Arma 3
US MARSOC Marine Raiders [NIA]
24 Comments
FlowofLife 5 Oct, 2018 @ 11:36am 
Thanks.
jarrad96 [4SFG]  [author] 1 Oct, 2018 @ 6:33pm 
Direone Static Animation Pack.
FlowofLife 1 Oct, 2018 @ 3:29pm 
So on the fourth picture, what weapon sling mod is that?
jarrad96 [4SFG]  [author] 22 Jun, 2018 @ 4:52pm 
That sounds like you have a SMA/RHS compatibility mod error, there is a few around and some work more reliably than others.
jtareb1 22 Jun, 2018 @ 3:57pm 
This is strange...spawned a Marsoc squad and 3 members did not have loaded weapons. So I switched to one(SARC Medic) and saw that he had ammo. Problem was the SMA weapon would not load the SMA ammo. I could get the medic to take RHS ammo and load it and the weapon worked.
jarrad96 [4SFG]  [author] 10 Dec, 2017 @ 2:57am 
Update-

Minor file changes and clean-up.
jarrad96 [4SFG]  [author] 20 Aug, 2017 @ 4:14pm 
Updated workshop page with new images and some text corrections.
jarrad96 [4SFG]  [author] 12 May, 2017 @ 6:19pm 
Faction is now fully compatible with the Dynamic Recon Ops scenarios.
killpop333 16 Mar, 2017 @ 10:33am 
Spawns vanilla units in dynamic recon ops scenario.fix?
Clairvoyance 25 Feb, 2017 @ 11:14am 
Hello, I really like you work and i admire your skill as a weapon modder. I dont know anything about making addons so I was hoping that you would consider making a seprate mod that adds a 3 round burst setting to all the MX series of rifles. I dont think it would be a difficult addon to make and anything you could do would be very much appriciated. Please respond to my post even if the answer is no. Thx in advance and keep up the amazing work!!! :)
Vikingcrib 11 Jan, 2017 @ 1:46am 
jarrad you know that you can get this outfit in vsm and more outfit's just saying
jarrad96 [4SFG]  [author] 10 Jan, 2017 @ 2:36pm 
@Feydel- This one works fine, and does the same thing but is still updated.
https://forums.bistudio.com/topic/193984-loadout-transfer-2/
Clairvoyance 10 Jan, 2017 @ 12:55pm 
Hello, I figured it couldn't hurt to ask so I was wondering if you would take a look at another mod
that stopped working after an arma 3 update. The mod allows you to put your loadouts onto
friendly AI in your squad. So basiclly you can equip your squad with any weapons you want.
I was hoping you might be able to fix it. Please respond to my post even if the answer is no, thx in advance and keep up the amazing work!

http://www.armaholic.com/page.php?id=27611&highlight=AI%2BLOADOUT%2BSWAPPER
jarrad96 [4SFG]  [author] 4 Jan, 2017 @ 12:50pm 
MARSOC Mariner Raiders dress totally different to the rest of the Marine Corps- They have been using M81 woodland despite MARPAT being adopted by everyone else.
Vikingcrib 4 Jan, 2017 @ 10:01am 
this is not the us marsoc raiders outfit ore just the real us marine outfit at all.
jarrad96 [4SFG]  [author] 31 Dec, 2016 @ 8:06pm 
I got some other factions in the works as well-One that's a bit different to the current SF groups should be out within 48 hours.

I also have a poll up on the forums discussion page (linked above, page 4) if people want to vote on upcoming factions.
Radmeister 31 Dec, 2016 @ 8:04pm 
that would be great also love all your other units especially the polish grom units there my favorite.
jarrad96 [4SFG]  [author] 31 Dec, 2016 @ 7:52pm 
Basically- recon units= Silenced. Raiders units= Loud. Not that hard, but if people REALLY REALLY want an exact copy of every single unit just with a supressor on the end I can do it.
jarrad96 [4SFG]  [author] 31 Dec, 2016 @ 7:40pm 
The scout elements have supressors and battle rifles because their purpose is lightweight recon and scouting, so supressors are a bonus. The main segment of the faction is running unsupressed weapons as they are primarily for Direct Action roles (basically go in, hit the target as hard as you can, get out) so supressors are less important for them. While in real life the Direct Action element of the SEAL's would be running supressors 80% of the time, I felt that unsupressed weapons meant that recon units would have a niche role- the DA teams can have supressed sidearms though, so they arent totally loud.
Radmeister 31 Dec, 2016 @ 7:28pm 
why do some of them have silencers and some of them dont this is just my opion but i think there sould be a Squad SD and a sqaud ld Ld=loud no silencers and SD=all silencers cause i just weird to me have some of the units will have silencers and some dont
jarrad96 [4SFG]  [author] 30 Dec, 2016 @ 2:05pm 
@Janitor- click the forums link. :)
Capitalist Janitor 30 Dec, 2016 @ 8:30am 
Aussie Commandos? Like TAG, SASR,1st/2st Commando Regiments.
jarrad96 [4SFG]  [author] 29 Dec, 2016 @ 10:42pm 
Update Log V0.3- Scout units now have camo facepaint as standard, and increased SCAR-H and M45A1 ammo.
All MARSOC units have Marine Raiders shoulder patches on their uniforms- Raiders have the full color patch, while Scouts have black, subdued variants.
Bug fixes.
vlk 25 Dec, 2016 @ 4:15pm 
yay