Starpoint Gemini Warlords

Starpoint Gemini Warlords

Tauxinh Dreadnaught
61 Comments
Schishne 3 Jan, 2020 @ 7:57am 
please make more and bigger ships (i dont like the floating parts on this one though,but you have talent)
Hové  [author] 25 Feb, 2019 @ 1:32pm 
Hey Loyalty, thx for the feedback, but I don't play anymore so the Formidable may be better. You are free to customize the files to your liking. Or just tell me a range of value, i'll update it :)
iSynden 25 Feb, 2019 @ 12:24pm 
Would love to use it but sadly it's a trade down from the Formidable, higher cost and higher level req... :/ Shame
Hové  [author] 26 Aug, 2018 @ 11:48am 
I'll investigate Ivy Bridge ! THX for the feedback !

Ebolamorph : It doesn't seem to be a voxel game, more a procedural thing. It's not really clear as the game is in early developpment stage. I keep an eye on it, because it's a small indie studio wich works on UE4 and they create a space sim :P
Mango Lake 25 Aug, 2018 @ 2:59am 
I installed the mod and everytime I try to click shipyard, game is CTD :steamsad:
Keksut 6 Aug, 2018 @ 6:23am 
So, i found their *gags* facebook *gags again* page and the game looks like a voxel game with its visuals. Is welcome to the future a voxel game?
Hové  [author] 6 Aug, 2018 @ 5:37am 
It's another game, wich is currently in developpement and actively teased by the the devs :)
Keksut 4 Aug, 2018 @ 10:04am 
Is welcome to the future by moonmen a mod for this game or another game somewhere on the net?
Hové  [author] 3 Aug, 2018 @ 10:10pm 
Hey Ebolamorph. It's actually paused, as at the time i didn't have a job, but I recommand you to check "welcome to the future" by MoonMen, wich is roughly what i tried to achieve haha (just different art style)
Keksut 15 Jul, 2018 @ 6:43am 
So how far have you come on your space sim project dude?
Hové  [author] 15 Jul, 2018 @ 1:03am 
Thank you Veronica Anatolia, I've just written a message on the mod page asking him to remove it.
Veronica Anatolia 14 Jul, 2018 @ 3:39pm 
Hove, a steam account user by the name of 825661488 from china has reposted your mod here on the steam workshop for starpoint gemini warlords. They have not given for original making the mod.
Hové  [author] 23 Feb, 2018 @ 11:34pm 
Yep, you have a "ships.txt" that you can modify where you can find all values concerning the ship. Check the modding tutorial guide on steam or moddb, it really helps. I just ask you to not upload the files and keep it only for your usage.
Sköll Drachen 23 Feb, 2018 @ 4:22pm 
wait i can do that?
Hové  [author] 23 Feb, 2018 @ 7:16am 
Erf! I didn't followed every updates so it may be a bit unbalanced. Thank's for the feedback, I really appreciate it, i'll change it at a later date. Don't hesitate to change this value to your liking at the moment :)
Sköll Drachen 22 Feb, 2018 @ 9:35pm 
amazing looking ship..but most ships in the catagory its in are double or tripple its hull..its hull rating says battleship...
gm74stilwell 12 Jan, 2018 @ 10:13pm 
mod seems to make all ships in vanilla game avalible in concord
Hové  [author] 11 Aug, 2017 @ 8:43am 
Ha thank you very much dude ! =) I already have a space sim project in Unreal Engine 4, but i don't have much time to develop it and there's so much work to do! Plus, I have another spaceship for SPGW in the shipyards at the moment ;)
Keksut 11 Aug, 2017 @ 8:28am 
You should totally make a space sim my dude. This is a pretty cool looking dreadnought. Kinda wanna see you make more crystalline vessels like this one. Maybe see what you can do in terms of biological ships as well
Hové  [author] 11 Aug, 2017 @ 8:12am 
My mind ;) But heavily inspired from Aegis Cruiser, in Jupiter Ascending film.
Keksut 11 Aug, 2017 @ 7:58am 
Hey man, what is this dreadnaught from?
Hové  [author] 16 Jul, 2017 @ 9:00am 
Salut Sasha, merci beaucoup !
Je suis intéressé par ta demande et aimerais en savoir plus. Et ayant un peu plus de temps à présent, je dois mettre à jour ce mod :) Je t'ai envoyé une demande d'amis.

Je suis aussi intéressé par tes modifications pour le lategame, ainsi que celles d'EoLynn pour trouver le meilleur équilibre et le remettre au gout du jour !
Sasha1378 15 Jul, 2017 @ 11:28am 
Update: J'ai le modèle 3D, faut juste mettre un coup de peinture dessus et installer les tourelles. Bon, ok c'est pas aussi simple que ça, sinon je le ferais moi-même :p Mais sinon, UV maps & textures et tourelles sont tout ce qu'il lui faut =) Si ça te tentes... fais-moi signe ! =D
Sasha1378 15 Jul, 2017 @ 10:09am 
Hello~ Félicitations pour le contest de Moddb.

J'ai un peu modifié le Tauxinh pour le late game, mais j'aimerai bien voir un autre dreadnaught dans mon jeu, basé sur le "Old Inquisitor" de Jeroenimo sur Moddb. Si j'arrive à obtenir son autorisation pour l'accès à son modèle 3D, serais-tu d'accord pour le transformer en vaisseau sur SPGW ? Il y aurait bien sûr un petit pécule à la clé pour chacun de vous deux...

J'espère voir ce projet se réaliser un jour. Tiens-moi au courant si ça t'interesse ;) Je suis les posts de ce thread. Bonne journée !
Jearicho 29 Jun, 2017 @ 1:29am 
Wish this was a Carrier, still amazing work here, MAKE MORE! WE NEED IT LMAO
EoLynn 7 Jun, 2017 @ 11:52am 
Ok! Priority first to your project, I have students myself and I know what it is. Which reminds me I have their projects to evaluate too lol
Hové  [author] 7 Jun, 2017 @ 9:11am 
Eolynn, i acepted your request, we can talk about it deeper when i'll have some time :) It's really interesting !

Lucid Vertigo, there is already a ModDB link in the description.
Lucid Vertigo 7 Jun, 2017 @ 5:36am 
Could you pls provide an external download link. Thanks in advance.
EoLynn 6 Jun, 2017 @ 10:01am 
I can send you my tweaked version of hte Tauxhin.shp file if you want. I think it's well balanced and feels like a trade-off between a dreadnought and a carrier.

To get the "best of both worlds" I used the quadratic mean formula between the Halberd's stats and the Tauxhin. This "root mean square" is best suited to approach realistic values when computing factors that themselves follow a square function (like average diameter of trees in a forest, electrical current squared being proportional to power law, etc.) as far as the surface of a ship or her inertia are proportional to her size or to speed^2 for example. That gives, for the shield: SqR ( (80,000^2 + 50,000^2) / 2) = 66,700

Hové  [author] 5 Jun, 2017 @ 11:04pm 
Thank's ! =) Feel free to do it, i based my work on the Astria, but after some playing, i find it a bit "light". It's not the endgame ship i would like, but i'll check it when i have some time :)
EoLynn 4 Jun, 2017 @ 1:11pm 
Awesome ship!
I also figured out how to add a couple more turrets on the sides and enhance a bit the shield to make it closer to the Halberd stats I was using until now.
iFrame 18 Feb, 2017 @ 5:24pm 
Beautiful!
Hové  [author] 5 Feb, 2017 @ 5:11am 
Hey Formou ! Yes i plan to do another ship, but not for now because i already have a school project taking all my time. I have some nice ideas, in an other style easier to manage :)
Formous 5 Feb, 2017 @ 12:01am 
Hey Hove, if you do another ship, what do you think about the idea of a massive super carrier in this style? I can't model or mod or code really :/
Hové  [author] 4 Feb, 2017 @ 11:23pm 
i accepted your request :) Don't mind to ask, i'll try to help you the best that I can!
Astarte 4 Feb, 2017 @ 6:51pm 
Hove, is there some way to contact you outside of this? Preferably a way without a character count limit? I have a question regaurding modding that I will admit is somewhat lengthy.
Hové  [author] 1 Feb, 2017 @ 3:17pm 
Hello Aseron =)
Yup, I won the contest :D It was all fun and for sur i'll do some other ships for SPGW just for fun!
You can see the result on the SPGW's ModDB page :) The second is a great ship ! I just would have liked more submissions!
Astarte 1 Feb, 2017 @ 1:41pm 
So Hove, did you win the competition?
When I poked in, I saw a couple of the other submissions. That was about a month ago, but from the looks of things this ship had the contest in the bag.
Hové  [author] 13 Jan, 2017 @ 3:30pm 
Haha thank's :D Glad you're enjoying it :)
The Strategist 13 Jan, 2017 @ 1:44am 
Well Atleast it has Airplanes and Armour so its fine by me:steamhappy:
Hové  [author] 12 Jan, 2017 @ 3:42pm 
It's dreandought, as said in the title and description :) Maybe not the most powerfull but i think it's decent
The Strategist 12 Jan, 2017 @ 12:30pm 
what class is it?
carrier or dreadnaught? or lower?
Hové  [author] 12 Jan, 2017 @ 8:31am 
Merci pour ton avis! :D
Hové  [author] 12 Jan, 2017 @ 8:31am 
Yop Sephyus :) Alors les particules sont déjà intégrées pour lier les différentes parties, mais elles n'apparaissent pas encore en jeu (moteur encore en développement). Si tu regardes l'image de présentation tu peux les voir :)
Valkan 12 Jan, 2017 @ 6:09am 
Salut ^^, ton idée est pas mal, j'ai une suggestion purement graphique (j'ai pas lu les autres coms), si le moteur le permet, mettre une sorte d'energie pour lier les parties entre elles, ça rendré le vaisseau plus logique d'un point de vue ingenierie. et ça rendrait certaines parties plus visible en fontion de l'eclairage.
Hové  [author] 7 Jan, 2017 @ 6:10pm 
You're welcome! =)
ѷǜĺқäñőqǚäқѯ 6 Jan, 2017 @ 11:13pm 
Very beautiful and deadly. Thank You.
Hové  [author] 3 Jan, 2017 @ 10:57am 
Haha I'm happy to if you're enjoing it ! =)
Yes, you have to be Templar (25) to be able to purshase it ! =) I added it in the description, thank's for the notice.
Hové  [author] 2 Jan, 2017 @ 2:19pm 
Haha thank's Merci beaucoup, pour le feedback c'est plus aisé, si t'as d'autres remarques! :)
Sasha1378 2 Jan, 2017 @ 10:27am 
Good luck for the competition! Or rather, bonne chance ! (je suis Français aussi xD )