Sid Meier's Civilization V

Sid Meier's Civilization V

Sumer (BNW or GK)
225 Comments
Beytran70 17 Feb @ 4:37am 
Hey, any ideas as to why I can't build or buy Warriors as Sumer? I see they're supposed to have a UU replacement, but it doesn't show in-game.
ToyBonnie 25 May, 2024 @ 3:06pm 
So which version of Summer is used is you have both BNW and G&K?
John Cabot 3 Jun, 2023 @ 5:12am 
𒄑𒋀𒈠𒊑𒉌 𒍪𒋾𒊏𒀀
trans? 7 Nov, 2021 @ 10:08pm 
this civ is so overpowered. i love it!
Ulon 5 Jul, 2020 @ 1:28am 
Where is the main music from? It's missing in the credits.
I'd love to find out.
NeonNobility 16 May, 2020 @ 2:58pm 
That UA is so blatantly overpowered
Tomatekh  [author] 7 May, 2020 @ 8:04pm 
@BlueBalls
That's likely caused by an interaction with another mod. Are you using something that edits the civ selection screen? You can also try the individual civs instead of the cradle pack. It's possible only one of them doesn't work with the interface mod.
tanktopelms 3 May, 2020 @ 7:42pm 
not sure if this is still active but this and all other cradles civs are not appearing in the civ selection.
Tomatekh  [author] 22 Jan, 2019 @ 10:10am 
All of my civs work with YnEMP.
Rök'n'Stön 22 Jan, 2019 @ 9:50am 
IS this compatible with the "Yet (not) another earth map mod", as in, do you start in the true location?
Tarkhax 21 Sep, 2018 @ 4:41pm 
@Sof Should work just fine :Diplomat:
manul 2 Jan, 2018 @ 1:41pm 
grazie
The World is a Sandbox 17 Dec, 2017 @ 1:32am 
It has served me well to stay clear of Civ mods that have brief mentions of bugs in the Comments sections. They will likely break your game (learned the hard way). But it's only fair to turn it around: I've played with this mod forever and with all kinds of set-ups (Community Balance Patch, etc). Never had a problem. Recommend.
Salacious B Crumb 25 Jun, 2017 @ 10:15am 
S O C I E T Y
Tomatekh  [author] 4 Apr, 2017 @ 8:07am 
Sure!

Well, there's my Champa, of course :P
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=276767088

Sukritact has done the Khmer and Burma
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=219159373
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=309283936

I also really like DJSHenninger's Khmer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=162968805

Colonialist Legacies' Vietnam is also really popular
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=257018080

I would also check out LastSword (Teddyk) and RyanJames civs. I know both have also done civs in the region.
EL CAPITANO 3 Apr, 2017 @ 9:58pm 
Sorry to piggypack on this thread, but I love your mods and was wondering if you could recommend any Southeast Asian civilizations mods?
SJWs R TRAITORS 25 Dec, 2016 @ 6:35pm 
Surely Sumer should be allowed to use rivers as roads ? river barge transports would become before roads for these river peoples.
egg fu 9 Nov, 2016 @ 2:46pm 
honestly want to change the peace music to civ 6's sumerian modern era theme lmao
Tomatekh  [author] 18 Sep, 2016 @ 5:09am 
The mod should load and work with the CBP, but the stats are balanced around the base game and not altered for the changes made in the CBP.
Fean 5 Sep, 2016 @ 12:36pm 
Is this compatible with the Community Balance Patch/Vox Populi?
72runner 24 Aug, 2016 @ 8:20pm 
@Tomatekh worked like a charm!! Thanks for the DL and for making great mods!
Tomatekh  [author] 24 Aug, 2016 @ 3:24pm 
I have a version 67. I can't guarantee it's exactly the same as the one that was posted here:

http://www.dropbox.com/s/b4375ber662fulc/Sumer%20%28BNW%20or%20GK%29%20%28v%2067%29.civ5mod

You can see if it works.
72runner 24 Aug, 2016 @ 2:28pm 
@Tomatekh Do you have version 67 by chance? I went and updated and messed up a savegame. Thanks!
Tomatekh  [author] 15 Aug, 2016 @ 3:02pm 
Hey everyone!

You might be interested in checking out Leugi's new Olmec civilization for BNW!
Norton 13 Aug, 2016 @ 12:54pm 
I just looked for a near by mod to copy and paste the instructions, to try and help out real quick.
Chessence 13 Aug, 2016 @ 9:44am 
@Tomatekh @retrocity5 Thanks for the help guys! I was able to get it to work by doing what you said Tomatekh, but for the fun of it I also tried retrocity5's way and it worked just the same. Glad to see a great Civ Modding community.
Tomatekh  [author] 13 Aug, 2016 @ 6:07am 
@Chessence

Retrocity's instructions should work to manually extract it. However, that step shouldn't be necessary as the game is supposed to automatically extract it. Steam has issues all the time with installing stuff. You can also try unsubscribing before you start and resubscribing in game to sometimes force a download, or try clearing your civ v mod cache to reset your downloads.

@retrocity5

" Extract to "JFD's - (insert civilization here)"
:P
Norton 12 Aug, 2016 @ 11:56pm 
Download 7zip (it's freeware, and takes next to no time to install)
Download the Civ5Mod file from here -> Direct Download
Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
Right click the Civ5Mod file and select 7zip -> Extract to "JFD's - (insert civilization here)
Start the game up and hit Mods
Enable the mod
Click Next and begin a game.
Chessence 12 Aug, 2016 @ 11:44pm 
Great mod, great civ. i just have one problem: I couldn't get the mod by pressing subscribe, so I used the direct download. It gave me a document which i put in my Mods folder but it wouldn't show up in the game. Am i doing something wrong?
Norton 10 Aug, 2016 @ 7:29am 
Sumer is a possibilty in Civ Vi, but with Gilgamesh... again *sighs*.
Eleos 15 Jun, 2016 @ 8:40am 
@Tomatekh

After an extensive production of inquisitors to cleanse my conquered cities, I am now receiving the two delagates for following the world religion. Weird, but good. I'll let you know about the ziggurat when I can.
Tomatekh  [author] 14 Jun, 2016 @ 2:55pm 
@Eleos

Thanks for the update. Ingame Editor shouldn't cause any problems (as I have it on 100% of the time myself). When I test my mods I generally only test them with the mod and Ingame Editor active, so it's easy for me to miss conflicts. I'm not familiar with 40sw4rm's Old World, but I'll look through it's files to see if I can see anything that might cause a conflict when used together with the Sumer mod (though it seems to be just a map pack which shouldn't cause any problems with other mods).
Eleos 14 Jun, 2016 @ 12:20pm 
@Tomatekh

Having learned this lesson in the past, I tried to limit the number of mods I run at any given time. I am concurrently running 40sw4rm's Old World Version 1-Beta and Ingame Editor Version 39. If I am being 100% honest, I am not very good at mods. I tried to find a captured unit using the Ingame Editor, completely messed up my game and had to revert to an earlier saved version. If I get a chance, I will start a new game and try to reproduce the error without using 40sw4rm's Old World or Ingame Editor. Again, thanks for the great work, and I am not just saying that because I have Akkadian cuneform symbols tattooed on my body. :steamhappy:
Tomatekh  [author] 13 Jun, 2016 @ 8:21pm 
@Eleos

Thanks for the report. I’ll try to look into it soon. Are you sure those glitches are caused by this mod and not another one (or an interaction between the two)? I ask because of your example regarding temples. As the ziggurat is a temple replacement, you can’t buy or build the base temple with Sumer in a standard game. Are you using any other mods which might impact religion or religious buildings that would allow you to build standard temples?
Eleos 13 Jun, 2016 @ 7:35pm 
Hi there! Love the mod, but there are a couple of glitches. First, I had a difficult time with the Grand Temple. I think I got around it by buying temples in my cities, in addition to ziggurats. Just having a ziggurat in each city wouldn't let me build the Grand Temple. In addition, I am on turn 334 and I am not getting credit for following the world religion that I created. Several other Civs are getting the two delegate bonus, but not Eannatum. Just thought I'd let you know. Thanks for the great work!
Tomatekh  [author] 3 Jun, 2016 @ 1:35pm 
v.70

- Fix for a compatability issue with the E&D mod

If you need the previous version, 59, to continue a save, a download link is at the bottom of the description.
Meat Storm 17 May, 2016 @ 12:18pm 
Thanks m8
Meat Storm 16 May, 2016 @ 1:33pm 
Do you have v62?
Tomatekh  [author] 11 May, 2016 @ 12:54pm 
Hey, everyone!

I’ve just updated my Benin (BNW) mod with new art by the amazing Janboruta! Please check it out!
Tomatekh  [author] 8 May, 2016 @ 9:55am 
Hey everyone, I’ve released a new civ for Brave New World:

Shang (Brave New World)
Tomatekh  [author] 2 May, 2016 @ 9:55am 
Hey everyone, I’ve released a new civ for Brave New World:

The Kuikuro (BNW)
Meat Storm 30 Apr, 2016 @ 7:54pm 
Thanks
Tomatekh  [author] 30 Apr, 2016 @ 7:44pm 
This is the 64 that's on my computer, but it may not be exactly the same as the 64 that was posted here:

www.dropbox.com/s/jvheftm958piih0/Sumer%20%28BNW%20or%20GK%29%20%28v%2064%29.civ5mod

Hope it helps.
Meat Storm 30 Apr, 2016 @ 5:57pm 
64
Tomatekh  [author] 30 Apr, 2016 @ 5:56pm 
Depends. Which version do you need?
Meat Storm 30 Apr, 2016 @ 5:30pm 
is there any way to get it to a version prior to 66?
DrakenX999 12 Mar, 2016 @ 7:08pm 
The UA stacks with Resettlement fro 6 pop cities.
Hrabina Pokus 12 Mar, 2016 @ 6:08pm 
Love it, so much fun. Also kudos for professional finish.
Does the UA stack with Resettlement (Order, Cities start with 3 pop)?
Tomatekh  [author] 5 Feb, 2016 @ 2:28pm 
For people who use Brave New World and my various “Cradle of Civilization” civ mods, Sumer is now also available as part of pack that collects Sumer, Harappa, Xia, & Caral and my Cradle City-States pack.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=616830495