Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Merci.
Thanks.
Thanks for playing!
Thanks.
:)
"sv_enableholdrotation 0/1 - If enabled, objects can be freely rotated with the Portal Device when holding the secondary fire key."
This command can be automaticaly enabled when you spawn the map. Of course, some indications are necessary in the description.
---
However, I wonder if this works for you .. not me :(
I invit you to search what the word 'serendipity' means.
Of course, there are pros and cons.
@libbybapa I believe the creativity should lie in terms of logical strategies. Ill use chess as an example again. The number of ways any give piece can move is fixed and well known, but the various move patterns that you can do with them is where the creativity lies. Inventing a new move that someone might possibly not know is not the way to go about it.
Too bad there is not a keyboard key to flip easily the cube.
No problem about the contest, rules are rules.
Indeed, not exactly intended but you did most of the puzzle in the right way.
I'm guessing I will have to add a glass somewhere ;)
Hope you enjoyed it, thanks!