RimWorld

RimWorld

CaravanSpot
62 Comments
HighFlyer96 29 May, 2024 @ 10:22am 
Has been for years :)
Fun Police 28 May, 2024 @ 11:14pm 
This is vanilla now :D
NOT SUGAR 26 Sep, 2023 @ 8:10pm 
就没人做个指定远行队出图位置的mod吗哭了
IHateTheIRS 28 Mar, 2023 @ 9:56am 
update it anyway, coward.
HighFlyer96 23 Mar, 2023 @ 3:11am 
Why are you guys requesting an update? It's literally vanilla since May 2017 A17.
https://rimworldwiki.com/index.php?title=Caravan_hitching_spot&oldid=48916
Blazer9er 11 Aug, 2022 @ 6:00pm 
Will this be updated? It's super useful!! Thanks! :)
Nimn 9 Apr, 2022 @ 12:36pm 
Can confirm no work. Really needs an update or for the base game to have this. Caravans are the kryptonite of reputation.
Rywciu47 27 Oct, 2021 @ 9:16am 
Don't work with 1.3. Can't put this nowhere
wooaa 9 Aug, 2021 @ 3:49pm 
A mod so good it was made cannon! good job!
Beast Clarke 6 Jul, 2021 @ 2:25pm 
blast from the past and a half
Spaghetti 21 Aug, 2020 @ 6:31am 
great mod 10/10
Hazardous 1 Oct, 2018 @ 3:04pm 
Throwback homedawgs!
1stReaper 26 Nov, 2017 @ 6:38pm 
<update>
take that back, it appears to be base-game
its in the "misc" tab
1stReaper 26 Nov, 2017 @ 6:35pm 
looks like its already in base game...
or at least another mods got it in "caravan packing spot"

i Think its trading spot not 100% sure yet
SiegeStorm 23 Nov, 2017 @ 10:42am 
Is there a B18 version?
Miridor 26 Jun, 2017 @ 4:21pm 
Thank you. Using your mod in A16 really made caravanning with a decent group size a possibility. Now it's built into A17, I can only wish you the best and hope it works as well as your original mod. I'll stay subscribed, but the mod itself will of course be inactive in the new adventures I'll embark upon.
Engelbrekt 14 Jun, 2017 @ 10:03am 
Thank you for the immense help it was while it was needed!
Meownaa 7 Jun, 2017 @ 1:29pm 
Me too. All this. I love this mod and you are my hero. :)
El_Venezolano 6 Jun, 2017 @ 3:00pm 
Unsubcribed, but favorited and rated up; this has been incredibly useful. Thanks :)
Jester 30 May, 2017 @ 5:52pm 
It kinda sucks that I have to unsubscribe to get this off my mod list. I wish I could give you something like reddit gold to thank you for the beauty of this mod. I only hope that other decent mods like RimFridge make it to the actual game.
Caar 30 May, 2017 @ 1:48am 
Congrats at getting this into the base game. Great idea for a mod.
Morbleue 29 May, 2017 @ 1:43am 
Well done for the mod idea being incorporated into the vanilla game. Respectful bows!
Elkstone 28 May, 2017 @ 3:35am 
Thanks for the great mod <3 Wish you all the best bud
Dead_videos 27 May, 2017 @ 3:32am 
@author, Im sorry i'm unsubscribing, but congratulations on your idea being implemented to A17, you were the hero we needed the most. I lost a whole colony due to poor caravan planning back in A16 before i used your mod, my melee specialist had a mental break and went berserk and murdered everyone ( technically just brought down my best fighters, but then a raid finished me off)
Hatti  [author] 26 May, 2017 @ 1:29am 
@Omega13 yep it has! thanks
Omega13 26 May, 2017 @ 1:21am 
It looks like this functionality has been incorporated into the game in A17? Is that correct? If so, congratulations, this is a great idea.
SiegeStorm 14 Apr, 2017 @ 12:37pm 
no, this is for your caravans not other factions, READ
BioVenom 13 Apr, 2017 @ 2:10pm 
Identical to TraderSpot Mod?
SoulDRoul 25 Feb, 2017 @ 5:20am 
Oh, that's ok, I'll try:steambored:
Hatti  [author] 24 Feb, 2017 @ 9:01am 
@SoulDRoul try reordering the mod at the last position in the modlist and reset the caravan spot
SoulDRoul 24 Feb, 2017 @ 1:12am 
I don't know why, it doesn't work:steamsad:
benjaminalexander87 8 Feb, 2017 @ 5:03am 
it conflicts with industrial rollers, it makes all the industrial rollers chage to black
A Big Hairy Monster 19 Jan, 2017 @ 5:41pm 
Please tell me this works with existing saves... because my caravan wants to form on the far, long-walk side of my fortress wall, to the point that my colonists are actually passing out from exhaustion or starving trying to load up a single muffalo
The Valentine's Crab 17 Jan, 2017 @ 10:24am 
This mod is so completely awesome that when I was drowning in the bathtub last night it leapt out of my hard drive and dashed into the bathroom to drag me out of the water!
Hatti  [author] 8 Jan, 2017 @ 11:33am 
@^2 it is on forum. i´ve added the forums link in the description here
Solofoid 8 Jan, 2017 @ 5:06am 
Any chance you can post it on the Ludeon forums for those with non-steam version?
Omega13 7 Jan, 2017 @ 2:55pm 
It's a bit twitchy for me but I've noticed if I remember to create a new caravan spot right before forming a caravan it always works. (Colonists do not seem to acknowledge spots created before the last time I loaded.)
neko587 3 Jan, 2017 @ 3:48am 
Its not working for me :/
Iocaine 1 Jan, 2017 @ 7:16pm 
Worked like a charm, helped my caravan finally avoid getting trapped going OUT of my killbox! Thanks a ton!
Tommy Wiseau 31 Dec, 2016 @ 3:32pm 
thank you, could have used this last night and my colony would have survived!
[PBS] Kafka Rambo 31 Dec, 2016 @ 12:10pm 
After recent experiences with forming a caravan I believe this one is Highly Necessary.
B47ANCE 31 Dec, 2016 @ 7:57am 
Really great mod, saves me countless hours.
However I keep getting the same error as Rawrfisher.
@xhatti https://gist.github.com/d8f6d4d2117c06ee168f19cceffb98b7
Pyro 30 Dec, 2016 @ 11:32am 
Thanks!
Arma1ite 30 Dec, 2016 @ 4:30am 
xhatti thanks for this mod! Works pretty well.
Sentient_Worm 28 Dec, 2016 @ 6:10pm 
If it helps The Error can reliably be reproduced by loading my save and can be resolved by moveing/deleateing the spot
Hatti  [author] 28 Dec, 2016 @ 2:45pm 
@Rawrfisher thanks for reporting. will fix it next day
Sentient_Worm 28 Dec, 2016 @ 8:03am 
I can fix it for a bit by deleating and replaceing the spot
Sentient_Worm 28 Dec, 2016 @ 8:03am 
xhatti I've been getting this error
Exception ticking CaravanSpot106138: System.NullReferenceException: Object reference not set to an instance of an object
at CaravanSpot.CaravanSpot.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
TRTKND 27 Dec, 2016 @ 6:17pm 
Thx, works just fine, exelent mod!
Hatti  [author] 27 Dec, 2016 @ 4:50pm 
Should be working now!
@alexander_q: If you replace the spot while a caravan gets formed, loaded or whatever, the meeting point will be updated and assigned pawns go to its new position