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<?xml version="1.0" encoding="utf-8"?>
<Patch>
<!-- Patch for Rimatomics Window -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="GLWindowRimatomics"]/building</xpath>
<value>
<isAirtight>true</isAirtight>
</value>
</Operation>
<!-- Patch for Vanilla/Other Window -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="Window"]/building</xpath>
<value>
<isAirtight>true</isAirtight>
</value>
</Operation>
</Patch>
<isAirtight>true</isAirtight>
seems it should go between these tags
<building>
</building>
for windows
<building>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<ai_chillDestination>false</ai_chillDestination>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
</building>
for rimatomics windows
<building>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
</building>
@氟氯溴碘砹 - I implemented this change and it should now reflect for all versions. Thank you for your help even if my response was slow.
Any other changes will be implemented in time.
In Languages/(language)/DefInjected/ThingDef/Building_Lights.xml for all translations,
simply remove those <WallLamp.xxx> should work, they override the text of wall lamp from base game.
@氟氯溴碘砹 - I am not familiar with the language and the current translation is fan made. Can you assist me in fixing this, I'd love to fix it asap.
@Kh29 - I can't replicate this issue, can you please provide more detail so I can help narrow down where the issue might be?
@Stellar - on my list to do soon. I appreciate your patience.
It will change the 1.5 wall lamp's label to "(old) wall lamp" and description to "deprecated", which really confused me for a long time.
@Bones - Not sure what that is, mind linking it and explaining what it needs to work with?
As for the wall lights, I'll take a look into this tomorrow. Bit odd as they should be nearly identical to the vanilla wall lights after the latest major version.
@Dracon - I dont understand, could you explain a bit more?
Error is still present, i'll unsub/resub this evening and see if that helps at all
It (so far) doesn't seem to be affecting the actual performance of the mod, just the legibility.
GetInspectString exception on GlassworkTable52870:
System.InvalidCastException: Specified cast is not valid.
Obviously there's more in the logs, just wondering if anyone else was encountering it post-1.5/anomaly?
Mod is ready for 1.5 and updated. Please provide any feedback, no new content. Just updated to 1.5