Distance

Distance

Cavern Realm [Omega Redux]
11 Comments
-Ω-  [author] 19 Jul, 2017 @ 8:57am 
It says right at the top of the page ... Distance workshop ... comments like these always puzzle me.
-Ω-  [author] 12 Mar, 2017 @ 10:06am 
Actually, it was like that from the very first release. It's like that on all the tracks, as a matter of fact ... the portal in the accelodrome is reversed 180 degrees by default, so the exit portal must be also. It's only ever a problem if you crash before hitting the first checkpoint.

I've fixed it anyway.
-Ω-  [author] 11 Mar, 2017 @ 8:43pm 
Oh bother
Racerman2001 11 Mar, 2017 @ 6:50pm 
It looks like you accidentally reversed the portal checkpoint at the start of the realm...
-Ω-  [author] 11 Mar, 2017 @ 6:24am 
How eloquently phrased. I've got it updated; I removed the spikes at odd angles, but kept the ones that went straight up or down.
Racerman2001 10 Mar, 2017 @ 2:06pm 
This is a pretty good track, however one thing always irks me about the split loop: the stalagtites. Those stalagtites weren't present within the minisode, and they completely kill my flow every time I play this realm. I'm fine with taking creative liberties where the movies and minisodes weren't very descriptive, but those stalagtites always bug me because of their placement not correlating with the actual realm. Could you please consider removing them?
-Ω-  [author] 4 Jan, 2017 @ 1:22pm 
Thanks for the feedback!

Just like with the ruins relam, I'm going to come back to this multiple times in the future, but for now I think I'm going to take a little bit of a break.
TrialSpace 4 Jan, 2017 @ 7:50am 
It's very good. I like how the race goes onto the actual cave, rather than racing on an actual track the whole time, similar to the movies.

The track looks better of course. However, at times it felt like I was racing through a canyon at night instead of a cave. And just wondering, is it not possible to make the rocks gray?
Concorde 3 Jan, 2017 @ 7:32pm 
No problem! Like I said I hope we can communicate sometime (like the discord Racerman2001 linked in the distance acceleracers group) Cheers! :steamhappy:
-Ω-  [author] 3 Jan, 2017 @ 7:30pm 
Thanks for your feedback!

The track is still in development, and I'm continuously working on it and iterating through different versions of obstacles, still trying to find the right balance.
Concorde 3 Jan, 2017 @ 7:25pm 
Great as usual, though I do have two main issues relating to the viability of boosting, and the cut off loop: the alternat right side path lacks a checkpoint the whole way through until meeting up with the main road again. Which given the modified geometry is rather bothersome. And the stelagmite right after the cut off loop chould be moved left or right a tad bit, in my opnion. Hope to race with you one day though, and don't let my thumbs down deter you, I was rather frustrated with these main issues. :steamsalty: