RimWorld

RimWorld

Master of Cooking
139 Comments
jang7634 11 Jul @ 9:05pm 
update please
狄寺 26 Dec, 2024 @ 7:24am 
非常好mod,不过会出现烹饪到一半被其他事务占用然后跑了的情况,因为烹饪时间过长了,所以,我认为需要一个减少烹饪时间的设置,以及,希望能够汉化一下设置
Cubevision 17 Nov, 2024 @ 3:26pm 
I noticed an issue in the 1.4 Def file and in game where the x5 Packaged Survival Meal (and only x5, not x10 or x20) doesn't allow the use of Eggs (or other animal products) as "AnimalProductRaw" isn't listed as an ingredient, only "MeatRaw". I adjusted the file on my PC to include this, but it could use an update from the mod's base file.

Otherwise this seems to be running well on 1.5
大番薯之怒 28 Apr, 2024 @ 4:44am 
粗饲料的批量制作,原材料不能用干草~
Wolf 27 Apr, 2024 @ 5:15am 
nice
去码头整点薯条 27 Apr, 2024 @ 4:16am 
1.5:steamhappy:
Michael Klose 18 Apr, 2024 @ 10:57am 
求更新1.5啊
Wyccc 15 Apr, 2024 @ 6:46am 
求更新 update pls
Kizzycocoa 13 Apr, 2024 @ 5:03am 
Will you be updating this for 1.5?
Stellar Harbour 11 Dec, 2022 @ 3:15am 
Can you standartize it to x4(vanilla) and remove non-needed x5/x4 recipes that is there already?
被盗三次真让人无语 20 Nov, 2022 @ 6:01am 
大批量制作和烹饪的时候 10X 会出现这边搬材料那边把材料运回去的情况
pickpickpickpickpickpickpickpick 15 Nov, 2022 @ 5:20am 
It's been updated :D
WhiteBear8 28 Oct, 2022 @ 10:21pm 
:steamsad:奢侈食物批量制作的营养消耗是不是也太夸张了点...
原版1.25营养 = 1食物, 而mod是 12.5营养 = 5食物,20份需要52.5翻了一倍还多了,而且仅有奢侈食物有材料需求翻倍的问题其他都正常。
ミ>.<ミ?♪~ 27 Oct, 2022 @ 6:57pm 
1.4 still worked,same situation in craft
1.4仍可以使用,批量制作也一样
ENDZERO 25 Oct, 2022 @ 9:39am 
大佬求1.4版本
SaltyDwarf 22 Oct, 2022 @ 12:16pm 
Yeah, any hope for update for 1.4?
melty 22 Oct, 2022 @ 2:02am 
1.4 ?
F1tgal911 8 May, 2022 @ 11:38am 
This mod is so good. Using it for years now.
@Dev
Could you add a bulk recipe for Slow Cooking Stew?
专注轻机枪 16 Apr, 2022 @ 4:03am 
游戏现在已经有了一次四分的食物,
有考虑删除掉四分食物的选项吗,
因为五分食物在一起对比有些鸡肋
bearhiderug 19 Dec, 2021 @ 12:56pm 
yes
Pedrin 6 Dec, 2021 @ 7:38am 
save game compatible?
KAZUSA 23 Nov, 2021 @ 8:20am 
按道理应该是做的越多,平均到每份的浪费就越少才是,虽然5份以上基本也用不到
GULÉ🏠 7 Nov, 2021 @ 4:21am 
Nevermind my comment, problem was with RimThreaded, switched over to rocketman and this mod works perfectly :) Thanks! 😁
GULÉ🏠 6 Nov, 2021 @ 1:52am 
I get errors as soon as I try to get them to cook :(

"Owl threw exception in GiverTryGiveJobTargeted on WorkGiver DoBillsCook: System.MissingMethodException: void RimWorld.WorkGiver_DoBill.MakeIngredientsListInProcessingOrder(System.Collections.Generic.List`1<Verse.IngredientCount>,RimWorld.Bill)
at RimThreaded.WorkGiver_Scanner_Patch.CanStartOrResumeBillJob (RimWorld.WorkGiver_DoBill __instance, Verse.Pawn pawn, RimWorld.IBillGiver giver) [0x00147] in <e7b2aee242114846931720924bd1ca59>:0
at RimThreaded.WorkGiver_Scanner_Patch.HasJobOnThing (RimWorld.WorkGiver_DoBill __instance, Verse.Pawn pawn, Verse.Thing thing, System.Boolean forced) [0x00084] in <e7b2aee242114846931720924bd1ca59>:0
at RimThreaded.JobGiver_Work_Patch+<>c__DisplayClass2_1.<GiverTryGiveJobPrioritized>b__0 (Verse.Thing t) [0x00013] in <e7b2aee242114846931720924bd1ca59>:0
at RimThreaded.JobGiver_Work_Patch.GiverTryGiveJobPrioritized ("

{LINK REMOVED}
HeavyMetall 9 Oct, 2021 @ 6:02am 
Vegetarian meals accept meat as ingredient, please fix ;)
Metal 0-4 9 Oct, 2021 @ 5:29am 
can you please make a patch for vanilla cooking expanded?
ERROR 5 Oct, 2021 @ 10:31am 
is there a non Steam version?
Vartarhoz 31 Aug, 2021 @ 12:35pm 
What I realised that cooking for example 20x, is a gamble pre electricity. It takes so long to cook, fuel of stove runs out, since it's not like crafting, pawn will start over.
Hans 30 Aug, 2021 @ 1:26am 
We need more Master mods :D
Mage of Void 15 Aug, 2021 @ 8:14pm 
any chance of getting compatibility with vanilla expanded stuff?
JinxLuckless 19 Jul, 2021 @ 1:17pm 
Thanks for the update!
leafzxg  [author] 19 Jul, 2021 @ 6:29am 
❖1.3 new:
*make 5/10/20 vegetarian fine/lavish meals in bulk
*make 5/10/20 carnivore fine/lavish meals in bulk
leafzxg  [author] 19 Jul, 2021 @ 6:19am 
更新到1.3,新增原版素食、肉食的批量制作
ShopMaster 10 Jul, 2021 @ 4:38am 
Does it work with 1.3?
Hyomoto 13 Mar, 2021 @ 3:45am 
The idea seems flawed. I get you bring up "balance" as a deciding factor, but the balance is inherent. The reason making ten sandwiches at once is better than making one at a time is less time spent gathering and distributing resources. Adding a cost to offset that is a bit like saying you need to balance putting the food next to the stove by making the cost of the sandwich relative to the distance the cook walked.
LINX 2 Mar, 2021 @ 2:05pm 
批量制作精神茶的翻译消失了
Zorus 8 Dec, 2020 @ 7:19am 
I love this mod, but it causes my computer to crash. Are further updates for compatibility coming?
leafzxg  [author] 10 Aug, 2020 @ 7:25pm 
Updated to 1.2 .
leafzxg  [author] 10 Aug, 2020 @ 7:17pm 
I regret that it is difficult to add the bulk production of food from other mods, which will cause conflicts and increase computer load.
Maverick 12 Jul, 2020 @ 11:58pm 
Cardithea 10 Jul, 2020 @ 7:04pm 
thinks,nice mod
Mikey 6 Jul, 2020 @ 1:08pm 
Okay thanks, it seems to be working fine with it now but if it'll be actually supported then better haha
Mikey 5 Jul, 2020 @ 12:36am 
Compatible with vanilla cooking?
TaleGrey 30 May, 2020 @ 4:01am 
can you turn off technology "need" because that make mod uncompatable with most of medievall mods
4i女攻 7 Apr, 2020 @ 6:43pm 
为啥不能批量做饲料了QAQ
leafzxg  [author] 29 Feb, 2020 @ 6:56am 
@Sevrence22 I have removed 50 bluk once,it will be helpful to ease your problems. As for your method, it can't be realized at present.
HeavyBurner 29 Feb, 2020 @ 6:34am 
@leafzxg is there any way to prevent the probelm i addressed?
leafzxg  [author] 29 Feb, 2020 @ 6:14am 
@Mungus Fixed.
Mungus 25 Feb, 2020 @ 6:29am 
Russian translation has errors in the description. Characters must be removed at the end of each line "/n/n". rimworld display error (yelloy)
Unconscious_Happy_Salad_Eater 13 Jan, 2020 @ 2:52pm 
Does making things in bulk gives colonist experiences in bulk?