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And I've noticed I've used a different way of modding than most mods so some features are basically impossible for me to create unless I restart it from the start and get the help from some other modder.
Like alien cultists that worship... The destruction of Earth, so they fight to get rid of the other soldiers to leave to evidence/witnesses.
Or cheese.
First off... Still in REALLY early development, the voxel soldier design looks blocky, there are no tanks, no included maps, weapon sprites look the same as ones that dont look like they make sence, commanders look, sadly, the same, I was hoping for a futuristic one but... :(. Also limited weapons.
But it is all understandable
It is in early alpha in 0.3, and it would take forever for one person to make all of it quickly.
But, the weapon prices... Over the "over the top".
For its time...Good game mod. The prices is what bothers me the most.
Also, an alien race that focuses on (Almost) ENTIRELY stealth would be nice. They can go invisible and all.
<?xml version="1.0" encoding="utf-8"?>
<weapon file="base_primary.weapon" key="ak47.weapon">
<tag name="assault" />
<specification
retrigger_time="0.123"
accuracy_factor="1.0"
sustained_fire_grow_step="0.40"
sustained_fire_diminish_rate="1.2"
magazine_size="30"
can_shoot_standing="1"
suppressed="0"
name="AK47"
class="0"
projectile_speed="100.0" />
<animation key="recoil" ref="12" />
<animation key="recoil" ref="13" />
<animation key="recoil" ref="14" />
<animation state_key="reload" animation_key="reloading, ak47" />
<sound key="fire" fileref="ak47_shot.wav" pitch_variety="0.06" />
<sound key="magazine_out" fileref="rifle_clip_out.wav" />
<sound key="magazine_in" fileref="rifle_clip_in.wav" />
<sound key="cycle" fileref="rifle_chamber.wav" />
<sound class="impact" fileref="rifle_drop.wav" />
<model filename="assault_rifle1.xml" />
<hud_icon filename="hud_ak47.png" />
<commonness value="0.2" />
<inventory encumbrance="11.0" price="2.0" />
<projectile file="bullet.projectile">
<result class="hit" kill_probability="0.55" kill_decay_start_time="0.33" kill_decay_end_time="0.68" />
</projectile>
<modifier class="speed" value="-0.02" />
</weapon>
this is the rest
I'll give it a try later, I see you're making a lot of effort in this, This mod has potential, keep up the good work!
My best wishes to you
which I actually asked that. The replies should help, then after go check out bwc153's youtube tutorials. Just search - "bwc153 running with rifles" and the first one should help. Goodluck! :D