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The Neutron Star is a copy of star where I change just the gravity.
Of course, it is hard to make these realistic in SE because the size variations are so great.
And the size, is you your choose but if you want to put a star big, see themod Procedural World or download a old version of Dedicaced Server and edit the Scenarios.sbx to put a big star. I no recommanded to put a big neutron star because there are a big range of gravity...
And warning, by default, the neutron star have a big gravity !
You have say in reddit my method is correct so I don't see the problem.
I test to add a alpha channel black but nothing to do.
I also look at your script for Urna voxels that you have advised, I have exactly the same "tags" as UrnaIce (<MaterialTypeName>, <SpawnsInAsteroids>,...).
Thanks for help.
And planets haven't custom texture because custom voxels are purple, I don't know why.
Yes, texture for voxels are 2048x2048 when I test in local but nothing to do.
But if you make a world just with this planet and no asteroids, it's work...
aarno5, yes, the mod have neutron star, it is in the mod "Solid Neutron Star", do you read the description ? "Solid Neutron Star : Neutron star with a gravity by default of 224340000000 g !" The Atmosphere damage is most important than the damage on a the "Solid Star".
heavy level atmosphere drag + damage + very dark blue air = water planet
heat effects to hot worlds... Melting when in contact with molten rock....
cold effects.. brittle armor when exposed to extreme cold.
Corrosive (already one on at least 1 world). Slowly eats away at anything not armor.
and so on.
I wish you luck progressing with this mod.