The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Brimstone Bombs
46 Comments
yourlocalf*ckface 16 Jan, 2024 @ 10:25pm 
this mod aged very well honestly
Spaming 25 Oct, 2022 @ 4:24pm 
oh if only he knew, if only he knew:dip:
Ginger++ 3 Apr, 2022 @ 7:29am 
It shows up often in Repentance, cuz quality 0?
rainy 7 Feb, 2022 @ 3:08am 
In fact, this item can work with rep, but its bomb map is distorted if you don't get other bomb items.
ragman656 5 Feb, 2022 @ 12:52pm 
does anyone knows if this works on rep?
this seems a little better than the rep brimstone bombs
bloopah 27 Jul, 2021 @ 12:39am 
funny
TabVee 22 Jun, 2021 @ 5:54am 
this sprite is alot cooler than the repentance item lol
Revalopod 30 May, 2021 @ 3:17pm 
lol
DamageMaximo 14 May, 2021 @ 11:29pm 
and it's now in the game... kinda
Eggmar72 19 Apr, 2021 @ 10:27am 
sorry your item is diminished by the real brimstone bomb
Hunto Bean 8 Jun, 2018 @ 8:43pm 
PYRE, it an item therefore its in an item pool
Largest Man on Campus 3 Oct, 2017 @ 4:37pm 
How do I use it?
KoalaKid1324 3 May, 2017 @ 8:22am 
great idea
KubeRoot  [author] 3 Feb, 2017 @ 6:36am 
Actually, according to the comments it doesn't work with scatter bombs. I haven't tested that myself, but it'd make sense for it to behave like that.
[SA]soul eater 2 Feb, 2017 @ 5:50pm 
holy crap, imagine getting this with scatter bombs
NZsaltz 24 Jan, 2017 @ 1:45pm 
2 times for some reason idk why
NZsaltz 24 Jan, 2017 @ 1:45pm 
This person copied it! Just FYI.
Folio, Prof. Dr. Wunderbaren 18 Jan, 2017 @ 8:35am 
Woo
KubeRoot  [author] 18 Jan, 2017 @ 4:08am 
Added 5 bombs on item pickup! Thanks @Erfly for telling me the bombs field works!
Erfly 17 Jan, 2017 @ 3:03pm 
If it wasn't working before it's certainly working now. Just made a few test items with it.
KubeRoot  [author] 17 Jan, 2017 @ 2:52pm 
Oh, does that really work? I've heard people saying it doesn't and for some reason never tried it myself, I'll try it tomorrow and see how it goes, thanks!
Erfly 17 Jan, 2017 @ 2:06pm 
Here's a way to consistently add bombs, with next to no chance of breaking anything. Just state bombs="n" in the items.xml file.
Totes Not T3mmie 17 Jan, 2017 @ 1:33pm 
If scatterbombs gets synergyzed with it, then the scatterbombs brimstone should be 1/4 the normal brimstone damage. It would be awesome and less op.
Folio, Prof. Dr. Wunderbaren 17 Jan, 2017 @ 7:29am 
I think scatter bombs should work with it, someimes we need Op in isaac.
Wyng 16 Jan, 2017 @ 10:42pm 
KubeRoot: Cool, thanks for answering, keep up the good work!
KubeRoot  [author] 16 Jan, 2017 @ 12:50pm 
Excruciatingly Innacurate Hawk: I might add the bomb sprite to the bomb if I get around to it, making the brimstone wear off faster is only possible to an extent because the fuse can be prolonged indefinitely from external sources, not being included in scatter bombs was not intentional but i known (I can include it if people want it), it is in the bomb beggar item pool, the brimstone lasts indefinitely and Mr Mega increasing range would be an interesting synergy, I'll think about it.

Thanks for your comment!
Totes Not T3mmie 16 Jan, 2017 @ 12:44pm 
This looks awesome!
Wyng 16 Jan, 2017 @ 12:30pm 
Just a couple suggestions:
-Would you be willing to add the bomb sprite to the bomb itself?
-You might try to make the Brimstone wear off faster than the bomb explodes, dunno if that's possible or not.
-Was this purposely not included in Scatter Bombs? If so, keep it that way. That would be OP.
-This would fit really nicely in the Bomb Beggar item pool (Not really sure if that's possible, just thought it would be cool).
-Does the Brimstone last for a set amount of time, or as long as the bomb is alive? Because this would be an interesting synergy with Remote Detonator!
-Just a thought, it would be cool if Mr. Mega and Polyphemus made the Brimstone have longer range.
Anyway, those are just some thoughts I had while testing it. Great mod, keep up the good work!
Folio, Prof. Dr. Wunderbaren 14 Jan, 2017 @ 2:09pm 
Ok, thanks for explaining that to us.
KubeRoot  [author] 14 Jan, 2017 @ 11:41am 
The point is, to do that I'd have to detect exactly when the item is picked up - I can do that, but I can't guarantee I'll do it properly. There's no supported way to detect when an item is picked up, which means detecting that with diplopia or rerolls is going to be troublesome. I'd also rather wait for them to implement it rather than give them an excuse not to implement because "You can already do that!" or something, after all, the communication isn't very good.
Folio, Prof. Dr. Wunderbaren 14 Jan, 2017 @ 10:16am 
or spawn 5 bombs on pickup
that shouldn't break it right?
Erfly 14 Jan, 2017 @ 9:18am 
My apologies, I'm not too sure of the technical terms.
But yeah, an item pickup callback is certainly something we need.
KubeRoot  [author] 14 Jan, 2017 @ 9:12am 
Cache update would make no sense in this case - bombs aren't reset and recalculated whenever you pick one up. What is needed is simply a callback on item pickup that is guaranteed to trigger exactly once every time the appropriate item is picked up/rerolled into.
Erfly 14 Jan, 2017 @ 8:38am 
Yeah that is true come to think of it. There's no cache update for bombs.
KubeRoot  [author] 14 Jan, 2017 @ 8:20am 
Yeah, it might be a good idea, but I decided not to risk it, as there doesn't seem to be any straightforward way and I'd rather not break it.
Erfly 14 Jan, 2017 @ 5:52am 
Might be a good idea to give the player 5 bombs on pickup, a bit like other bomb affecting items.
Folio, Prof. Dr. Wunderbaren 10 Jan, 2017 @ 1:09pm 
What a bummer.
I'm just gonna subscribe and wait until you can update it to spawn ingame.
THanks for lending an ear, or rather, an eye, tho.
KubeRoot  [author] 10 Jan, 2017 @ 10:11am 
The problem is that if you do that, it's going to completely break when multiple mods that add items are installed, because the item ID changes based on the order in which the game loads the items. I don't like hacky stuff, at least not when it's caused by MY laziness.
Folio, Prof. Dr. Wunderbaren 10 Jan, 2017 @ 9:43am 
So yeah @KubeRoot if you even understood what I said (I can't articulate myself in english that well if it's about more complicated procedures) you could try putting a custom item pool list in the files so people can add your item manually.
Folio, Prof. Dr. Wunderbaren 10 Jan, 2017 @ 9:41am 
One of the mods I subscribed to had a custom item pool list in it that included the modded item somehow. I loaded it into the item pool editor to see an item with the number 511 I think, after that I loaded the original source item pool file and it was still there. I added the item to a few item pools and I think that it can now spawn in my game. So I guess we have to do it manually but I don't really know if it works or how to include a custom item pool list in a workshop item (because I haven't uploaded any mods yet).
KubeRoot  [author] 8 Jan, 2017 @ 12:10am 
No, sadly I have no idea how to properly add items to the pools and don't know anybody who knows the correct way, I'll happily update it if somebody shows me how to do it though.
TheTurtleMelon 7 Jan, 2017 @ 2:08pm 
is this item auto added to the item pools?
DedgyTV 7 Jan, 2017 @ 1:21pm 
oh k :(
KubeRoot  [author] 7 Jan, 2017 @ 1:16pm 
You can set the thumbnail inside the mod uploader tool, no idea how does it work steam-wise.
DedgyTV 7 Jan, 2017 @ 12:59pm 
And if u want to try my mod it's called GreedBreaker
DedgyTV 7 Jan, 2017 @ 12:57pm 
one question. How do you change the thumbnail of your mod because i have made a mod and i don't know how to change it. BTW Ur mod i great and i hope you make more like it