Space Engineers

Space Engineers

O.I.S. SDRe101 Lidar 5min Mapper
32 Comments
Egg 2 Jun, 2019 @ 12:52pm 
okey thank you and tell em when you updated =)
by the way what comamnds did you sue in the arguments of the toolbar ? one is "lease"
Elfi Wolfe  [author] 2 Jun, 2019 @ 11:48am 
H... 187.088 oh I need to update this boy.
here is the new commo receiver.. it will only work with the updated lidar mapper.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1094194461
I need to update this blueprint with the new lidar mapper.
Elfi Wolfe  [author] 2 Jun, 2019 @ 11:46am 
you need a data receiver.
Egg 2 Jun, 2019 @ 10:01am 
Hi how can i send the data via antenna to a lcd on a station ?
Egg 2 Jun, 2019 @ 9:37am 
IM placing it my world is it important how its facing and how can i see the axes `?
International Param 23 May, 2019 @ 2:01am 
nvm I got it working, works great thanks
International Param 23 May, 2019 @ 1:35am 
Wait, what do I have to do to get it to work properly when built from a projector? Because it works fine in my creative world but not on a multiplayer server
International Param 23 May, 2019 @ 1:22am 
ah, thank you for helping me with my stupidity
Elfi Wolfe  [author] 22 May, 2019 @ 4:50pm 
Neither would work.
To change range you can run an argument on the PB with
newrange 5000
to repeat scan after each time
repeaton
International Param 22 May, 2019 @ 7:07am 
I couldnt figure out how to change the range so I edited the text in the panel that says range, would this work? Also, it wouldnt loop so I made it trigger the start map block every 10 seconds. Would this also work?
Elfi Wolfe  [author] 10 Mar, 2019 @ 10:23pm 
And let me upgrade the script to 1.189.041 for the new commo system.
Elfi Wolfe  [author] 10 Mar, 2019 @ 10:22pm 
it should not double list an asteroid. Let me pull it up tomorrow and check it.
Aeons 10 Mar, 2019 @ 2:06pm 
Is there a way to make it ignore asteroids on the GPS list?
RandomFatAsian 24 Sep, 2017 @ 1:53pm 
Potato, no it is not limited by world draw distance. Also, if you feel confident, you can modify the script to scan a larger area. Beware, though, the scan times get exponentially larger.
Elfi Wolfe  [author] 19 Aug, 2017 @ 10:04am 
Server may not be allowing PB to run.
Hildemuz 19 Aug, 2017 @ 9:22am 
it says Script Execution Terminated
Hildemuz 19 Aug, 2017 @ 9:16am 
nothing is working on the server SuperNova
Emergency Response Stg. 19 Aug, 2017 @ 8:34am 
yes, its true, when you build lidar in survival by projector you have to manually reinsert arguments. After that it works well. :D
Elfi Wolfe  [author] 19 Aug, 2017 @ 8:02am 
removed... oh fun. Please look at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=830593516 I'll try to fix this today.
Hildemuz 19 Aug, 2017 @ 5:51am 
What are the arguments for program blocks they are removed in timer blocks
Emergency Response Stg. 17 Aug, 2017 @ 8:57am 
oh, thats very nice info thank you.
Elfi Wolfe  [author] 16 Aug, 2017 @ 4:28pm 
it would leave accuracy the same, impact performance for possible reduction of time in mapping. The biggest factor in mapping time is the 2,000meter per second that the cameras charge. But if you let the cameras charge up first then even the default settings will be faster than 5 minutes. 5 minutes is if the cameras have no charge when you start the mapping process. ie the script is not the slow part but the camera charging up is the slow part.
Emergency Response Stg. 16 Aug, 2017 @ 10:36am 
int limitLaseRun = [put like 200 in here] ;// limit of how many raycasts a run is allowed.

One last question about this amazing thing: if I increase this^^^
will it increase accuracy leaving time of mapping the same, at cost of performance impact?
Elfi Wolfe  [author] 15 Aug, 2017 @ 4:44pm 
It is not limited by world draw distance. It does a raycast in the physics engine.
Emergency Response Stg. 15 Aug, 2017 @ 12:14pm 
is it limited by world draw distance?
Elfi Wolfe  [author] 15 Aug, 2017 @ 11:04am 
You can change the range setting in the script or by running an argument vs the programing block.
But it will be slower the farther away it maps.
Emergency Response Stg. 15 Aug, 2017 @ 10:24am 
Is there any way to increase range above 15km? its amazing tool but still a bit short on range in space.
RandomFatAsian 12 Apr, 2017 @ 10:05am 
It's working now. My apologies. I'm not sure what was going on before, but it is now running the script correctly.
Elfi Wolfe  [author] 9 Apr, 2017 @ 6:23pm 
it should post everything it finds on the LCD. Still need to add the commo system to this mapper.
RandomFatAsian 9 Apr, 2017 @ 4:57pm 
I'm attempting to use this, but nothing seems to happen when I trigger the timer blocks. Am I doing something wrong?
Elfi Wolfe  [author] 7 Feb, 2017 @ 7:17am 
It maps the area finding anything it can lase. The levels are greater resolution (ie small spaces between the lidar beams) but they also take more time. It can do level 0-6. level 4 is a nice medium.
Fox 6 Feb, 2017 @ 11:21pm 
Trying to work out what this does. Constructed it in my space dock and powered it up. Ran the start map timer. Waited a while. Read the txt panel. 4 gps points were set into my suit. Great.

Then it got weird. I'm surrounded by asteroids but it located a practice ship, an escape pod some other vessel and the 'earth' (titled as 'asteroid). Where did these land based vessels come from? Why are they on the surface? How did they get there and why are the real asteroids not showing up?

Otherwise - the scripts work. Not sure what they do - but they work!! :)

Suggest some more words on what this does, what does level 4 mean? Which timers are important, and I'll be putting the text panels on the OUTSIDE of the vessel for convenience, a long with a control panel or two so I can actually drive the thing.

Looked at the code and it seems it does/might/will/use to do a whole more than just - well - whatever it does now.

Let me know what this does so I can recommend it to others. :)