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There was also a weird trade routes glitch, where other civs suddenly completing a trade route to me gave me an additional trade unit and didn't count it against the trade route cap. This didn't exist in the games I played before and after this one, with the only difference in my mods here being that this civ was enabled. Overall though, I still did enjoy playing as this civ, even if there are a few different minor technical issues with it currently.
I'm experiencing a major bug with the Trihemiola.
First of all, the unit appears as a man walking on water, if the unit appears at all. Most of the time the unit is invisible altogether. To be fair, I am fine with this as long as the game runs smooth... untill it didn't. The whole game started crashing once I went to war with the Trihemiola.
The only way I could keep playing on my save was by deleting one Trihemiola at a time while saving and closing Civ to the desktop in between. After spending 20 - 30 minutes figuring and sorting this out I was able to play as normal again, but to my great disappointment... without the Trihemiola that I had a very solid hype about.
Still, really enjoy the mod - but untill the bugs are fixed I won't use it.
Thanks.
I always have ideas for mods in games. I was wondering if you could change the mechanics of the game so that cities could move. I don't know if this is conceivable, but I think it would be a great feature. I was thinking that the city could move its position by changing into warriors, that have the same attack as one third of the city’s defense. They should be able to pass through the borders of any city, if they do this it should have half the penalty of trespassing on a city state, but should give them ample amounts of food for the next 10 turns (The number one for the citizen that passes through other cities divided by the number of citizens. All multiplied by the amount of food needed for 10 turns. Together equals the amount of food received in that turn. Extra food received that turn carries on into the next turn).
Note: windows 10 and microsoft edge will be bumpy road on games since they reject plugins due to third party security concepts. windows 8.1 exceeds on apps(plugin applicble), where windows ten exceeds on
desktop games(not plugin applicable).
Also please please help me with this issue:
When I want to make a game in the setup screen, only modded civs appear and no default civ 5 civs!!!
What could be going on???
Help would be much appreciated!