Torchlight II

Torchlight II

Easy Enchanting
39 Comments
奥托姆 11 Aug, 2023 @ 5:43pm 
byd附魔师名字笑死我了
CT 19 Feb, 2019 @ 3:37pm 
possible to make a mod for elemental enchanters just like this?
Xingkitsu (Xemgoa) 4 Nov, 2018 @ 4:24pm 
Hm. I downloaded your mods, and they don't seem to be showing up when I go to select mods.

Is there an issue going on?
mrak 24 Sep, 2018 @ 5:00pm 
Very convenient mod, my thanks to the author.
Can anyone increase the number of enchantments up to 4?
peach4hubby69 22 Jul, 2018 @ 11:51am 
Does it binds to save ? I hope not since I will only use this when I enchant.
peach4hubby69 12 Jul, 2018 @ 1:58pm 
Can you also add the grandmaster to it and make him give max enchants too ? Anyway thanks alot for the mod, is such a time and life saver. Good thing people like you exist out there to undo the bad things in this amazing game.
eudaimonia  [author] 21 Aug, 2017 @ 12:21am 
@JZRY
@1310130514
不好意思啊
这个游戏已经很久没玩了
做mod的工具也已经卸载了
帮不了你们:steamsad:
Fanta 16 Aug, 2017 @ 11:52pm 
作者你好,希望请您能告诉我该如何改文件才能把那个打孔附魔师修改成可以打5孔:steamsad:
JZRY 20 Jul, 2017 @ 1:53am 
作者能不能把原作能够附魔4次那个附魔师搬到地图工坊,脸黑的非洲人买了50张地图都找不到,谢谢
peach4hubby69 5 Jul, 2017 @ 10:53am 
Is it possible to add karkozi too or to make the tags and collar able to be socketed/enchanted ?
eudaimonia  [author] 12 Jun, 2017 @ 8:20pm 
@MuttleyDoSomething
No, but you can easily find it in your mod folder I think.
MuttleyDoSomething 12 Jun, 2017 @ 9:36am 
Hello mate, first of all, thanks for this mod! It made my build testing way easier! Do you have this mod outside of Steam?
eudaimonia  [author] 27 May, 2017 @ 4:58am 
@铜虎
我只是想去掉游戏本身的随机因素,并没有打算把它弄得更加"变态"
铜虎 26 May, 2017 @ 6:37am 
我试了下。里面的那个合成师小浣熊有问题的,跟他对话后再关闭掉物品栏,视角无法自动恢复,还是放大状态。还有为什么附魔师都只能附魔三次啊?Town Upgrade 这个mod可以附魔五次的诶,无论是打洞还是属性附魔。
铜虎 26 May, 2017 @ 5:54am 
这里都能看到你…… @doudley
铜虎 26 May, 2017 @ 5:53am 
我好喜欢这个mod。我一直都觉得那个附魔结果提示框太烦人了,尤其是要连续点,我想连续附魔却总是要鼠标两头移来移去的,简直反人类。
eudaimonia  [author] 25 Apr, 2017 @ 9:46am 
@doudley
Sure its safe, the file is still exists, I just deleted the content of it.
doudley 25 Apr, 2017 @ 8:16am 
Lol I didn't know it is safe to do that, I guess the msg box is not used by the game aside from enchanting. Thank you for the response! :)
eudaimonia  [author] 25 Apr, 2017 @ 8:11am 
@doudley
msg box deleted
doudley 25 Apr, 2017 @ 5:16am 
I see that this mod able to disable the enchant result notification, I also have a mod that does this but mine automatically closes the modal dialog box if an enchanter menu is currently opened. I wonder what you did on your mod?
DoctahZay 23 Apr, 2017 @ 5:16am 
Is the success rate of enchanting 100%?
RUN 12 Feb, 2017 @ 1:58am 
great mode :steamhappy:
eudaimonia  [author] 22 Jan, 2017 @ 11:41am 
@Drpox
sure, feel free to use it.
:steamhappy:
Drpox 22 Jan, 2017 @ 9:27am 
@7. @y. Hello, I love your mod, I would like permission to modify the mod for adaption for LAOIII insane state requirements for new equipment. And to release it, I will identify you two as performing the most work on the mod since most of my adaptions is just adding to your mod.
71sensei 18 Jan, 2017 @ 5:25pm 
3次的说
archer.xu 18 Jan, 2017 @ 6:27am 
请问每个附魔师最大强化次数是多少呢 我看到有的mod可以强化10次
eudaimonia  [author] 13 Jan, 2017 @ 9:26pm 
@比那名居天子
你是不是有别的mod改了那个地图?
或者你可以试试建局域网,然后重置区域
比那名居天子 13 Jan, 2017 @ 9:23pm 
加了进去只有去除对话框,地图工坊没看见,是设置在终章?
RnF 11 Jan, 2017 @ 11:30am 
@y. Thank you. I will certainly do so. Your mod solves a big problem for me that my mod introduces. Being able to utilize enchantments in this way is awesome.
eudaimonia  [author] 11 Jan, 2017 @ 10:49am 
@RnF
I'm glad u like this mod, feel free to use it in ur mod.
Plesse send me a link here when u finished ur work.
Maybe I'll make a new version of it instead of update it, since it will changed quite a bit.
RnF 11 Jan, 2017 @ 9:46am 
Doing this should allow both versions of the Mapworks to coexist... in theory.
RnF 11 Jan, 2017 @ 9:45am 
Interesting mod! I like it. I may have solution for you on the mapworks/layout conflicts. You could clone the dungeon/layouts, rename them and then create a scroll that "warps" the player to your custom mapworks dungeon and bypass the portal/waypoints to get there.

I have been working on a mod where I was able to create this scroll for the current mapworks, could send you a copy of it. All you would need to do is clone it and rename the dungeon in the skill that it points too.

Let me know if you are interested. I may be interested in including this mod in my mod :) It's good.
MuttleyDoSomething 6 Jan, 2017 @ 4:30pm 
Haha! No problem, mate! Your mod is kickass enough! ;)
eudaimonia  [author] 6 Jan, 2017 @ 10:09am 
@MuttleyDoSomething
I dont really want to add enchanters which not exists in vanilla game.
sorry about that :)
MuttleyDoSomething 6 Jan, 2017 @ 6:50am 
Hey mate! Thanks for this! I've been looking for something like that. But, have you considered a "Cast Speed Enchanter" as well? Thx in advance! ;)
eudaimonia  [author] 4 Jan, 2017 @ 8:33am 
@*Yuki*

Sounds doable, I'll try that later !
*Yuki* 4 Jan, 2017 @ 8:18am 
dunno. There is Endless Dungeon mod, that adds portal to all cities and mapworks. And it works fine with Toy Collector. Depends on placement, maybe
eudaimonia  [author] 4 Jan, 2017 @ 6:16am 
@*Yuki*
luck enchanters includes "fishing luck" "gold drop" "magical finding" "more exp" "fumble chance reduction"

and I'm not planning add more enchanters, since other enchanters are really not that useful.

about a special map for all the enchanters, actually I have thought about it, but I still need a protal put in the map , whith will conflict with custom mapwork anyway.
*Yuki* 4 Jan, 2017 @ 5:28am 
oh my...

Btw - what does "luck enchanters" mean? Is it about drop/money rate or what?
Will you add enchaners for HP/MP/etc also?
Maybe its better to make separate map for all deez guys? So - this mod wont conflict with custom mapworks maps (the toy collector, for example) in any way