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Such a pretty garden
No alarms
I dont agree with brookler, the space is good
1. This map is heavyly T-sided. Two out of three rounds are won by the terrorists, even if the counterterrorists outnumber the terrorists. I think that this could be resolved with adding a bit more cover for the CTs and delaying the terrorists by a bit, so that they don't catch the counterterrorists before they reach their destination.
2. For me, it's sometimes hard to spot the terrorists. Especially when they are in a dark corner or in front of certain walls, my eyes aren't good enough to spot them.
3. I had some weird fps drops on this map, wherre my fps went from over 140 to less than ten. But that could be a problem with my computer.
Thanks for making this map.
Thank You
Now the only game I can play is Destruction Darius.
first of all sorry for my bad english. :)
I need your help. :)
I started with my CSGO_Map in 2014 and i think... im very slow.
The problem is, that i started without information about the SDK, so i restarted and restarted and restarted the map.
First i started with the:
- "Ways" and PlotPoints
- First SDK data, just 2D ways
- Started the walls and the houses
- Go to details like Stairs or Windows (all with dev textures)
I dont know, what i have to do now...
Im not finished with the details, my A spot is missing, but i want to do something alse first :).
I Watch your Tutorials for years, but i dont kow, how i can build the perfect skyboxes or noclips, for the best FPS (I habe small mountains in the map, and i want that granates can fly on the top).
The called "de_company", if you go on my profile, you can the one, but its a old version. And i said it, i RESTARTED the map completly.
If you want to see the map in the newest version, please call me.
Thank you, YuNO