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Some functions of the ship do not work anymore
Like, for example.
MMASTER Automatic LCD 2
Lift-off manager
And yes...I tried to install the latest " software " for the LCD system.
Unfortunately without success
About the "PS Bullet" which you said would fit into the hanger bay. Are you still working on it?
Don´t worry, you are doing a great job tho, I really like the Bullfrog, looking forward to your JD attachment for this one and also looking forward to your small ships for the Bullfrog. Take your time, no reason to hurry.
Here is a sneak peak. Those aren't published yet
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=814720034
Hi, just a quick one.... Is there a ship from your series which fit into the Hangar bay? Probably the Scissor? Is there a plan to have a small drill ship/welding ship which might fit into that Hangar bay?
As for the Remote Control block, I don't see anything broken about it. I've used it for Autopilot while in the Control Seat a few times. However, I suspect the problem they're having is that they cannot find the Bullfrog in the Remote Access list. I suggest anyone wanting to use Remote Control with this Google about Remote Control issues. It could be that you don't have a camera assigned, or that you don't own every block, or a number of other possible issues unrelated directly to the Bullfrog.
thats weird..... because when spawing that ship and walk inside, there is a remote control block, but its not listed. Just go to the pilot seat and have a look into direction of the hangar. At the roof there is a RC block......
A pluggable JD, thats sounds great. Will wait for your design, in the meantime I added a JD on top of the ship, at the Gyros. Wanted to keep the center of mass evenley distributed.
I added the Ore detector underneath the front spotlight.
@ASGARD The Bulfrog doesn't have the remote control, but you can add it somewhere into the hangar bay. The ship was meant to lift cargo, didn't tough that an ore detector was needed. Anyway even for that, you can add it also into the hangar.
Final toughts about jump drive. If you look, there is a merge block in the back of the ship. I was thinking about it, and I've prepared a jump drive module that can fit that ship and other that doesn't have JD's by default.
You can build it by your own or wait (a bit... longer) that I'll publish mine.
Well done!
Well done!
@All, thanks guys!
The beginning of your mod's description has a typo. It says "Barebone" when it should be "Backbone"
My only recommendation is that you set the hydrogen thrusters to run only between 8000-15000 meters. Below that, the atmospheric thrusters can still provide lift, above that, planetary gravity has begun to drop off and ions are near their full power.
May need to do a few more tests to try and clarify those figures.
Overall, it gets my approval. Good job mate.