Kenshi
Op Start Full Samurai Gear, 100 In All Skills And 1 Million Catz + All Research
37 Comments
kaldigreen 12 Jan, 2022 @ 10:01am 
Not all skills at 100, Not all vanilla blueprints researched, from build menu missed campfire, torch and something else.
Haiiroookami 12 May, 2021 @ 4:46pm 
we are going to need a another timmy
FANTASY_J 30 Jan, 2020 @ 9:51pm 
XD
Crusader11 7 Aug, 2019 @ 1:09am 
711 days since last login. Something definitely happened to poor timmy.
Phoenix Dragon 21 Mar, 2019 @ 8:14am 
Guys dont think he will be updating this mod.... just look at his last login.
JackVojack 15 Jan, 2019 @ 10:48pm 
Vegetable farm went missing as well. Need fix.
Старина 28 Dec, 2018 @ 9:52am 
Friend I can not find the camp tab to fry the meat correct please
douglas.nomsn 8 Aug, 2018 @ 7:36pm 
MOD OK?
Raven 29 Jul, 2018 @ 3:30pm 
Hey man just thought I should say that you don't have the campfire available in the build menu. Really would like it if you could fix that. Thanks!
SantoriumOrigin 31 May, 2018 @ 8:55am 
wow... i just now realized, that i built an same looking start on nexus mod, just with Tenno, some farmers and stuff a few weeks ago xD just as info, i didnt knew about your mod... the pic seems same like :/ think, we should meet on TS or stuff to figure some stuff out xD when u interested in it, just inv me and send a message^^
Quarrel53 27 May, 2018 @ 3:16pm 
This is working fine on an old laptop. just saying. In my start options there's also a 10 million choice...that one was no good for me, but I found this one showed up after a restart. Ta.
Kenny583 8 Mar, 2018 @ 3:08pm 
I've been having problems with this mod when I try to start it up it just crashes my game.
Jarold Smith 24 Jan, 2018 @ 8:02pm 
This is great, but you start malnourished. You can't be a skeleton, because the effect stays, and or obvious reasons, you can't eat.
FabioRaid 2 Apr, 2017 @ 1:53pm 
thanks
The Raptor Factor 2 Apr, 2017 @ 1:11pm 
@fabioraid
https://steamhost.cn/steamcommunity_com/app/233860/discussions/3/343787920139189535/
Scroll down to the largest post. You would modify skills in the character details panel.
FabioRaid 2 Apr, 2017 @ 9:34am 
please share how you did this mod or how you hacked skills .I apologize for the English language.
Timmy Turner  [author] 11 Feb, 2017 @ 4:07pm 
I made some changes to the weight of the armor, you can now carry more materials because the armor is only 1 kg each. Give suggestions what you want.
Timmy Turner  [author] 1 Feb, 2017 @ 10:59am 
Taking a break from this mod for awhile. Lots of stuff happening in life and i do not have time for this, i will maybe come back to it in some weeks. Thanks.
cwickprince 31 Jan, 2017 @ 3:50pm 
I can not trade please help
The Raptor Factor 29 Jan, 2017 @ 1:42pm 
@SyLynxz I've been playing around with FCS and this is what I came up with. Interestingly, equipment weight is dynamically generated. That and some other weirdness makes custom gear difficult. Posted here (hopefully) as inspiration :)
I can show you later where the files get stored on your computer to directly open mod data in FCS if you want to see what I (or other mods) changed. Version 1.0, so it's a bit rough.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=852994429
Timmy Turner  [author] 25 Jan, 2017 @ 8:45am 
Thanks to Terminarch for helping me solve this mystery :P

Everything should be working as it should now. Thanks for downloading this.

Contact me if you want me to add anything or if you want to inform me of possible bugs.
The Raptor Factor 25 Jan, 2017 @ 7:14am 
@SkyLynxz Got it. You overwrote the game's default "New character stats" object which it pulls from to generate the normal 3k cat flunkies but NOT civilians, guards, hiree specialists or named characters. This is why it seems random.

Instead, copy and rename an existing object then edit at will and only use that new object template for your op start initialization. If you're having trouble, I'll write my own version from scratch that you can reference.
Timmy Turner  [author] 25 Jan, 2017 @ 6:01am 
@boss106 Please comment what character that has 100 in the skills, been searching for an hour without finding the character. Thanks.

@Terminarch Made a new character with new skills (from the dropdown menu in the character modification). It seems to be a bug with the new updates to the game. As in the character i created is not officially in the game and may be the cause of these 100 skills bugs. Will look in to it further and try to find a solution. Thanks for the comment tho, please tell me if you find a solution to this frustating bug, after every update it seems that the characters 100 skills is shifting to new characters. Thanks.
The Raptor Factor 24 Jan, 2017 @ 9:36pm 
@SkyLynxz I'm curious how you set up the skills. Poked around in FCS and made my own start mod to test some ideas I've been working on. If you directly modify the character class within the custom game start it won't overwrite other spawns. Seems like you may have edited otherwise... do you recall where?

Edits you suggested are easy. The problem is getting people to agree.
Speaking of which, I'll publish custom mods if people ask (within reason).
Timmy Turner  [author] 24 Jan, 2017 @ 4:22pm 
@boss106 Going to do a lot of debugging tomorrow will fix the bug with the skills of recruitable people. Have been out for surgery a couple of days.
@Terminarch Thanks for telling him. I have been unavailable for a while.

/-/ PLEASE COME WITH SUGGESTIONS OF WHAT TO ADD IN THIS MOD, SUCH AS MAYBE MORE MONEY OR BIGGER STARTING SQUAD. /-/

-Going to add a lot more features to this. Such as a companion in form of a dog. Fix the hunger to start at max. Add all new research and skills and more.-
N3M3SYS 23 Jan, 2017 @ 1:10pm 
Nice work mate, its nice 4 explore the map :D
boss106 23 Jan, 2017 @ 7:49am 
martial arts op. One punch killed 3 people
The Raptor Factor 22 Jan, 2017 @ 3:01pm 
@Jacket Make a new character and pick the appropriate start.
boss106 22 Jan, 2017 @ 2:39pm 
i dont know if this is a bug with the game or the mod but i recruited a guy and he had 100 in everything but i recruited him from a bar
Gyro 21 Jan, 2017 @ 9:03pm 
I subscribed, but how do I use it?
Timmy Turner  [author] 16 Jan, 2017 @ 8:18am 
Please rate this if you find it fun to play! :)
Timmy Turner  [author] 15 Jan, 2017 @ 1:32pm 
@Terminarch Debugged and should be working now, it worked for me. Contact me if you find more bugs. :)
Timmy Turner  [author] 15 Jan, 2017 @ 1:05pm 
@tophfox Op Start.

@Terminarch I will look into it.
The Raptor Factor 15 Jan, 2017 @ 2:17am 
Bug. Used your start and it worked fine. Did not check for the issue below.
However, using a default start created my characters as normal while for-hire characters spawned at all 100's.
tophfox 14 Jan, 2017 @ 6:35pm 
what the scenario name ?
Timmy Turner  [author] 14 Jan, 2017 @ 7:58am 
@SuperSaiyanNinjA I added so that you start with 100 in all skills, that should fix the problem just download the new version of this mod and you should be fine, otherwise add me if you encounter further problems.
GlitchySpaceCat 9 Jan, 2017 @ 1:58pm 
Cant do any damage.