Stellaris

Stellaris

2D Galaxy with Large Hexagons
25 Comments
A Kobold 14 Jul, 2024 @ 12:10pm 
Even far in 3.12 this mod still seems to function as it says on the box.

Not many mods can be future-proofed in this manner.
Tanksy 12 Nov, 2023 @ 10:05am 
its been a few years, i dont suppose the mod still works, does it?
SeeleDE  [author] 28 May, 2020 @ 2:18am 
Updated version number to 2.7.* to remove outdated warning in launcher. No actual change.
seijika46 6 Apr, 2020 @ 9:36am 
I've long loved this map mode yet only recently updated - is there any chance of an update?
SeeleDE  [author] 6 Dec, 2018 @ 10:09am 
Updated version number to 2.2.* to remove outdated warning in launcher. No actual change.
SeeleDE  [author] 25 May, 2018 @ 7:46am 
@Hawk: I got in the past conflicting feedback on this topic, but now I changed the description so no one gets dissapointed.
Hawk 25 May, 2018 @ 2:56am 
I tried running this mod with ironman enabled and the game wouldn't allow it due to the checksum being modified. This was the only thing I had on.

So you may want to look into that/change the description since it isn't Iron Man/Achievement compatible anymore.
SeeleDE  [author] 22 May, 2018 @ 10:56am 
Updated version number to 2.1.* to remove outdated warning in launcher. No actual change.
Magnum 22 Feb, 2018 @ 10:02pm 
As I wrote in the forum it the utf8 bom at the beginning, here a fixed copy of your mod without adding anything https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1310420242
SeeleDE  [author] 22 Feb, 2018 @ 9:51pm 
Updated to 2.0 and its stealth change to defines modding. Adding an empty line such as "NInterface = { }" at the start of the file is now apparantly needed.
SeeleDE  [author] 22 Feb, 2018 @ 12:58pm 
Renaming the file changes nothing (with the exeption that trying 00_defines.txt crashes the games). Other people report the same issue, so I am curious why it is working for you.
Magnum 22 Feb, 2018 @ 11:15am 
The define value changes work (tested them in one of my own mods). I would assume it is the filename. Try renaming it to "twod_with_hex_defines.txt" and see if that helps.
SeeleDE  [author] 22 Feb, 2018 @ 8:39am 
This mod is currently not working in 2.0. I have no idea why, because the relevant lines in 00_defines.txt seem to be unchanged. If anyones knows what's going on, please let me know. Back in 1.5.0 there already was a stealth change to how defines are edited, which broke many mods.
SeeleDE  [author] 11 Dec, 2017 @ 10:52pm 
Changed version number to 1.9.* to remove outdated warning in launcher. No actual change.
Magnum 6 Oct, 2017 @ 8:38am 
For me this mod is changing the checksum. Therefore I would assume this is not achievement eligible.
SeeleDE  [author] 21 Sep, 2017 @ 10:55am 
Changed version number to 1.8.* to remove outdated warning in launcher. No actual change.
Riael 5 Jul, 2017 @ 6:27am 
I wish there was a mod that removed 3D ship models and the combat graphics so the game doesn't crap itself in a 300 years game...
SeeleDE  [author] 15 Jun, 2017 @ 11:21am 
Changed version number to 1.7.* to remove outdated warning in launcher. No actual change.
SeeleDE  [author] 9 May, 2017 @ 1:04pm 
Changed version number to 1.6.* to remove outdated warning in launcher. No actual change.
Thadom570 8 May, 2017 @ 9:10pm 
best addon
SeeleDE  [author] 12 Apr, 2017 @ 3:43am 
1.5.1 fixed the modding problem, this mod should now be compatible with any other mod again.
Segd 11 Apr, 2017 @ 9:50am 
Thanks!
SeeleDE  [author] 7 Apr, 2017 @ 1:01am 
The mod should be working again with 1.5.0 but the only solution I found so far is to replace the entire Stellaris/common/defines/00_defines.txt. Thus this mod will be incompatible with any mod which modifies the same file. You can check compatibility with another mod by looking at its files in \Steam\steamapps\workshop\content or by asking the author.
SeeleDE  [author] 6 Apr, 2017 @ 11:56am 
This mod is currently not working due to a change in 1.5.0 modding of the defines. Looking for a solution.