Arma 3
[PHT6] CUP: Tunnel Funneling (SP/CO12)
14 Comments
marco.toppy 8 Dec, 2024 @ 10:59pm 
Good mission but after clear tunnel nothing to do and the mission no finish and the task not recognize ....:steambored:
Rund 8 Jan, 2017 @ 12:02pm 
Fun idea, too bad this game series has always punished creativity with random glitches...
ultra_wrongway 8 Jan, 2017 @ 12:01pm 
Great mission!
Alwarren 8 Jan, 2017 @ 12:00pm 
Nice mission, short but sweet. Problem is that the AI ends up in the walls, though; they walk from the top of the cliffs right through and end up in the space between the walls and rocks.
T-Rex 8 Jan, 2017 @ 12:00pm 
thx
Variable 8 Jan, 2017 @ 12:00pm 
cool mission, love this area.
Evans 8 Jan, 2017 @ 11:59am 
Good clean fun
Valhalian 8 Jan, 2017 @ 11:59am 
They got massacred =) Good mission!
Storp 8 Jan, 2017 @ 11:59am 
Cool action Phantom!
Gwynbleidd 8 Jan, 2017 @ 11:59am 
Fun mission :)
Liberty_Valance 7 Jan, 2017 @ 8:11am 
I tried again but this mission is a total mess regarding following orders ansd waypoint. Onece having gone tru the tunnel, the scenario becomes totally erratic.
Phantom Six  [author] 6 Jan, 2017 @ 4:31pm 
I don't think there's any simpler healing system than First Aid Kits. Are you using ACE mod with bandages, epinephrine, and morphine? Maybe that's why the first aid system have more things. Try playing in vanilla. Sorry about the waypoints. The AI don't respond well in that railroad tunnel.
Liberty_Valance 6 Jan, 2017 @ 11:06am 
plus these very complicated healing system with bandages and else, please make it simpler
Liberty_Valance 6 Jan, 2017 @ 11:05am 
Started well but then everythings got completely messy with incomprehensible waypoints; I played for at leat two hours but there is no end in view ....