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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259124387
Hope this helps anyone!
If someone is interrested, source code is available on GitHub.
(Me. I'm that guy. Please update this
I'm a little busy with other things right now.
@requiemfang: so true! :-)
I may remove it entirely for A18. It is mostly to show that you are in a cave and not just a canyon.
In addition, the roof collapsing is not easily modifiable as it is a vanilla function.
Thank you! :-)
"Overhead mountain" means you are in a tunnel inside a mountain. In the caves, the ceiling can be very far from your head. You must thus cover your building with a roof as usual.
That's how I designed this biome. I think that covering the whole map with overhead mountain would also create lot of "roof collapsing" bugs. ;-)
@Squidward Tortellini: it would be of course interresting but I did not take time for this. Too much things to work on! :-D
Like for example you could add in "normal" cave animals like bats, or you could go weirder by adding in things like blind white crabs and salamanders.
Or possibly diversify the types of insectoids found and add them in here. Caves seem like a natural habitat, so it would be interesting to see that the insectoids turned from just one colony species of insects to basically an entire ecosystem of herbivores and predators all hunting each other.
* Insects may not appear by themself. I need to modify it.
* There is though no reason for kangaroos/wombats to arrive. It is not listed in the biome authorized animals. It may be due to the original mod adding it to all biome with a patch.
* You see oak tree? That's strange. It is also maybe modified by another mod?
* Black lotus should also fasten corpse dessication. Thanks for the tip!
* I think I already changed black lotus toxicity so boomrats are immune to it.
Tanks for the feedback! :-)
- Making a second colony caused my cave ceiling to start collapsing randomly. (Would have been legal ceilings on a regular map, and some of the cave-ins were in areas that I hadn't even changed, it was just the natural cave, also with legal ceilings.)
- The plants/animals in the cave biome seemed to change over time. At the start, cave vine was the only "tree" and bears, wargs, rats, insects, maybe a couple other "cave-like" animals were the only animals. Now I have oak trees, kangaroos, wombats and emus bumming around the edges of the map. I haven't seen an insect in a long time.
- Not sure if toxic fungus is balanced as you intended, "hunting" is very easy since you can safely eat that meat, so just unforbid corpses periodically. Also there are constant map edge fires from booms + fungus.
@Someone64 I am running tropical rainforest + cave biome with no crashing.
Today it suddenly works again when i loaded the game. I am completely certain it was not working when i shut the game off last night because I had to start farming mushrooms to survive.
I will try to be more observant of when the cave wells stop working in the coming days. My current guess is that they turn of due to an event like an eclipse and then never start again. But at least a game restart seems to fix it.