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On a side note though I did fix a couple of other bugs.
- When playing with only 2 players, playing a second to last card that is a skip, reverse, +2 or wild +4 will no longer cause the uno event to auto fail for you(causing you to receive 4 cards)
- When playing your final card, an unresolved uno button will no longer cause 4 cards to be drawn. These will be added to the winning player's score much like playing a +2 or +4 at the end would.
My best guess is the script thought you had more than 1 card remaining(along with everyone else?), as this is the only condition for spawning the uno button. The wild +4 may have just been a coicidence, the only time the contents of your hand are tracked is when you play a wild +4 (in order for the challenge button to work)
If you were the host, do you remember if any LUA errors popped up when this happened? They'll often point to a line number.
I also fixed a couple of minor bugs.
- When being forced to play a certain card, if the game was reset during this it would still want that card on the next game, this is fixed.
- If the first card was a wild card, the current player was able to draw cards without making a choice(possibly causing other issues) Fixed this as well.
Thanks for the heads up on the visible card faces. :)