Counter-Strike 2

Counter-Strike 2

Moss
11 Comments
Keus  [author] 11 Feb, 2017 @ 6:10am 
@sixty it has lol
Muho pekka 13 Jan, 2017 @ 7:40am 
NIC3 M4P BR0 M8 G00D GUY !!!:steamhappy:
Zetrim 8 Jan, 2017 @ 8:31pm 
i like the map but u should scale up the map.
rodfather 8 Jan, 2017 @ 11:47am 
nvm there is a ton of ways out xD
rodfather 8 Jan, 2017 @ 11:45am 
You can get out of the map by t-spawn by jumping on the the platform towards A
Keus  [author] 2 Jan, 2017 @ 8:40am 
@sixtysevensevens Thanks for the feedback. Unfortunately I can't access my PC for a week or so, but once I can I'll look into the issues you mentioned. BTW screenshots of spots where you can get stuck would help a ton.
Jw. 1 Jan, 2017 @ 10:02pm 
I just playtested the map with friends, and we got stuck on objects SO MUCH. If you could add clipping, thet would be phenomenal. Please move T Spawn back just a little bit. B Rushes were about a 70% success rate, so this may give CT's more time to set up at B. Also, please make a way to get to the wooden snipers nest on B site (remove the big wooden door blocking it, or add a ladder) because all other AWP/SSG spots on B were a little bit iffy, and usually resulted in death. I'm off to playtest again, and I'll be back with more feedback! Looking forward to seeing this in an operation down the road, because this map is definitley worthy.

... 31 Dec, 2016 @ 6:28am 
km8:steamsalty:
alation 30 Dec, 2016 @ 10:31am 
Is this a cobblestone remake?
Keus  [author] 30 Dec, 2016 @ 1:57am 
@NoteSwift Thanks for the suggestions, and the reasoning why they should be added. If you have more feedback, I recommend leaving them to the csmapmakers subreddit (/r/csmapmakers), since I pay more attention to feedback given there.

Anyway, thanks for the feedback (again).
ember 29 Dec, 2016 @ 10:54pm 
My main issues were with B site. I understand that planting by the staircase is a risk/reward thing, but there's not much elsewhere to plant. Why not let the bomb be planted in the open? If you're worried about Ts watching the bomb from their own entrance you could throw a bigger wall in the way.

It bothers me that I can't see what's coming when I plant/defuse, and I got bots and myself to pull off tons of clutch defusals since the stairs cover line of sight and protect CTs from bullets. Tons of mayhem could be caused with a single smoke.

Also Middle just seemed too short and skinny. CTs can get away with SMG rushing it since there's nowhere safe to really fall back to, and the meeting times for middle put CTs halfway down mid when Ts just enter it. Give the area some distance, and add some basic cover.

A site is solid and you've got a really good sense of theme and aesthetics. T spawn, middle and outside of A could use some optimization. Overall really promising map. (y)