Turok
Doom Weapon Sound Mod
20 Comments
Dayne ☾  [author] 11 Sep, 2022 @ 5:21pm 
you're fine bro, didn't even interpret them as harsh at all!
GoDzOfWrathDaMLG 11 Sep, 2022 @ 7:05am 
Listen, I'm sorry for my Harsh past comments i've said/commented here, I didn't mean it.
cam 29 Jan, 2019 @ 2:10pm 
it's a DOOM sound pack, not quake
Evil Larry 22 Nov, 2018 @ 7:14pm 
some of the sounds should be from quake. like the railgun from quake 2
Dayne ☾  [author] 29 Dec, 2017 @ 3:57pm 
Also not a bad idea, I'll look into it sometime.
MrRumbleRoses 29 Dec, 2017 @ 3:26pm 
i'd love to see a Duke Nukem weapons sound mod for Turok :)
Dayne ☾  [author] 29 Dec, 2017 @ 11:43am 
That's actually not a bad idea, i'll have to look into how to update mods.
♥♥♥♥ it up fat boy 29 Dec, 2017 @ 11:09am 
Couldn't you use heretic/hexen or strife sounds for the bow and chronoceptor?
MrRumbleRoses 22 Aug, 2017 @ 9:56pm 
is it possible to make a Duke Nukem weapons mod sound?
Dayne ☾  [author] 22 Aug, 2017 @ 8:41pm 
"i just had better resources of the double shotgun than the single at the time"
GoDzOfWrathDaMLG 22 Aug, 2017 @ 7:12pm 
Use Doom's Shotgun Sound not the Double barrel shotgun sound
MrRumbleRoses 5 Aug, 2017 @ 7:35pm 
this is pretty cool. i hope it's possible to make a Duke Nukem weapons sound mod
Dayne ☾  [author] 30 Jul, 2017 @ 4:59pm 
i just had better resources of the double shotgun than the single at the time
Bluebeak 30 Jul, 2017 @ 3:43pm 
Why did you replace the single shotgun's sounds with the double shotgun's sounds from Doom 2?
LBB 9 Apr, 2017 @ 7:00am 
Was playing with this a while ago with the Turok+ mod tagged on for good measure, and I must say, I adore what you've done here. You've made the most out of the sound banks for both games, and it all sounds great! While it might sound strange to have SSG's sounds mapped to so many sounds in this mod, we also have to remember Turok's limited soundbank to begin with.

As for how well they fit? Well, from the time I spent on this mod, I can tell you now that they make the guns sound SO much beefier. Mixed with Turok+'s balance patches for the guns, using the Normal Shotgun's almost as awesome as using Turok 2's!...And maybe, JUST maybe, even DOOM's! Thanks for this mod, really!
WorstHealerMain 9 Mar, 2017 @ 12:18am 
I see. Well thank you anyway.
Dayne ☾  [author] 9 Mar, 2017 @ 12:14am 
it's a bit complicated and long to talk about, and i'm tired, in short it's replacement-based, i may make a guide involving how to do this and a couple other things in the next couple days
WorstHealerMain 8 Mar, 2017 @ 11:34pm 
How are you able to publish sound mods on Workshop sounds only? I always seem to have a hard time publishing weapon sounds
Dayne ☾  [author] 9 Jan, 2017 @ 9:40am 
1. Something i'm gonna have to find the time to update, i sorta used the super shotgun sounds out of convenience, because the sound clips for the pump reload are two seperate sound files, the super shotgun just so happened to also be seperated lock/load sound files while the normal shotgun fire and reload were oddly one single file, i'll try to find the time to get audacity or somethin to split apart the normal shotgun sound clip and use it.

2. Also something i need to update with this, i actually couldn't find that sound file in any of my sources.

3. I wanted to limit the sounds to just Doom for this mod, just as a little nostalgia mix for the two games, you could go ahead and try your own 90s sound pack if you want.

thanks for enjoying it overall though, will try to update it in the very near future.
DoomMarine23 8 Jan, 2017 @ 10:30pm 
Pretty neat lil project, fun to hear the sounds from Doom in here and works out better than I expected. My suggestions though

1. Shotgun uses the Super Shotgun's firing and reloading sounds, why?

2. The revenant's slap/swing sound could be useful for the knife or other melee hits in the game.

3. For the Bow and Chronoceptor, why not make an exception and perhaps use something from another 90s FPS like Blood or Shadow Warrior. I could try sometime and tell you how it goes.