RimWorld

RimWorld

Double Population Max V1.0
17 Comments
Starfoth The Burgundy Silk Rug 7 Feb, 2018 @ 6:03pm 
I second that
What other mods do this?
CarlR 7 Feb, 2018 @ 5:04pm 
And what mods do the same? cause i'm not finding any... thanks
MoonlitShade  [author] 23 Jun, 2017 @ 5:26pm 
This mod is only compatible with A16 and I will not be updating it for the forseeable future. There are other, better mods like it on the workshop. Any problems with it while running A17 are things that I cannot fix, as this mod was built for A16.
Lord mushroom headass 22 Jun, 2017 @ 6:47pm 
there is a problemthat I found with it...(not sure if i should post this here) for some reason when it is enabled and i try to play with it, its almost as if it "locks" my population at what it is. as in it will not alow me to recruit anymore colonists and disables the random follower joins event and escape pod event
MoonlitShade  [author] 3 Jun, 2017 @ 2:10pm 
I haven't played RimWorld A17 yet, but unless the new update changed this value or how it works, it should have no problems.
EvilNecroid 28 May, 2017 @ 5:33am 
does this work for A17?
ПΛПО Dragoon 24 May, 2017 @ 4:58pm 
I hope you update to alpha 17.
jojobe 13 Apr, 2017 @ 10:42am 
will definately give it a try. Thanks
Graugger 5 Apr, 2017 @ 12:32pm 
So is it 20 pawns on a particular map on the world or your world pop that is waxed at 20?
Garlic 1 Mar, 2017 @ 7:55am 
I couldn't used it yet, cause I concern it would conflict with the mod "More Trade Ship"
Starfoth The Burgundy Silk Rug 11 Feb, 2017 @ 9:54pm 
What does the population tab look like at that high?
Elementium 14 Jan, 2017 @ 10:38pm 
@NethanielShade
I love you,
you created one of the mod that I need in order to simulate what I want :3

[only 12 guy in 4 years, no pirate or event give me additional guy since 1 year :'( ]
MoonlitShade  [author] 10 Jan, 2017 @ 8:02pm 
@Regar, yes, this should not break saves at all. It's a simple, very small change, that changed 3 lines of code.
Regar 10 Jan, 2017 @ 10:28am 
Does it work with existing Colonys ?
MoonlitShade  [author] 8 Jan, 2017 @ 12:26pm 
@Virtaulvikings As @tpickart88 said, you can get limitless pawns in vanilla, but the game's events try /very/ hard to stop you, even going as far as making recruitment chance close to impossible (<1%) after a while. This makes it so that the limit for the storyteller to make it almost impossible is higher.

So, while it's possible to get 30 pawns with Cassandra, she will try her hardest to let you not get anymore, and to bring you down to 20. But now with this mod, she won't try to make you stop recruiting until 50. It's a bit of complicated math.
Tom Ato 8 Jan, 2017 @ 11:14am 
You would still be able to get more than the max pawns while playing vanilla. But the game limits events such as slave Traders or Escape pods for example. Mods like this only up that limit.
Virtualvikings 8 Jan, 2017 @ 9:48am 
I didn't use this type of mods and I got 30 persons with Cassandra. Could you explain me this and the objective of this mod? Sorry for my english :)