Source Filmmaker

Source Filmmaker

CSGO | Heavy Phoenix Model
26 Comments
HOLY SHIT I DID IT
it is 2025 July 9th 3:37 pm i am ripping my hair out trying to make this work
Ron R. Apeman 22 Sep, 2017 @ 3:28pm 
Is there an option to remove his mask, like you know. To have regular ski mask?
OkFellow 20 Jun, 2017 @ 9:35am 
Is it possbile to get this for a Gmod Playermodel ?
Phillium! 17 Jun, 2017 @ 12:37pm 
well shit. :steamsalty:
Shin Rigman  [author] 16 Jun, 2017 @ 6:10pm 
Both of the heavy models should be working fine without any hiccups, the only screwup is a .vmt error on the gloves of the CT Heavy. Other then that you shouldn't need any pre-mounted files.
Phillium! 16 Jun, 2017 @ 6:03pm 
Nevermind, it's every map. And on top of that the ct heavy is all wireframe ;~;

This is more than likely a fault on my part. Every tutorial I saw was either very vague, or very outdated ._. Any good ones? if so could I get a link?
Phillium! 16 Jun, 2017 @ 5:59pm 
Strangest thing; the arms get all stretched out when I try and spawn the model and I have no idea what the fuck is happening. As far as I know it's only going on in Inferno. I'll look into it.
Quadratic 27 May, 2017 @ 8:34pm 
It does! I don't really play CSGO much, but the potential for this in SFM is pretty big! I tried porting it directly into sfm but it was all messed up. You probably just have to recompile the .qc in the sfm engine branch but I haven't had Blender Source Tools set up for a long time, and you seem like you'd know how to do it better than myself :)
Shin Rigman  [author] 27 May, 2017 @ 8:24pm 
I had no idea this new operation even had a new model, I'll tackle it in the morning. Looks really cool.
Quadratic 27 May, 2017 @ 8:11pm 
Thanks a bunch :) You're the man!
Shin Rigman  [author] 27 May, 2017 @ 8:09pm 
Yea, I'll get to it soon. TRUST.
Quadratic 27 May, 2017 @ 11:26am 
Any plans on porting the Heavy CT?
Thuzin 11 May, 2017 @ 11:20am 
maps ?
Carbon 10 Jan, 2017 @ 8:15am 
Thanks
Shin Rigman  [author] 9 Jan, 2017 @ 8:50pm 
Oh, well, when I'm making the adjustment I'll just split it and upload it as its own unique object as well. ~"Added to the list"
Carbon 9 Jan, 2017 @ 5:16pm 
:3 i just want the mask for something lol


Yes lets hope not
Shin Rigman  [author] 9 Jan, 2017 @ 7:34am 
When I get around to it Ill rebuild this guy with the mask in a separte model group so you can disable it. For right now you can't. That's a good idea, assuming the face under the mask doesn't look stupid.
Carbon 9 Jan, 2017 @ 5:14am 
mask
Carbon 9 Jan, 2017 @ 5:14am 
is masl removable
Jocko Crank Sesh 6 Jan, 2017 @ 8:50pm 
Succes! It worked! I guess the us servers have corrupt files? But the EU ones were fine, so far, havent checked all the maps.
Jocko Crank Sesh 6 Jan, 2017 @ 7:42pm 
Ive tried those, most of them are all errors and wireframes, even though i have the entire game ported haha. I havent tried the eu download, ill get back to you on that...
Shin Rigman  [author] 5 Jan, 2017 @ 6:19pm 
Check out the work 'the kins' have done on SFM Labs, they aren't all perfect but most work without a problem. https://sfmlab.com/item/402/
Jocko Crank Sesh 5 Jan, 2017 @ 4:58pm 
i love it! Going to use it a lot, but i have a question regarding workshop things. Is it possible to post the csgo maps? Cause i have them ported, but a lot have broken lights, so im trying to recompile them for SFM. Is that why there arent any?