Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
MATH RULES!
@spenc thanks :)
@kamtera it's already done but not published yet :p
To everybody, Happy New Year!!!
Can't wait til' more of your ships come
10/10 - IGN
I really hope CAT will improve the script with more options, actually the script used in this ship is the only one viable on the entire workshop with at least a meaning in what is displayed.
@kangit I'll upload a version with those interior turret today
@James Thanks :)
set them to target missile, meteor, small grid, player.
It usually patrol for long distances but always it's radius center is around a large fleet standing in orbit or traveling in deep space or even a new colony on a planet. It does intelligence more than other things on my mind. I didn't tested that your understandable fear, but since it's size is very short in 2 axis over 3. It's 100m long, but thin on sides the casuality to be hit after turret's interception are very few.
@SpaceWolf [DEADMEN] [FL] Thanks mate you read my mind, I'm always open to any critics even rude just because after all it's a game and behaviours could happen anytime.