Europa Universalis IV

Europa Universalis IV

RNW Tile: Middle Earth DEMO
30 Comments
Kizan 18 Apr, 2024 @ 9:43am 
Why does everyone want an update? It still works fine
DirtyDan6644 5 Jan, 2022 @ 4:40pm 
Not that this will get updated anytime soon, but if by chance it does could The Island of Nùmenor be added?
Starfieg554 25 Aug, 2021 @ 3:28pm 
updt pls
Paul 20 Oct, 2020 @ 9:21am 
Should not Gondor be as big as Arthedain?
BiggusDickus 4 Dec, 2019 @ 8:59am 
Update please!!!
robert.glaub 13 Aug, 2019 @ 1:58pm 
Doesn't work with current version. Please update.
123 23 Mar, 2019 @ 12:34am 
please add numenor island or aman
CakeThatIsGood 15 Dec, 2018 @ 2:38pm 
@Elzephor
Could you update? With the new update the RNW system won't load this map tile into my game whatsoever. Thank you very much for improving this and my gaming experiance.
Q'eq B'alam Toj 12 Sep, 2018 @ 8:46pm 
I love this map tile, thank you! Is there any way you could make some of the large wastelands smaller in size or is there a set number of provinces in the random new world?
Elzephor  [author] 24 Nov, 2017 @ 2:44pm 
@Yolojandro
This is the random new world, all sorts of regions will be different every time - and I can't change that.
Alejandro 24 Nov, 2017 @ 8:50am 
I think the trade regions aren't always the same ones. The screenshot gave me the wrong impression :P
Malgath 4 Jul, 2017 @ 7:34am 
@Elzephor:
More Accurate Colonial Regions. I figure it messed up the generation. Ah well, thanks anyway :)
Elzephor  [author] 3 Jul, 2017 @ 10:16am 
The tile will work in the current patch, ignore the warning.
76561198148577520 3 Jul, 2017 @ 9:09am 
can you please update to 1.22.1 please
Elzephor  [author] 29 Jun, 2017 @ 12:06pm 
@Malgath
None that I know of, sorry :( What was the other mod you were using?
Malgath 28 Jun, 2017 @ 8:56pm 
Hey man, I've been having some issues with colonial regions with this tile. It is probably my own fault- another colonial regions mod i was running when the world generated- but do you have any suggestions as to how to fix it? Currently only Colonial Ingetaqr (the white region in the top right) and weird patches of Colonial Brazil and Colonial La Plata in the bottom islands show up. I managed to mod in a colonial region for the centre east coast, but I'm running into issues modding in other regions.

Is there any way to get the regions you have here to re-appear in an already generated world?
Chrito26 27 Apr, 2017 @ 6:46am 
plz udate to 1.2.1 ;D
Elzephor  [author] 7 Apr, 2017 @ 10:36pm 
Updated to 1.20!
kunipferd 4 Mar, 2017 @ 5:30am 
INstalled Demo, shows up in the launch screen activated but never shows up.
v1.19.2.0
Elzephor  [author] 25 Jan, 2017 @ 7:57pm 
@Lobax
read the FAQ.
lobax 21 Jan, 2017 @ 12:26pm 
how do i start this mod ?
Elzephor  [author] 4 Jan, 2017 @ 8:04pm 
@The_Avrowold
The fix? No, I don't beleive so :(
The_Avrowolf 4 Jan, 2017 @ 7:59pm 
I'm assuming this isn't save compatible?
Elzephor  [author] 4 Jan, 2017 @ 7:14pm 
@TheAvrowolf
Yup, that's a bug. Fixed now!
The_Avrowolf 4 Jan, 2017 @ 6:34pm 
Would it be possible to seperate Tofalas and the piece of land (that is part of Tofalas) near Umbar into two provinces?
Elzephor  [author] 3 Jan, 2017 @ 12:21am 
@RenagadeSabre
Sometimes you need to load up the game and quit before new mods will show up in the launcher. Try that, and give it some time.
Elzephor  [author] 2 Jan, 2017 @ 5:54pm 
@Eowyn @Findul
Er, right, that!
House of Krey 2 Jan, 2017 @ 5:51pm 
@Findul Because Sauron burnt it down is his last-ditch attempt to escape Middle-Earth.
Elzephor  [author] 2 Jan, 2017 @ 4:15pm 
@Findul
The way the generator works, you can't just say "I want this to be a forest." it plays by its own rules, so if it says Mirkwood is going to be dry, then Mirkwood is going to be dry and there's nothing I can do about it.
Duke of Wellington 2 Jan, 2017 @ 3:13pm 
love this mod, but why is mirkwood a bunch of drylands? why isnt it just totally forest?