RimWorld

RimWorld

Dubs Skylights
735 Comments
Bum Beat 8 hours ago 
A skylight placed over an ambrosia bush removes it(
superbigmax 9 hours ago 
Not sure if this is something you can fix on your end or not but currently races with the photosynthisis gene (from vanilla expaneded: Phytokin) count as out of sunlight while under a skylight.

I tried to give them a skylight above their bed but it doesn't seem to work.

Thank you for all the effort you put into your mods!
Dubwise  [author] 10 hours ago 
yes they are air tight, but they aren't working with solar panels yet
Namethatworks 20 hours ago 
Do they work on a gravship. As in will it keep the cabin pressurised?
ThisIsBlecki 12 Jul @ 7:41am 
why is it not working with solar panels?
↓↓Wolfie 12 Jul @ 5:23am 
Hi Dubs, I really am interested in making a greenhouse in my new run using this mod. I found a few things from other mods that would be really fantastic to see combined with this one for that to come into fruition, but I think that the authors that were making patches are MIA at this moment. Would you possibly consider folding in compatibility for your mod together with Glass + Lights and also Rebuild Doors and Corners? Or at the very least only Doors and Corners?

I did find the following patch mod, but again it seems the author is a bit unresponsive right now, as they had info reported to them back in 1.5 even that there were issues with the compatibility claimed: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1610803364

I really love the aesthetic choices you could make with the combination of these mods, but obviously we don't need 3 versions of glass running around. ;)
GhostMajik™ 12 Jul @ 3:21am 
doesnt work with solar panels currently
Digit 11 Jul @ 11:09am 
with solar panels?
Digit 11 Jul @ 11:09am 
does it work on gravships?
GreatBigBore 10 Jul @ 12:16pm 
Follow-up PSA: in fact they will cut plants (immature pumpkins, at least), if your gardener gets to the garden before your builder does
GreatBigBore 10 Jul @ 12:07pm 
PSA: pawns won't sow under a skylight blueprint! I set up skylights over my garden room but didn't have someone crafting glass (d'oh!), and kept wondering why no one would plant anything. Not sure if it's by design, but it's fine, just make sure you have the glass before you start setting up blueprints. Can I just say, I love Dubs mods :steamthumbsup:
Dubwise  [author] 8 Jul @ 11:13am 
pushed a fix for building over rivers and mud and such
mikletheminator 23 Jun @ 7:39am 
finally, rimworld with common sense roofs management, thanks for 1.6, king Dubwise
NotAnAzri 21 Jun @ 8:55am 
For some reason the skylights stop working completely after a reload, not allowing light through anymore. I have MultiFloors installed, so maybe it's causing this issue?
Dubwise  [author] 17 Jun @ 3:18pm 
i'll take a look when i get a chance
Bara CoMiGo 17 Jun @ 6:59am 
> It cutting plants under it has been thee for awhile no ?
Unless you have an auto-cut mod, no and never. And cutting and nuking are different things.
Drago Duval 16 Jun @ 8:20pm 
It cutting plants under it has been thee for awhile no ? Still thanks for the update
Bara CoMiGo 15 Jun @ 6:12pm 
Well, new skylights still nuke the plants underneath them. But looks like colonists can sow under them after a reload buttkick.
Bara CoMiGo 15 Jun @ 6:07pm 
Uh, it fixed after saving and reloading??
Bara CoMiGo 15 Jun @ 5:56pm 
@Dubwise v1.6, can't grow anything under a glass roof, and the glass roof destroys any plants directly underneath it once built.
Dubwise  [author] 13 Jun @ 7:43am 
updated to 1.6
Barbiter 18 Apr @ 12:59pm 
Nvm found it it was the (dirty) windows re-upload mod
Barbiter 18 Apr @ 12:50pm 
@razar1 I'm having the same issue with roofs being unable to be placed near the sky lights, do you remember what mods were causing it?
Alfador 8 Apr @ 4:19pm 
Is it intentional or some sort of mod conflict that the Skylights more or less "suddenly" stopped working for Dub´s Hyiene´s Solar Heaters?
Drunken Canadian 3 Apr @ 10:11am 
My game started crashing if I try to remove skylights or a drop pod breaks them. I have to use Dev mode "Destroy" to remove them.
El Birri 3 Apr @ 9:18am 
with this mod i see the shadows create by sunlight INSIDE of the building and the trees is not auto cut after building a roof
fickets 27 Mar @ 9:57am 
I'm not sure if it is caused by another mod or this one, but whenever there is a drop pod raid on my base that drops the pods where the skylights are the game crashes. Not entirely complaining because I think this form of drop pod raid is stupid, but I can see it being annoying for others.
Reed_33 22 Mar @ 6:47am 
после загрузки сохранения стеклянная крыша тупо не считается стеклянной а постоянно строить её смысла нет.
Reed_33 16 Mar @ 6:21am 
жаль нет мода на удаление и добавление тяжёлой крыши
LoneKnight667 10 Mar @ 7:11pm 
Do skylights affect the pawns' outdoors need?
Qillin 11 Jan @ 3:54pm 
Beautiful
Tom 10 Jan @ 11:24pm 
Very handy mod, was wondering with all the stuff we can build why we can't just build a simple greenhouse.
ChopSushiii 2 Dec, 2024 @ 12:41pm 
Update, looks like it is!
ChopSushiii 2 Dec, 2024 @ 11:07am 
Any compatibility with ReBuild: Doors and Corners? Both mods add recipes for glass/windows made for each mod's buildables.
Drink4Jester 25 Nov, 2024 @ 6:21pm 
Is there a way for this to be for medieval
Kitich 27 Oct, 2024 @ 2:03am 
Hi! Would be nice for telescope to work under skylights in future. Building a dome around my park and it still requires a hole in the roof for stargazing - lol.

As for building skylights over water/mud, it's obvious that skylight is a building in terms of game, however it should not require any terrain support as for me. So simly removing <terrainAffordanceNeeded> from BasedSkyLight definition worked fine for me.
WarKittyKat 18 Oct, 2024 @ 2:44pm 
I'm noticing a minor issue - if I have FSF tweaks and already have trees allowed under a roof, pawns will cut trees in order to install skylights (even though trees are allowed under skylights).
kagora2 27 Sep, 2024 @ 12:04pm 
i would like to build the skylights over a roofed water area, but it always want to build a bridge under the skylights.
is it possible to remove the bridge building?
Mad Dog Peter 26 Sep, 2024 @ 5:01am 
Cannot move entities to the holding platform under the skylight,can you fix it?
Theodore Masters Peterson 16 Aug, 2024 @ 9:02am 
safe to remove mid-save?
Deadliest Kitten 26 Jun, 2024 @ 3:00pm 
@Sir Dhyne I was having the same problem and it looks like it was a problem with (Dirty) Windows. If I had a building that already had a side window on it it would cause that glitch when i put a skylight on it but as soon as i removed the other windows it worked fine
Sir Dhyne 25 Jun, 2024 @ 7:49pm 
@razar1 Do you know which mod it was? I'm having issues with this as well.
Jaggid Edje 20 Jun, 2024 @ 1:34am 
@BlueRaven307, could be many reasons. Temperature, it is dark out, mod conflicts. You might want to provide more information.
BlueRaven307 20 Jun, 2024 @ 1:30am 
Why wont my plants grow under the lights?
Jaggid Edje 8 Jun, 2024 @ 6:31am 
I wish the skylights allowed nature shrines/anima trees/etc. to be close to them without the penalty to meditation. I feel like nature loves skylights, so it is weird that they impose a penalty, imo.
efedrowisch 3 Jun, 2024 @ 2:14pm 
Thank you so much for updating to 1.5! This is one of my must have mods.
Zamaza 16 May, 2024 @ 10:14pm 
I would love a "darklight" filter skylight. Could be a bit pricer material wise or require special research.
Raggsockan 15 May, 2024 @ 1:53am 
Thank you so much!
Raggsockan 13 May, 2024 @ 2:59am 
Any chance for compatability with Glass+Lights?