XCOM 2
Permanent Dark Events
78 Comments
Vox 19 Sep, 2021 @ 2:43am 
would it be possible to make the "hunt avenger" dark event one that can reoccur? avenger defense is really fun, but there aren't any other mods for it that work with WOTC
Green Raven 8 Jul, 2020 @ 12:29pm 
Can confirm this works for WotC, and is a big improvement over Dark Horizon!
There is one bug: When you go to view Dark Events, only the first four are shown.
Ludwig, Shadow Protogen 29 May, 2020 @ 10:39pm 
Seems like I cannot modify the dark events in the mod config menu, it's not even here.

I tried deleting, restarting the contents but still not happened
The Pineapple Lord 15 Jul, 2019 @ 11:12pm 
Question, in the MCM are choosing which Dark events will be removed from the game, or which one's will be permanent but still in the game?
Butler 3 Jun, 2019 @ 4:41am 
Hello,

Although i had already selected which dark events id like to be permanent in the mcm and deselected which i would like this not to be, every dark event is still coming up as permanent regardless of what selection i made. Any advise how i can amend this without canning my campaign? there is simply to many events active to enjoy this. Would disabling the mod remove it or would it stay active on the current playthrough?
BurgerKing 11 Sep, 2018 @ 4:29pm 
I had the dark event wherein the black market has gone underground early in the campaign so I did not bother with it. Now I am late game and every tech and soldier maxed out, I however do not have enough material to manufacture the weapons and armor. I am still stuck using mag weapons. Elerium Crystals are very difficult to obtain!

I am screwed!
Reformed Peter - Timesoul977 19 May, 2018 @ 7:10pm 
you little pric
Lilianne_Blaze 21 Sep, 2017 @ 12:42pm 
Could you please consider adding an option for semi-permanent events? Something like a configurable % chance for events to expire every month?
Orpheus 10 Sep, 2017 @ 6:52pm 
Sorry for off-topic question, a bit desparate.

I made the mistake of using perma-dark event option and now I have "lost" on every mission and the game has become a chore to play. I have "between-the-eyes" and 1shot them... they just increase turn times and lag my game. Can I remove them perma event somehow?
Moon Sparks 7 Sep, 2017 @ 8:08pm 
Work with War Of the chosen
NNNNNNaniTheFK 1 Aug, 2017 @ 2:42am 
10/10
Thor of Florida 27 Jul, 2017 @ 3:50pm 
While this is a nice mod to up the difficulty, unfortunately, there's no indicator of which dark events will be permanent when they show. Last campaign, i had forgotten which ones i chose and ended up with a lot of faceless on every mission because i couldn't tell it was permanent.
Vortex ♀ Pixalation 22 May, 2017 @ 9:34pm 
does this apply a chance of them being the permenant version, or is a 100% that any that I check off will be permenant
Dęąth Viper 3 May, 2017 @ 10:17pm 
@Graves
delete the file xcom2engine in your config folder bro it helps me all the time with lw toolbox and mod config.
WoolyNelson 7 Mar, 2017 @ 4:51am 
This does not show up in my list of Mods - is this normal?
robojumper  [author] 22 Feb, 2017 @ 12:13pm 
@LightenedDark
Modded Dark Events are indistiguishable from the vanilla ones from this mod's perspective.

"Blank" Dark events indicate removed Dark Event mods.
LightenedDark 22 Feb, 2017 @ 12:05pm 
My testing reveals "blank" dark events, and the usual dark events not clearing bug that I once saw with the Dark Event Timers mod which I'll turn off next campaign because your mod subsumes it.

Does this mod make Addition, DLC ruler or Extended dark events permanent too? Either way, does it have any problems working with all three?
Addition DE https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626109271
DLC Ruler DE https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683156300
Extended DE https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683156300

The only ini changes I have are "UsingPods = false;" / nothing / "+SATELLITE_DATA_SCAN_RATE_DURATION_HOURS = 9576" which might not be needed
4rrakis 17 Jan, 2017 @ 3:47am 
I did not kill the vip for a while, but I am pretty sure that you only get the intel by interrogating him, yes. Ufopaedia.org confirms it, too. http://www.ufopaedia.org/index.php/Missions_(XCOM2)
Bladesuun 17 Jan, 2017 @ 3:36am 
@4rrakis I did not know that. Are you sure that's not from a hack reward? Either way, the game doesn't tell you clearly what's up.
4rrakis 16 Jan, 2017 @ 8:41am 
Actually I believe there is a bonus reward - you get intel if you can capture and interrogate the vip. But a mission to cancel the dark events would be great, yes.
Bladesuun 16 Jan, 2017 @ 8:38am 
I am loving this mod. Thanks a lot. I do have a... complicated request?

When using several additional Dark Events and only being able to stop one of three Dark Events each month, eventually things get real crazy. I had this idea, what if certain specialized missions would remove one currently active Dark Event?

Specifically my idea was the Council Missions where you have to capture or kill a VIP. Now, perhaps the game doesn't communicate it clearly, but I see no benefit to capturing the VIP over killing it. Both complete the mission and yield same rewards as far as I can tell. What if when you capture the VIP, you can interrogate him which cancels a Dark Event that is active?

I realize that might be super complicated to actually implement, but seems like a direction I would like.
LightenedDark 15 Jan, 2017 @ 9:32am 
Robojumper thank you for this. I had to hack around other mods to achieve this due to the delay time before a guerilla mission to counter a dark event.

I'll test this out and let you know how it goes. I don't know what mod or ini "instant dark events" mentioned earlier is though besides an ini change would mess up guerilla missions.
Vicid 10 Jan, 2017 @ 12:19pm 
Cool thanks!
robojumper  [author] 10 Jan, 2017 @ 2:11am 
@Vicid
They will show up multiple times. The thing is, they only trigger an event when they are activated, so making them permanent would mean they can only trigger their activation event once.
Vicid 9 Jan, 2017 @ 7:00pm 
>One-shot events (new construction, hunt avenger, resistance informant) are hidden.
Then how do I activate it? I want to have the Avenger attacked multiple times - it's the best mission!
robojumper  [author] 9 Jan, 2017 @ 2:30pm 
@~Teh SHiFta~
1. No.
2. No.
naschkokthe3rd 8 Jan, 2017 @ 5:33pm 
1. Are permanent dark events repeatable?
2. If so, do repeats stack on each other?
trsand98 8 Jan, 2017 @ 9:54am 
@N O r From what I'v seen, it makes dark events become permanent once the game activates them.
N O r 8 Jan, 2017 @ 8:12am 
Just to understand the mod properly...you activate the dark events and remain permanent from the menu? or the menu is just to avoid certain dark events to become permanent when they get triggered in game?
Captainbeastfeast (Rat-ee-JiK) 8 Jan, 2017 @ 7:28am 
THe UI dosen't display more than 2 active dark events... i'm not sure that it support more than 2 acrtive at a time...anyone else found this problem?
MaCC165 7 Jan, 2017 @ 11:43am 
yes i understood, ty for the mod
robojumper  [author] 7 Jan, 2017 @ 11:41am 
@RambelZambel
My comment wasn't meant that seriously. I just can't provide information on how it affects balance because I didn't play any campaigns with it. It should be fine to drop on an existing save though.
MaCC165 7 Jan, 2017 @ 10:08am 
i meant the mod additional dark events...just to be sure, sry to bother u, had so many probs with adding mods on current saves, dont ask u again
Belial 7 Jan, 2017 @ 8:06am 
I just won the game on legend ironman using
a) ABA2
b) Shadow ops class pack (LW class pack is just waaay OP)
c) max 6 ppl team (vanilla setting)
d) this mod
c) additional dark events
For easier difficulty I used "slow avatar" though.

I started a new campaign w/o slow avatar and im nearing plasma right now with no particular difficulty.
W/o "instant dark events" I suggested before dark events mechanic doesnt work like it should imo
Trebuchet 7 Jan, 2017 @ 7:44am 
Brutal AF, this thing is imposible to win mixed with ABA2.
lol
robojumper  [author] 7 Jan, 2017 @ 6:19am 
@RambelZambel
Why do you ask me lol? Do you think I test my mods?
MaCC165 7 Jan, 2017 @ 6:11am 
so i edited better advent2 pods to 7 cause its too easy with all my mods, i play on legend currentl, and funny to face an army, more realistic, i play also with modified "attrition mod"of grimys
so work this with ongoing saves? to what should i edit my pods? Some ideas?
And it work for sure with "additional events"?
Internet Supervillain 6 Jan, 2017 @ 3:08pm 
I'd never use a mod like this in a trillion years. You guys are addicted to stress!
Nazo 6 Jan, 2017 @ 1:22pm 
"has a thousand yard stare as i cry at all the dead rookies"
robojumper  [author] 6 Jan, 2017 @ 4:09am 
@cow99
Vanilla UFO's are completely unaffected by this mod.
Lanius 6 Jan, 2017 @ 1:47am 
amazing job
just throwing an idea out there for other mod, would be cool if also it spawned a new alien facility on the map to shut the event down
Captainbeastfeast (Rat-ee-JiK) 6 Jan, 2017 @ 12:13am 
I noticed that TWO UFOs followed me and shot down the avenger.. Is that a bug? also I'm not sure if the event is expiring as intended- i'll look into it.
Cоsмоиaцт ⭑ 5 Jan, 2017 @ 1:50pm 
I knew alot of xcom 2 players were hardcore, but this is borderline masochistic... xD

*subs*
Jin 5 Jan, 2017 @ 1:17am 
This is blasphemy! This is madness! ...o0
Captainbeastfeast (Rat-ee-JiK) 4 Jan, 2017 @ 2:59pm 
seems OK now, just need to use them together.
robojumper  [author] 4 Jan, 2017 @ 11:20am 
@cow99
Mod Config Menu should not conflict, there should be a button at the bottom of the options screen to show the Mod Options.
Captainbeastfeast (Rat-ee-JiK) 4 Jan, 2017 @ 9:37am 
I just tested the LW toolbox with this mod. It dosen't appear to work. Please could you look into this? I think these mods would go well together.
Captainbeastfeast (Rat-ee-JiK) 4 Jan, 2017 @ 9:16am 
not to my knowledge..looking it up it appears that the LW toolbox conflicts with the mod config menu..
robojumper  [author] 4 Jan, 2017 @ 9:14am 
@cow99
Do any of the LW Mods do anything with Dark Events?
Captainbeastfeast (Rat-ee-JiK) 4 Jan, 2017 @ 8:59am 
does this work with long war toolbox as well as other long war mods?