Counter-Strike 2

Counter-Strike 2

[DISCONTINUED]CP_Newclass
3 Comments
417 14 Mar, 2020 @ 1:35am 
(i removed my last comment removed because it was stupid)
@MistyMyth I think you messed up the spawning mechanism - your new classes spawn even when you dont go throught the correct trigger, meaning that weapons just pile up very quickly (my game crashed after 2 minutes of watching bots play). My solution would be to just make separate trigger_multiple and point_template entities for each class (if you havent done that already)
boshin  [author] 13 Mar, 2020 @ 4:45pm 
Thanks lol its been a few years I probably lost the file already, hm
417 12 Feb, 2020 @ 11:59am 
Iirc edicts is something related to entities (so anything like a weapon, prop, lasers, etc). Maybe you have an entity which constantly creates new ones every frame?