Stellaris

Stellaris

Titans, Battlecruisers and Escorts
168 Comments
Arctodus 15 Aug, 2021 @ 6:10pm 
I've built a new mod Fallen Empire Buildable Battlecruiser (and Escort) that just adds those ships, no extras.
Faleap 26 Apr, 2019 @ 1:41pm 
Not really. Some people don't want to deal with all the confusion of Zenith additions. And as far as I can tell this is the only other proper mod that gives you the proper FE ships. Other than Zenith there only seems to be a few reskins for normal ships.

Anyways, I at least would really appreciate an update of this.
Laffey-chan  [author] 26 Apr, 2019 @ 8:01am 
I don't see much point in it, there are mods doing essentially the same thing
Faleap 26 Apr, 2019 @ 12:57am 
Please update this!
loyalgaurd 7 Feb, 2019 @ 7:41pm 
Update!
Edward K 24 May, 2018 @ 7:09pm 
oh and I should add, all ships in the empire creation screen look like black boxes...
Edward K 24 May, 2018 @ 7:08pm 
there is a weird "bug" i'm having with this mod
it adds 3 civics to the empire creation screen, that would normaly only belong to some AI
JDF31596 28 Mar, 2018 @ 12:59pm 
update please to 2.0.2?
Relentless Firmament 6 Mar, 2018 @ 10:48am 
I hope you update to 2.0
Forever_BlueFish 12 Feb, 2018 @ 6:28am 
OK, I want the author to take a good rest, And then update。
Leto 8 Feb, 2018 @ 9:57am 
I think the only option would be to either weaken the titan lenses, for example. lvl 3-4 lances, or to take them out for the first time, because the AI just tries as many as they can install of the titan lances in the ships.
Laffey-chan  [author] 5 Feb, 2018 @ 9:24pm 
Well I don't really know how to fix it, AI just ignores class restrictions for some reason
Leto 5 Feb, 2018 @ 1:38pm 
The problem with me is that the cpu opponents build on their ships as many titan lasers as they can, and therefore only build generators, no shields or armor anymore, and through crystalids ship modules and nsc go crazy combinations like nen superdreadnought with 6 titan lasers
MaloryVer9 15 Dec, 2017 @ 12:30am 
I found that AI also can build those ship set, Can it only for player?
MukadeNo Gokou / 百足の蜈蚣 11 Dec, 2017 @ 11:51pm 
I know.Me Good luck at your own pace.
I will wait forever
Laffey-chan  [author] 11 Dec, 2017 @ 11:44pm 
2.0 update will probably take some time to update once it comes out, plz don't be mad if I take my time :)
MukadeNo Gokou / 百足の蜈蚣 11 Dec, 2017 @ 8:48pm 
understood.I'm looking forward to it ver 2.0.
Laffey-chan  [author] 11 Dec, 2017 @ 8:34pm 
1.9 was a really tiny update if you check the changelog, it should work.
MukadeNo Gokou / 百足の蜈蚣 10 Dec, 2017 @ 9:03pm 
Does this seem to be all right? 1.9update
Laffey-chan  [author] 21 Nov, 2017 @ 8:35pm 
No, it should still work
PyroFox 21 Nov, 2017 @ 3:30pm 
do i have to restart my current game?
Laffey-chan  [author] 20 Oct, 2017 @ 12:48pm 
I will reduce the build blocking aura once i get the opportunity. I'm kinda busy for now
Sarno 19 Oct, 2017 @ 9:23am 
The problem is that at this time we cannot cluster them. I can jam two mayyybe three in a single system if I do some serious tetris stuff......but the problem is even in this situation the regular fortress is still miles better.

One example for all: One of my normal leftover fortresses got jumped by 13k fleet from a vassal of my opponent and managed to fully tank the hell out of them....while the FE one before went down almost in seconds (playing on "fast").
Laffey-chan  [author] 19 Oct, 2017 @ 6:11am 
I think you should just be able to cluster them. After all, this is the main reason why you want to capture them in FE capitals.
Sarno 18 Oct, 2017 @ 9:14pm 
Hi. Regarding balance, I would probably up the HP of stations a bit. When you have the basic 40k HP fort vs the 15k FE one, the basic is a clear winner here, despite the bigger firepower of the FE one. Also the FE stations cannot have FTL snare, so another reason to use the normal one....
I know that the FE ones are supposed to trade durability and utility for firepower, but maybe 30k HP? And one utility slot on fort (while keeping zero on outpost)?
Laffey-chan  [author] 8 Oct, 2017 @ 2:44am 
Just delete country_types folder in the mod files.
Nonameanon 7 Oct, 2017 @ 5:53am 
I love this mod but can you make another version that only player can research TBaE ?
Ackarusta 29 Sep, 2017 @ 1:28am 
I can't put tachyon lances on my spaceports. Not using any other mods that affect either spaceports or lances.
JDF31596 22 Sep, 2017 @ 12:35am 
will do
Laffey-chan  [author] 22 Sep, 2017 @ 12:33am 
It's done
Also please inform me if i missed some important balance changes, i don't play the game that often these days.
Laffey-chan  [author] 21 Sep, 2017 @ 10:46pm 
Yeah yeah i know
JDF31596 21 Sep, 2017 @ 12:51pm 
update please?
Laffey-chan  [author] 5 Jun, 2017 @ 12:41pm 
These are the turrets, nothing i can do with them sorry
Kafson 5 Jun, 2017 @ 4:54am 
very nice mod and thank you for uploading it, but there is a bug where the fe ships have parts of reptilian ships (it will be other parts of other designs), like the rocket launchers bugging arround the fe ship it looks wierd.
Laffey-chan  [author] 29 May, 2017 @ 10:53pm 
Ok fixed it, just forgot to add a couple of zeros
Laffey-chan  [author] 27 May, 2017 @ 12:29am 
Everything worked for me, why would this happen
Pietas 26 May, 2017 @ 8:28pm 
Xenophile station cores are bugged out, they just display as the default error model/floating box.
Laffey-chan  [author] 22 May, 2017 @ 5:21am 
Someone asked for it some time ago, and I'll feel bad for doing it only now, but you know what... Fine
鸢一折纸 22 May, 2017 @ 12:53am 
FE has exclusive lance spaceport and fortress.could you please add them:steamhappy: thanks
Zilea 17 May, 2017 @ 7:13am 
to get it to work with 1.6.1 you need to remove the country file or else none will pick ethics the AI will however in return not build the ships, it's just a tempoary fix for those wondering
Laffey-chan  [author] 10 May, 2017 @ 12:40pm 
I think it still works
Mods789_FR 10 May, 2017 @ 9:34am 
Update pls !
Laffey-chan  [author] 30 Apr, 2017 @ 10:48pm 
Do computer bonuses even matter that much? I wanted to avoid having a lot of computers, but I can do it if you really want it.
Ophis - レン・ブライト 30 Apr, 2017 @ 12:32pm 
No I mean you put the computer's bonuses of battleship for Escort while they're supposed to have Destroyers'
Laffey-chan  [author] 30 Apr, 2017 @ 12:04pm 
Well there are two behaviors already, battleship's and cruiser's. Destroyers have similar behavior to battleships, so just use those for escorts. If you want more I recommend Advanced Ship Behavior Modules.
Ophis - レン・ブライト 30 Apr, 2017 @ 6:09am 
Can you edit the Escort's computer to the Destroyer's and the Titan/Battlecruiser to that of the Battleship's?
Zilea 29 Apr, 2017 @ 7:49am 
Ah that is understandable just first time i ran into this after doing fleet upgrades wondering why it cost 25k then i found out it had done that.
Laffey-chan  [author] 29 Apr, 2017 @ 5:13am 
That was the original plan, but it turned out what AI ignored the restriction. I decided to allow players to use so they will have a fair chance.
Zilea 29 Apr, 2017 @ 2:58am 
You should probaly look into restricting the titan laser to hull itself, becuse with the ship power stations and enigmatic powercores you can actually fit the titan laser to a battleship, found that out when the random generated ship suddenly was stuffed with powercores and no shields on it lol
Homer-DOH-Simpson 15 Apr, 2017 @ 2:12pm 
oh ok, good idea