Portal 2

Portal 2

Map Six
15 Comments
Free Beer  [author] 22 Dec, 2018 @ 6:02am 
Thanks for playing, @jp.
jp 21 Dec, 2018 @ 5:36pm 
Very good puzzle, just hard enough for enjoying :) Well done.
Free Beer  [author] 8 Oct, 2017 @ 3:25pm 
@Private thanks for playing! I'm glad you enjoyed my maps. Hoping to find some time to work on a new one. :)
@Brave, I can't believe I never saw this comment. Thanks for playing!
Private 8 Oct, 2017 @ 12:20pm 
hi, i have played all of your maps with a record, i liked it all, no matter if i used a unitended solution-ways (i think) :p

the last chamber (Map Six) was the best xD. At 34:34 in my video till the end, i have must laugh xDD,

and the teleport is a little bit "unpossible" ;)

my gameplay series:

https://youtu.be/tQdpz7feBhk
Brave 11 Sep, 2017 @ 9:09pm 
Few issues while playing this chamber. Nodraw texture visible click here and two trapping pits used for higher hights to get the cubes (If the player loses their portals by accident and drops down into either pit there's no getting back out). Other than those issues it was a fun easy map to solve.
Jade BGE 2 Mar, 2017 @ 9:46am 
fun map. Thanks
Noot Nuggets 2 Feb, 2017 @ 3:19am 
Wow this was a very easy map ;) But i liked it
Free Beer  [author] 13 Jan, 2017 @ 7:33pm 
@cochetmichel49 sorry it was too hard. That is one of the problems of testing your own map.. it gets easy. If I get a chance I might go in and change it to make it easier though i wouldn't even say that it's a "ninja move" even in the current state, just hard. Thanks for playing!
cochetmichel49 13 Jan, 2017 @ 11:29am 
Timing of the firt pedestal is too short !!!
Free Beer  [author] 12 Jan, 2017 @ 3:32pm 
@Quatrus, thank you!
quatrus 11 Jan, 2017 @ 3:57pm 
Very nice big chamber. Agree it was a bit tight to hit the angle panel - two trips would be better. Spent a bit of time working each piece of the map to find out what it all did. The exit surprised me and had to run the cube again, which only slightly tedious. Very thoughtful puzzles. Thanks for creating.
Free Beer  [author] 10 Jan, 2017 @ 7:28pm 
@skyferret, thanks for playing! yeah that first button is a little tight i guess. I think from testing i just got used to it. I struggled with the lighting and the design but after working on that map for a couple months I decided to put it out cause I thought the puzzle would hold up. Thanis again for you comments!
Skyferret 9 Jan, 2017 @ 8:43pm 
It's a nice concept, but I find the timing a little too tight on that first button. Looks good with the missing wall panels. I would suggest some exposed framework in that pillar in the swamp pond.
Free Beer  [author] 9 Jan, 2017 @ 6:54pm 
@jqaultney, thank you!
jgaultney 9 Jan, 2017 @ 8:35am 
Nice one! Thumbs up.