Space Engineers

Space Engineers

IMDC Titan Cruiser
89 Comments
Rhodor 10 Nov, 2022 @ 8:54am 
Love the ship, and than you for not nuking the Ravager XD
JD.Horx  [author] 7 Feb, 2022 @ 3:08pm 
thanks a lot! I don't know if I will find the time to, but I am definitely interested in making an update!
SShocky 7 Feb, 2022 @ 3:02am 
We have rail guns now... Time for an update? It is a nice big Cruiser and Vanilla as. Great ship to retro fit.
Commander Mattman 1 Jun, 2020 @ 5:04am 
Whats the max jump range?
Spagetboi 21 Nov, 2019 @ 7:26am 
I have seen this fight off a reaver fleet without breaking a sweat before, nice ship!
Sable Winters 26 Mar, 2019 @ 3:23am 
JD, have you put together an IMDC encounter mod? I see a ship here and there now and then but it's always an atlas or protos, it'd be cool to see one of these deploy fighters if attacked, or call in ships of a similar caliber to deal with a threat. IMDC is an excellent faction aesthetic and I'd love to see more of them in this fashion :D
JD.Horx  [author] 8 Mar, 2019 @ 8:10am 
thanks :3
Marneus_FR 8 Mar, 2019 @ 3:50am 
Don't be, your ships are amazing !!
JD.Horx  [author] 8 Mar, 2019 @ 3:30am 
oh ah, ok I should do that, I am sorry
Marneus_FR 7 Mar, 2019 @ 9:10pm 
I downloaded the last version of the scripts and recompiled them and it solved the problem. Thanks anyway
JD.Horx  [author] 7 Mar, 2019 @ 3:58pm 
some scripts are not working since the latest update, I guess there is not much i can do right now.
Marneus_FR 6 Mar, 2019 @ 12:38pm 
I have an other problem: Damage report won't update even when i use the timer block
JD.Horx  [author] 5 Mar, 2019 @ 10:50am 
I guess not too soon
Marneus_FR 5 Mar, 2019 @ 6:06am 
Will the torpedo system on this ship and on your frigate get an update someday or not ?
Gorse 20 Dec, 2018 @ 3:42pm 
Maybe re-paste the ship?
Destiny2345 17 Dec, 2018 @ 2:31pm 
the scripts for the program blocks can you post those in a note pad so i cna copy them back into the ship? or not a thing
JD.Horx  [author] 17 Dec, 2018 @ 8:47am 
????
Destiny2345 17 Dec, 2018 @ 2:28am 
My only thing is there a place to find all the scripts. the server room got destroyed for me and now none of the lcds or anything works.
Axor 8 Sep, 2018 @ 7:36pm 
I agree with everyone here, you do excellent work and it is appreciated!
tvdaredevil 7 Sep, 2018 @ 7:07pm 
JD I just wanted to say, your work is REALLY appreciated! I have subscribed to tons of mods. Thanks dude!
Kalash is fine 14 Jul, 2018 @ 8:42am 
@redsleepinggrass as far as i know, jd builds his ships with mp in mind and multiple grids are still very unstable on mp
Rocket_Man_Dan 20 Jun, 2018 @ 6:34pm 
good luck redsleepinggrass
redsleepinggrass 20 Jun, 2018 @ 6:30pm 
All I would need to do is set boundaries for the rotors (which takes forever to get right)
redsleepinggrass 20 Jun, 2018 @ 6:29pm 
Ace12 if I get permission from the author I could turn my current rotor turret prototype into a final version
JD.Horx  [author] 20 Jun, 2018 @ 6:16am 
not on this ship.
Rocket_Man_Dan 19 Jun, 2018 @ 12:17pm 
and the torpedoes.
Rocket_Man_Dan 19 Jun, 2018 @ 12:15pm 
are you going to add rotor turrets like redsleepinggrass asked?
JD.Horx  [author] 7 Mar, 2018 @ 11:53am 
Thanks! Yeah I didn’t manage to equip enough front thrusters without breaking the armor and the design.
WardenWolf 6 Mar, 2018 @ 10:14pm 
Man, I gotta say, I love your design style, but your ships need to be able to stop. Once those things get moving, it's darn near impossible to get them slowed down again. Not going to stop me from using them; I'll just swap in the tiered thruster mod for all but the mains.
redsleepinggrass 29 Jan, 2018 @ 12:19pm 
[ST]sGt.sHorTy01 I do not think so but it can hover in moon gravity.
[ST] SGT. Shorty 28 Jan, 2018 @ 5:38pm 
Is this ship Atmosphericly ready?
JD.Horx  [author] 18 Jan, 2018 @ 4:54pm 
nice work! well the rotors and pistons in SE are not yet ready for MP I guess.
redsleepinggrass 18 Jan, 2018 @ 2:45pm 
I don't know if you are against the use of rotors, but I thought it would be kind of cool to have massive custom rotor turrets placed behind and under the bridge. Example: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1273834659
maxis_7 1 Dec, 2017 @ 3:43am 
cant blame me for asking :)
JD.Horx  [author] 28 Nov, 2017 @ 12:26pm 
no, not at the moment, sorry.
maxis_7 28 Nov, 2017 @ 9:37am 
awsome work A++ i noticed the updates on your cerberous i really like them but this is my favorite i wonder if there are any upgrades planned for it?
JD.Horx  [author] 19 Oct, 2017 @ 11:08pm 
No, not at the moment and like things are at the moment, not any time in the future too.
GammaGam3s 19 Oct, 2017 @ 9:18pm 
Hi, I like your Ships alot and i would like to know if you are making a Dreadnought class vessel?
Jake Raines 15 Oct, 2017 @ 1:26am 
um for some reason the hydrogen thrusters wont work.....
Atus 15 Jun, 2017 @ 8:47am 
hey könntest du bitte mal ein Bomber bauen?

LG Atus
savvyartifact42 1 Mar, 2017 @ 12:55pm 
still these are great, if you browse with the settings blueprints and top rated of all time yoour builds take up 95% of the spots with out the blueprints setting your builds are beaten out by only 2 things, mmasters automatic lcd script armor thrusters. There is no shame in being behind either of those.
JD.Horx  [author] 1 Mar, 2017 @ 5:04am 
One reason is to save energy when idle. The second reason is to not interfere with players agility in sections where the gravity fields overlap, due to multiple gravity generators on one grid or multiple grids beneath each other. Like this, gravity won't exceed 1.0 G.
savvyartifact42 27 Feb, 2017 @ 3:43pm 
I have to ask, on every one of your ships, why is the gravity never set to full
JD.Horx  [author] 24 Jan, 2017 @ 2:26am 
Thanks a lot :)
Capt.Jack021 23 Jan, 2017 @ 7:16pm 
Dude you never cease to amaze me bro. The ship designs are very good. outter hull and inner hull, affordabilty, and the right amount of weapons. My ships have a lot of guns. You'd have to see them for you to judge. But my navy mosty relys on a the Energy sheild mod to make it a more fun fight. I guess you can call me a WH 40K Ork. But good work man.
Karl 21 Jan, 2017 @ 4:19pm 
dont know how to do that but i know you can just serch it up thats the exact name
Karl 21 Jan, 2017 @ 4:17pm 
i have no ideia how to do that:steamfacepalm:
JD.Horx  [author] 21 Jan, 2017 @ 7:50am 
Did you post it in the steam discussion thread? Post it in the "show your creation" thread, I'll see it.
Karl 20 Jan, 2017 @ 4:03pm 
hey i made a scout ship wanna have a look it has mods but its cool its the Orion-x Scout (laranth)
JD.Horx  [author] 6 Jan, 2017 @ 10:31am 
because with 12,000 tons it is much to heavy to hover with a reasonable amount of thrusters. At least in my eyes. It would need about 20 large atmospheric thrusters to make it fly in atmosphere and this is not an option in my eyes, it would completely change the appearance of the ship.