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I'm afraid not. Mods are very likely to conflict with each other when they modify the same entities in the game.
you're right, responding to them only makes them happy.
Thank you. Yet still, we'd better keep the ‘don’t feed the trolls’ strategy.
real ungrateful.
:)
Yes, you are a good example as a helpful feedbacker.
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I said something about updates and "high-end", partly because some others before have talked about similar things (most as comments under the full deluxe version) and I bet more in the future may read here.
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Wish you enjoy your play.
Thank you for your feedback.
There might have been some updates in full version that not in Lite version.
Sorry but I have lost sync of the two version, because: 1) it is not easy to do so; 2) I became less and less convinced that the Lite version can do real improvement about performance.
As I have discussed with other players, PA runs slowly even on high-end PCs if there are many (say, 400+) prisoners.
After all, i7 cpu is just 10% faster than i5. So it is not reasonable to anticipate much "high" of such "high-end"...
Performance varies a lot, maybe also due to different designs of prisons.
I suggest you try my sample prison and see if there is anything you can change for better game experience.
I've been trying your lite version and full version and oddly enough I experience MORE of a slow down with this version at yard/eat times. I am really not sure why (other than all the prisoners are crowding into one space with tasks). I love both of these mods (lite and full) but even with 16g of ram, an I7-core, and a Geforce GTX 1070 Ti I am experiencing these massive slow downs on both versions. Don't know if there's much to be done about that, but I can't play this game WITHOUT this mod so it's kind of unfortunate.
Anyways, thanks for the mod! It really makes this game much more playable.
BTW, do you feel any performance difference from using the full version to Lite version?
What do you mean by "still"?
If the cleaning cupboard is completely realistic in the vanilla game, it should not be a place where workers idle, many bottles of bleach are stored and every worker requires 4 square meters at the first place.
IMO, cleaning cupboard is not very realistic.
Besides, I disliked that it used to be a room in which players have no object to place.
So, I made it more RELEVANT by adding a new (and the only one) fixture which indicates cleaning.
Even if players don't like personal sinks, I guess it won't cause serious harm. I assume you don't have many rooms which require personal sinks, do you?
And a fact is: most rooms can functional normally without meeting all its room requirements. So lack of these sinks won't break their rooms.
I had thought quite thoroughly as above before I made the decision of introducing personal sinks.
Of course, such theory is still subjective.
I am not trying to convince you that you should agree. I just want to explain why I did this.