Kenshi
AWP - Arkhiel Weapon Pack
229 Comments
KirrieD 26 Nov, 2022 @ 3:23am 
Hi, can I take this mod and your other works for my build?)
Arkhiel  [author] 18 Jul, 2022 @ 2:45pm 
weird, i used vanilla textures for it
Brimsaw 12 Jan, 2022 @ 6:37am 
Hey there! A smallf issue I found with this collection:

The shields and claw weapons both lack a dds file for the normal map, causing units equipped with them to have black texture torso's upon loading a save game, or when npc's spawn with them.
Nicroc 5 Jun, 2021 @ 11:28am 
Thanks for the info @Arkhiel and again really nice work!
Arkhiel  [author] 5 Jun, 2021 @ 9:28am 
Damn I don't remember ^^ . I don't maintain this mod so this makes quite a while. But pretty sure it's all random so it might depend on other mods you have.

If you want more you have my straw weapons mod that makes the same effect but with more weapon types ;)
Nicroc 5 Jun, 2021 @ 8:13am 
Yes @arkhiel your mod is in the really nice UWE mod, and I have a question because your weapon are awesome
Where can I find the training sword blueprint?
Noone 15 Mar, 2021 @ 7:31am 
@Arkhiel UWE - Universal Wasteland Expansion
Arkhiel  [author] 14 Mar, 2021 @ 1:29pm 
Not a clue, for me this mod is way long deprecated, and no idea what's uwe
Noone 14 Mar, 2021 @ 4:02am 
@Arkhiel does this mod is fully integrated with UWE??Just asking from curiousity
Arkhiel  [author] 9 Feb, 2021 @ 12:55pm 
np ;)
Stardust 9 Feb, 2021 @ 12:37pm 
ok my problem was indeed to have FCS recognized the files.
now i see how to do, and i will profit this time to know more about the FCS and modding.
thank you, for your work in kenshi and your patience.
-jin
Arkhiel  [author] 9 Feb, 2021 @ 12:29pm 
hm it would be half the work.
You could indeed copy the mesh and skeleton files (keep the same path ! ), and add them through FCS, but you'd have to create item in FCS, give it stats etc...

Ok so i'm now on my comp.

You just have to copy the workshop folder /whateverpath/836295255/ to kenshi/mods/
That would make kenshi/mods/836295255 in your kenshi mods folder

But FCS will not recognize it.
In the 836295255 folder there must be a arkhiel weapon pack.mod file (or something similar).
Depending on the exact name of the .mod, you'll rename 836295255 folder with this name.
If there is a AWP.mod file, rename 836295255 folder in kenshi/mods as kenshi/mods/AWP/

When this is done, FCS should now show the mod when you open it, as selectable.

At this moment, you can either make your own version from it and deleting what you want, or for a cleaner version, you can start from a new mod and use the import function to get just the parts you want.
Stardust 9 Feb, 2021 @ 11:48am 
i understand this, i located the tribalmask files from this mod, but i don't know where add these files i copied, to see them appear in the game.
if i copy and add them to your other arkhiel mask mod, this will be enough?
thx for your time ...
Arkhiel  [author] 9 Feb, 2021 @ 11:43am 
the root files are like 2 or 3 , including a "modname.mod"
Arkhiel  [author] 9 Feb, 2021 @ 11:19am 
In short, get to steam workshop folder, get kenshi id folder (pretty sure this can be googled), then from the id of this page you can get the proper mod folder.
You copy it in kenshi/mods/ folder, you rename the xxxxxxxxxx folder (xxxxxxx being whatever is the ID of my mod ) by the same name of it's root file
Stardust 9 Feb, 2021 @ 10:49am 
and to put where? :/ sorry i'm totally bad for this.
thx anyway, i'll try the all content and vendors mod.
but if you have a little time to add masks here in your other mask mode, i'll be honored and give you some steam point ^^
have fun.
Arkhiel  [author] 9 Feb, 2021 @ 8:01am 
you can copy the files from workshop directory (from the url you should get the proper ids), and select themn^^

They may need to be updated anyway, mod hasn't been for a while
Stardust 8 Feb, 2021 @ 7:18pm 
the black/wood masks are just amazing, it is possible to have a mod just adding them pls? like your beautifull other mask mod? i love mask like this ^^
Arkhiel  [author] 31 May, 2020 @ 11:47am 
Glad it still works and you enjoyed it ^^
Got a few other mods for clothes and stuff like that.
For claws as you use them, someone made a good one recently ^^, using either belt or weapon slot.
DxGGG | Megalomancer 31 May, 2020 @ 10:53am 
oh, whoa, it IS old. I didn't even notice! But it runs great still!

Thanks for making, I will continue to enjoy it. Have a good day!
Arkhiel  [author] 31 May, 2020 @ 1:20am 
Erm makes years i made the mod, pretty sure it's a research or another BP ? But they should be craftable.
Mod is pretty much outdated though
DxGGG | Megalomancer 30 May, 2020 @ 3:52pm 
maybe a dumb question: I found Refined Claws (I forget where), and I got blueprints for claws/caestus/katars/suwayyah

None of them have stats as good as Refined Claws, regardless of what quality I make them at (it seems). Is there a blueprint for Refined Claws, and are there "refined" versions or equivalent for the other ones? LOVE the look of the Caestus.

(Also I am LOVING this mod, thanks so much for making it!)
Arkhiel  [author] 28 Jan, 2020 @ 7:30am 
prob won't make big weapons or not too much for next pack, i love the dragon slayer but it kinda kills the lore ^^
Tarsis 28 Jan, 2020 @ 7:07am 
It took me hundreds of days to find the.. southern axe? BP, even years ago. That one held me up so bad. I still love this weapon pack, even if Beep is carrying around a weapon bigger than he is. lol
MajorSpud 27 Jan, 2020 @ 9:25pm 
Alright thx for that, yes i have others, but for example at the armor king ONLY yours are spawning, and still especially axes and a few others, i think kopesh, never spawned so far on .... many visits.
Arkhiel  [author] 27 Jan, 2020 @ 6:25am 
It wasn't low for basic axes and such, making it higher means it can also prevent regular bp to spawn. Do you have other mods adding weapons ? If some make theirs spawn too much it could prevent mine to spawn.
I'll check my altered vendors, maybe some i used back then aren't in use now.
MajorSpud 27 Jan, 2020 @ 3:22am 
Alright thanks for that, what i see is especially the basic one for axes and some other ones did never spawn so far, and thus hindering the usage of the upper tier BP of the production line ( brutal axes, double axe etc etc )
Is there any chance to alter the spawn rate in the mod?
Arkhiel  [author] 27 Jan, 2020 @ 12:51am 
For the new version... well when I get time to start it at least ^^
Arkhiel  [author] 27 Jan, 2020 @ 12:50am 
should be in weapon vendors, some at armor king, it will depend on kind of weapons (shek will sell bigger BP). They have a chance not to spawn for some rare ones.
MajorSpud 26 Jan, 2020 @ 11:21pm 
HI there, so far to say even old version great stuff. But where to find all the BP's for the weps?

And when will your updated version come?
Arkhiel  [author] 23 Dec, 2019 @ 8:09am 
could be the game updates that wrecked it though
Talos Stormcrown 23 Dec, 2019 @ 8:04am 
been camping shek for many days now but i'll try camp more maybe just a bad luck
Arkhiel  [author] 23 Dec, 2019 @ 7:47am 
i should have one week but it'll be to finish the fur armors ^^
Tarsis 23 Dec, 2019 @ 7:43am 
I hope you find the time Arkhiel!
Arkhiel  [author] 23 Dec, 2019 @ 7:02am 
Pretty sure there was in shek territory, but the mod hasnt been updated for a while, wanna redo it from scratch
Talos Stormcrown 23 Dec, 2019 @ 5:49am 
really want to craft Brutal Axe but can't find the blueprint require for normal axe can you make normal axe BP not require regular [AWP] Axes?
Devyndreap 10 Aug, 2019 @ 7:18am 
alright I'll try it out thanks man
Arkhiel  [author] 10 Aug, 2019 @ 2:01am 
This one is deprecated. I guess you should put gore lower in mod order (or the opposite?) that might do it
Devyndreap 10 Aug, 2019 @ 1:53am 
dude this mod interferes with the gore weapon mod and I want too use both what do I do
Arkhiel  [author] 9 Jul, 2019 @ 1:18am 
Depends on the weapons, you also have kamas, sickles and normal sized weapons
CaptainSnafu 8 Jul, 2019 @ 8:53pm 
too big, can you make the sizes more suitable ?
Arkhiel  [author] 4 Jul, 2019 @ 12:34am 
As spawn they might not have all there chances but if you craft them (with a mod allowing meitou) you should get them

no list done sorry
Kostura 3 Jul, 2019 @ 7:34pm 
Hello, I've been using your mod for a few weeks now and I've been liking the variety it adds in weaponry. I have a couple questions though: Can all of your modded weapons reach the grade of Edgewalker 3? That is the highest grade I've seen for any of them. I'm specifically looking for an Edgewalker 3 version of the "Brutal Axe" weapon but the highest I've ever seen it go is Edgewalker 1. Other weapons are even more limited, for example I've only ever seen a Catun 1 version of the "Buster Sword." Do you plan on making Meitou versions of these weapons?

Also, is there a complete list of all the different weapons added by your mod along with their stats and where to find them? Thank you.
WaKKO151 31 May, 2019 @ 11:35am 
ok thank you
WaKKO151 31 May, 2019 @ 11:33am 
cloth pack??
Arkhiel  [author] 31 May, 2019 @ 11:28am 
if you want a MA run, check out my cloth pack, they should fit ^^
Arkhiel  [author] 31 May, 2019 @ 11:27am 
i don't remember ^^' . Pretty sure it's katana though.
Knives could be with MA, and i'm sure you can't block at all with them.

This mod pack will have a remake someday ^^
WaKKO151 31 May, 2019 @ 11:24am 
so they use the katana skill or the ma skill or both? and thanks for the quick responses. really love your modpack. been trying some weird stuff lately. right now going thru on a solo wanderer hub martial arts only. But I just got done with a quadrapelic start.
Arkhiel  [author] 31 May, 2019 @ 11:15am 
well as any weapon. Edgy point towards the ennemy ?
They're basically like wakisashi but slightly weaker as it's a peasant weapon. If i remember well, they can't block so you have to rely on dodge skill