Space Engineers

Space Engineers

[AAi] HS Silente - 2432
54 Comments
CONS  [author] 15 Dec, 2017 @ 8:42am 
Thanks, this ship is quite a bit outdated (mostly scripts) feel freen do make any modification you want.
Doozer 18 Jan, 2017 @ 4:24am 
для посадки на планеты не годится. и как сделать что бы двери сами закрывались через несколько секунд?
Wolk 5 Jan, 2017 @ 12:06am 
он не садится на планеты
CONS  [author] 4 Jan, 2017 @ 11:37pm 
It's a survey ship. No refineries or assemblers.
tommorox2345 4 Jan, 2017 @ 12:00pm 
Refinery and assembler count
Tonatsi 4 Jan, 2017 @ 2:44am 
@trozzo On your second-last comment, I have one thing to say:

MATH RULES!
CONS  [author] 3 Jan, 2017 @ 12:07pm 
This ship doesn't use Hydrogen thrusters... are you sure of what r u saying?
BWK 3 Jan, 2017 @ 9:25am 
Looks amazing, but... That jump drive in the "steering" room is strange. Concept of four large atmo thrusters looks good, I like it. Maybe I will use it in my ships. Hydro is nice but... that tanks are too quickly empty.
CONS  [author] 3 Jan, 2017 @ 2:34am 
@XXGrind math, given all the hull blocks you can apply a math formula on how much a quota A (all heavy armor blocks) is a percentage of the quota B (all heavy and light armor blocks).
Classical Smoke 2 Jan, 2017 @ 6:53pm 
how have you worked out your hull composition
SomeDudeInAPanzer 2 Jan, 2017 @ 6:45pm 
\/ \/ i reccomend using a projecter and put the bp into the projecter and start building
vanbot2000 2 Jan, 2017 @ 3:18pm 
how do you get it in a existing saved survival world?
CONS  [author] 2 Jan, 2017 @ 2:00pm 
Oh... by the way this is not the ship of your video :p
CONS  [author] 2 Jan, 2017 @ 1:39pm 
@alid Loved it... have to made more resistant ships exclusively for your tests... the problem is that heavy armor means more weight that means less manouverability. Can't be possible to not have manouverability on a Corvette. Thank you again, I hope to do better next time :p
Game horizons 2 Jan, 2017 @ 12:46pm 
Hi its me game horizon here is the video that you asked for hope you like it https://www.youtube.com/watch?v=gX1jwAfz_go
xpgx1 2 Jan, 2017 @ 10:34am 
What? Hell no, seems to me you just choose the right job along with the perfect hobby ;D Keep on improving your ship designs, one can see it'll be worth
CONS  [author] 2 Jan, 2017 @ 10:09am 
@Sir Dylan the Wintery just Photoshop, even for the gif's
CONS  [author] 2 Jan, 2017 @ 10:08am 
@xpgx1 & hellsvie ...well since I work in a bank... looking at my past probably I've choosed the wrong job :p At least I can have fun here!
xpgx1 2 Jan, 2017 @ 10:01am 
Wow - your ships are nice - but this awesome description? Is amazeballs man :steamhappy: :2016trophy:
Hellsvien 2 Jan, 2017 @ 6:35am 
Damn man. I'm very impressed with your professional way of presenting this! :D
AUGSE 1 Jan, 2017 @ 11:29pm 
66666
MysticMalevolence 1 Jan, 2017 @ 5:39pm 
Happy New Year to you, as well.
MysticMalevolence 1 Jan, 2017 @ 5:34pm 
Out of curiousity, what do you use for editing your thumbnails and info boxes/how do you go about it? The presentation is very nice.
Minterfresh 1 Jan, 2017 @ 3:50pm 
The gif, specs and controls, this is awesome.
Bunnies&Cherris 1 Jan, 2017 @ 12:20pm 
Nice! Love the extra work into showing off the ship and other ships!
Wearo 1 Jan, 2017 @ 6:19am 
@Trozzo You rollin man!
CONS  [author] 1 Jan, 2017 @ 3:24am 
@WearoCZ probably today or tomorrow the Velenosa will hit the Workshop 14,4 ms forward accelleration for a 4million kg mass ship!
@spenc thanks :)
@kamtera it's already done but not published yet :p

To everybody, Happy New Year!!!
Kameroni 31 Dec, 2016 @ 10:53pm 
How about you create a small fighter class ship too.
Can't wait til' more of your ships come
Kameroni 31 Dec, 2016 @ 10:52pm 
Holy crap dude, thats a very nice ship
ADM S.Spectre 31 Dec, 2016 @ 9:54pm 
i know with the new look of the block that ships would pop but dam trozzo those are some sexy ships
Wearo 31 Dec, 2016 @ 7:26am 
@Trozzo Thanks man. Ship looks super cool, can't wait for AS Velenosa! Keep up the great work!
10/10 - IGN
CONS  [author] 31 Dec, 2016 @ 4:04am 
@Ma'ik Banderas thanks, the last ship I've published just yesterday is the AS Bogotà. Have fun playing with it is has a great manouverability and tough to beat down during fights in space. The link is in this description or my workshop.
CONS  [author] 31 Dec, 2016 @ 4:02am 
@WearoCZ the name of the camera is "[SLN] Camera [Ray]" without quoutes ofc. The rotor need whatever speed you want like to add to let the camera turn. Keep in mind the the raycast beam for 2000m is 1 beam each single second, so the slower the rotor turns the more you find out. To empower the results you can add more cameras with the same name, the script will do the rest.
I really hope CAT will improve the script with more options, actually the script used in this ship is the only one viable on the entire workshop with at least a meaning in what is displayed.
Ben't Lord 31 Dec, 2016 @ 3:51am 
amazing desingn, it looks super clean mate, cant wait to see your other creations, this is a 10/10
Wearo 30 Dec, 2016 @ 2:13pm 
@Trozzo could you please? I would love to have complete ship with script up and runing
CONS  [author] 30 Dec, 2016 @ 12:04pm 
@WearoCZ the second grid is just the radar. It's the rotor + the camera for the radar script. You can add it after the whole build. And I can tell you what's the name of the camera to let the script work to make things easy
CPU Reaper Heart 30 Dec, 2016 @ 11:05am 
Bad ass ship i must say keep up the cool designs
Wearo 30 Dec, 2016 @ 11:03am 
When i paste this ship in survival to a projector it says that multiple grids are not supported and the largest one will be holograme.Is that second grid somehow neccesary for ships perfomance,if yes, how much?
Teamw0rk 30 Dec, 2016 @ 8:05am 
I LOVE your descriptions. So impressive looking.
cumsock gaming 30 Dec, 2016 @ 6:08am 
thx
CONS  [author] 30 Dec, 2016 @ 4:42am 
press F10, double click on the blueprint, then ctrl+V :)
cumsock gaming 30 Dec, 2016 @ 4:23am 
how do u spawn them like what key is it
CONS  [author] 30 Dec, 2016 @ 12:17am 
@Cakemoth oh well I just downloaded one of them random, and got the exact dimensions. After that I just used Photoshop for my version.

@kangit I'll upload a version with those interior turret today

@James Thanks :)
KILLFUCC SOULSHIEITTER 29 Dec, 2016 @ 9:57pm 
How do you get that custom Image-set for the Blueprint? The one in the top corner, or as in the one people see when looking at the blueprint?
Jmo 29 Dec, 2016 @ 7:32pm 
I love how you give the specs of the ships
kanigit 29 Dec, 2016 @ 2:50pm 
quick fix for point defense is to add an internal turret just behind the front reverse ion engins.
set them to target missile, meteor, small grid, player.
QuintusJ 29 Dec, 2016 @ 8:47am 
Yeah no problem mate. Great work on the ships too :)
CONS  [author] 29 Dec, 2016 @ 2:37am 
@[WTFH] ragnar_greymane Thanks for your feedback. I tought that 2 side gatlings (+1 missile turret) were good enough to counter meteor storms and pirates small ship's since the AS Silente was not made for long stand landings nor combat. It was made to recognize GASPS (guided missiles) ships that usually ambush far away the 800m limit of standard weapons.
It usually patrol for long distances but always it's radius center is around a large fleet standing in orbit or traveling in deep space or even a new colony on a planet. It does intelligence more than other things on my mind. I didn't tested that your understandable fear, but since it's size is very short in 2 axis over 3. It's 100m long, but thin on sides the casuality to be hit after turret's interception are very few.

@SpaceWolf [DEADMEN] [FL] Thanks mate you read my mind, I'm always open to any critics even rude just because after all it's a game and behaviours could happen anytime.
[WTFH] ragnar_greymane 28 Dec, 2016 @ 9:09pm 
Excellent presentation, the ship looks great, is functional, but its survivability vs a small meteorite impact alone is not that high. Have you tested this yet? Are my fears (and experience to some point) unneccessary?
QuintusJ 28 Dec, 2016 @ 7:21pm 
@Spanker Trozzo does damn good ships. If you disagree then sure, that is completely fine but saying his ship is "crappy" is just rude. Try helping him by giving him constructive criticism not insults.