Space Engineers

Space Engineers

O.I.S. Lidar Proximity Scanner
19 Comments
Teigh 6 May @ 4:04am 
Is it possible to use the screens in a cockpit, or must you add a screen?
Leconite 3 Jun, 2024 @ 4:13pm 
Feature Request:

A way to turn off prox scanning that uses docked ship cams.
Readings from ships in internal hangars or readings from recon drones docked to the outer hull mess up the prox display when their cams scan the main ship.

Implementation ideas,
A boolean value in the PB's custom data or an on/off run time argument.
Elfi Wolfe  [author] 10 Apr, 2021 @ 7:17pm 
yes.
The Mad Czar 10 Apr, 2021 @ 7:00pm 
so is this able to detect planetary voxels? like perhaps on a submarine?
Elfi Wolfe  [author] 21 Sep, 2019 @ 11:05am 
Head to Keen Discord and go to the Programming-in-game channel. lots of helpful people there.
But tools are VS17 or VS19 and MDK add-in
TheTomRom 21 Sep, 2019 @ 10:27am 
I think that sounds easier than it is... How would I address a camera by name? If I understand the script correctly, you get the list of cams based on their directions. And would I need the rest of the code? Which is the function actually interfacing to the game engine? Or do you make use of some sort of API? If you don't have time to answer or discuss, I will understand. Otherwise help would be really appreciated!
Elfi Wolfe  [author] 21 Sep, 2019 @ 7:48am 
just have to edit the build mode, and the output.
TheTomRom 21 Sep, 2019 @ 2:01am 
Don't know whether you are still on this, Elfi Wolfe, but this script was very helpful for me! But now I want to build a proximity sensor for cameras facing into the same direction. Image a ship with 3 landing gears and I want to know the distance to ground for each landing gear separately. I want to have an output like "Cam1: 25.0m, Cam2: 15m" an so on. I am not sure whether I could take parts of your script for that (I know a bit of programming, but not in C#) or whether there is another one that could be better suited for it.
Elfi Wolfe  [author] 19 Aug, 2017 @ 12:53pm 
Added code so camera cannot see own grid.
Elfi Wolfe  [author] 28 May, 2017 @ 7:47am 
I would just use a sensor. they can do 50m by 50m by 50m.
LordTeague 27 May, 2017 @ 6:37am 
Is there a good way to use this for proximity mines? Or is there something else you'd recommend? (Proximity mines are simply warheads that detonate when enemies are nearby.)
Elfi Wolfe  [author] 14 May, 2017 @ 7:07am 
Um. Added to To do list.
roygul 13 May, 2017 @ 6:41pm 
Is there a way to exempt a camera from the list ? Designing some probes and some camera's are set back to view displays. which script is detecting as an object.

Cheers
Elfi Wolfe  [author] 5 Apr, 2017 @ 4:32pm 
This is designed only for within 200m as know how close you are to a cave wall. If you want a mapper then try, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=830593516
commie._.tears 5 Apr, 2017 @ 5:40am 
Does this also give coordinates of anything that is around it? And is it possible to increase its range?
Elfi Wolfe  [author] 1 Mar, 2017 @ 4:52pm 
Debug mode only sees the last lase from that camera each run.
Gh0st 1 Mar, 2017 @ 12:06pm 
oh. thx
Elfi Wolfe  [author] 28 Feb, 2017 @ 4:22pm 
It is a center point and then 8 points arround it coming out from the camera forming a square arround the center point.
Gh0st 28 Feb, 2017 @ 2:02pm 
... why is it so wierdly shaped?