province you need another province with the same tradegoods within your realm, exept for all the grain stuff where you need 2 other provinces with the same tradegoods.
ɌƗȻꝀŦɆɌ 14 Mar, 2017 @ 10:32pm 
@Öats for one, you need to have several province with that tradegood, so you'll always be stuck with a handful of provinces with low value, once you have "improved" several of them, you won't be able to change them, you can overcome this by conquering more land
Egg 14 Mar, 2017 @ 6:19pm 
I probably missed it while i read over the mission thing for changing goods, but in some provinces I cant build the Provincial good building, saying that all requirements aren't met. This usually happens with those trash cheap food crops like barley, wheat, and suhron (That 1.50 plant). I don't know the requirements for switching out these goods and it's increadibly frustrating. What are the requirements for building the Provincial Goods building and what makes barley and wheat provinces so often not have these? Thanks
Kaiser Love 12 Mar, 2017 @ 7:09am 
Do you have an ETA for the final release?
Thank you so much for your work btw, this mod rocks
Neprut  [author] 12 Mar, 2017 @ 1:41am 
Doesn't work like that, lel.
ɌƗȻꝀŦɆɌ 11 Mar, 2017 @ 11:48pm 
IMO, with mandate of heaven just around the corner you should just save your effort, the update will probably wipe out anything you do
Neprut  [author] 11 Mar, 2017 @ 6:55pm 
Quick Nep Note for all!! :
Some random life stuff has kept me rather busy the past few weeks, but I finally had the time to see what was wrong with the pagan revival event, and I have fixed it. Once the mod is out of beta the chain will of course be optional toggled at the start like it use to be, but it is forced on in beta for testing purposes.

If there is ever a bug like this that is causing you a bit a grief just download the previous patch! That's why I keep links to all the old versions of the mod.
ɌƗȻꝀŦɆɌ 9 Mar, 2017 @ 1:39pm 
@inStars this is still a beta, many features are not still fully reintroduced
InStars 9 Mar, 2017 @ 1:24pm 
Why has formable Latvia from Latvian tribes has removed? :(
Capoutchi 9 Mar, 2017 @ 1:02pm 
@Bonkalonka Bug already reported SEVERALS time in the bug report thread
Rivvy 9 Mar, 2017 @ 12:59pm 
Anyone noticing a bug ''Province'' has embraced ''reliogion'' each month?
Aaronthelemon 9 Mar, 2017 @ 7:32am 
@Valandes Make a paradox account.
Valandes 9 Mar, 2017 @ 5:12am 
Unable to access the direct download link
Pirate of AE 8 Mar, 2017 @ 10:56am 
autosave to cloud monthly is best to combat that bug.
Capoutchi 8 Mar, 2017 @ 9:46am 
@Mattikus vanilla bug, just autosave to cloud and hopefully it will fix it. Worked for me, but I suggest to search on your own about this if it don't work
M4TTIKUS 8 Mar, 2017 @ 9:00am 
I cam across a weird bug whilst playing this the past few days. Basically something happens - I don't know what - where suddenly the usual lines that go across captured provinces during war stop appearing (mid war) and the ones that were there before it happens remain for the duration of playing even after ending a war. But the real issue here which I am confident is linked is that you can no longer save the game when this starts to happen (including autosaving).

As a result I can't play the mod at risk of committing loads of time to it only for a save to effectively becomes broken.
Aaronthelemon 7 Mar, 2017 @ 11:53am 
@bonkalonka you cas see what each manufactorie does from the build screen.
Rivvy 7 Mar, 2017 @ 11:50am 
So is there a list of features, like when I am playing provence and my culture is spreading and when i try to place out manufactories I can't see any estimated income from them. Would love to read up on it :)
Metroxide 6 Mar, 2017 @ 3:47pm 
Why do I have a +125 unrest modifer on Bengkulu and Tulangbewang in Indonesia?
Aaronthelemon 5 Mar, 2017 @ 8:04am 
@Oleas Rip?
Oleas 5 Mar, 2017 @ 7:39am 
i had fps drops while playing with this mod:csgoskull:
Neprut  [author] 5 Mar, 2017 @ 7:21am 
@Toonga, Such a mod will likely never exist.

@Eimeric, Correct, 1366 x 768 is a very outdated resolution and this mod only supports modern ones for a multitude of reasons.

@RedWolf, No part of this mod may be used without my permission, I can give you that if you can tell me each individual aspect you are interested in. The map projection is the Beyond Typus version and free to any to use. The provinces are not and would require us talking in private.

Also the 11th of Nov start is historically accurate.

@Infernal, *Lol*
Pirate of AE 5 Mar, 2017 @ 4:59am 
@eimeric, this has its own grapic mods, which sadly makes most others inconpatable.

@toonga, this mod uses a custom map, so anyothers will crash; almost all wastlands are at least smaller if not removed as is.
Toonga 5 Mar, 2017 @ 4:04am 
could someone make a mod that removes all wasteland from this map, ive tried many mods, but they are not compatible. it just crash mid game
Enric 5 Mar, 2017 @ 1:44am 
sadly this mod is not compatible with 1366 x 768 resolution. The HRE window is just too large and I cannot see it all. :(

I also can see a second map in the sea, probably because the graphic mods mad I'm using.
ɌƗȻꝀŦɆɌ 4 Mar, 2017 @ 10:38pm 
@Capoutchi @RedWolf don't know for sure, neprut tweaked that map quite a bit, for example, he added the mountain ranges of europe and a few other changes, like andding andorra and san marino
Capoutchi 4 Mar, 2017 @ 2:01pm 
@RedWolf The map used by Neprut for this mod came from another mod, Beyond Typus. I think this is to the maker of Beyond Typus that you have to ask that
Pirate of AE 4 Mar, 2017 @ 12:03pm 
@prince are you autosaving to cloud? if so its the 0kb save glitch thats aflicting eu4 base atm. theres nothing we can do here about it, apparenly next eu4 patch will fix.