Space Engineers

Space Engineers

Hydrogen Derrick (Automated)
52 Comments
Ice Agent  [author] 4 May, 2020 @ 3:38pm 
@Kenny well in tests when making it this pretty much gathers enough to fill its containers.
Kenny 4 May, 2020 @ 2:53pm 
I have tried so many mining platforms and yours is the only one that works properly, Trying to find one that adjusts on it's own and keeps going to gather more resources, but yours is awesome i love it
DonBudafuko 11 Feb, 2020 @ 9:41pm 
ok ty
an ya thats what i started to do it i went into creative an spawned it in an have been going through the setting to see what is what. i like the rig an so far from just in creative its works nice
Ice Agent  [author] 11 Feb, 2020 @ 9:01pm 
@TheBudaDon what I do in situations like that is spawn it in creative, then take a photo of each timer settings with my phone to reference them. I named all of the timers in a somewhat logical way based on what they do but basically the whole thing works on 60 seconds cycles. Every 60 seconds it pushes the piston arm out another level and every 4 or 5 minutes it triggers a reversal to the piston arm as well as triggers one more level of the downward arm.
DonBudafuko 11 Feb, 2020 @ 6:32pm 
Can u give a list of how each timer is set up as i just got it in my survival game an there all messed up
Thanks
DonBudafuko 11 Feb, 2020 @ 10:36am 
If I build this with a projector will the timer block be set still to what they need to be?
Airomis 6 Jan, 2020 @ 12:45pm 
🙂 I been waiting for a blueprint for this for about a year lol just came back to the game this month and noticed it was still being worked on
Owngalaxie 6 Jan, 2020 @ 12:31pm 
Is there an update for the survival rebuild? I would love to have it in my survival world :-) Looks really great.
♜ Sneaton ♜ 14 Nov, 2019 @ 8:22am 
id love to get this as a blueprint on survival then having to spawn it it :lunar2019piginablanket:
Ice Agent  [author] 26 Jun, 2019 @ 10:28pm 
Yea id need to make it so the different parts start merge blocked together i guess
Bubba 26 Jun, 2019 @ 9:24pm 
Is there any way whatsoever to get this working in survival? I am trying to replicate it, because the projector only shows one grid. I am having trouble with the timer blocks and the AI program
Sweren 20 Jun, 2019 @ 6:20pm 
I can't build it in survival mode because it has multiple grids and the timers blocks are deconfigured due to the vertical piston and rotors. It would be great if everything was in one grid.
2Bad2Kill 28 Apr, 2019 @ 4:38pm 
I have been waiting for half an hour and same
Ice Agent  [author] 28 Apr, 2019 @ 3:31pm 
The vertical piston doesnt extend until the horizontal piston is all the way to the end of the limit, so about every 5 minutes the vertical piston extends a little.
2Bad2Kill 28 Apr, 2019 @ 3:04pm 
I have a problem using your desing.
The problem is that the vertical piston does not expand in 60 sec or more
Can you please fix this or tell me how to fix it
Ice Agent  [author] 10 Apr, 2019 @ 7:18pm 
The RPM is supposed to be 1, because the timers are all based around 60 second intervals. I'll take a look.
76561198147086555 10 Apr, 2019 @ 1:28pm 
I'm assuming the updates messed this up. But the rpm starts at a 100 so most of the time it doesn't end well. I slowed it down to 0.6 rpm instead and it works however there seems to be another thing wrong as it just keeps spinning and doesn't' extend the pistons.
Ice Agent  [author] 7 Apr, 2019 @ 10:58am 
2nd rotor is necessary if you want the cargo/landing platform to be steady/stand still. Its not strictly neccesary. The whole two rotor thing requires you to put a "rotor part" on one of them and attach it to the other piece.
h4x2tehm4x 6 Apr, 2019 @ 7:31pm 
Trying to re-create this in survival, can't get the rotor on top upside-down. If I flip it do I need to reverse any settings? Is a 2nd rotor even necessary?
Ice Agent  [author] 26 Feb, 2019 @ 2:27pm 
@Airomis great idea I will include this in the new update
Airomis 26 Feb, 2019 @ 11:19am 
the only thing that can make this better is if it was all connected as a single block via merge blocks so when we past it in we break the blocks or turn them off and this thing is ready to be made in MP also
stuartmarshallsmith 21 Sep, 2018 @ 1:47pm 
Aha! Someone helped me fix it. Here is the link to the blueprint: https://steamhost.cn/steamcommunity_com/id/stuartmarshallsmith/myworkshopfiles/?appid=244850
stuartmarshallsmith 21 Sep, 2018 @ 12:11pm 
Unfortunately, I can't upload blueprints to the workshop (or even rename them!) at the moment. No idea why. I was hoping to get some feedback from you on how to improve what I've built.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1518558947

At any rate, it works well enough to mine 22 million kg of ice at a pop ( before it needs to be unloaded ). Covers a 30M x 30M cylinder excluding 10M in the center.

If anyone has seen the bug about uploading blueprints and feels like helping, that thread is here:

https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/1733213724892692998/
stuartmarshallsmith 21 Sep, 2018 @ 12:11pm 
I was inspired by this and built something similar but with only a single rotor. My "AI" timer blocks are much less polished than yours unfortunately. I had to slow down the rotor speed to 1/4 rpm due to the extra horizontal and vertical pistons. I also had to add a forward facing drill to cut towards the side wall of the ice ring. I added thrusters, but it flies so poorly due to the pistons ( I assume ) that I tried adding a gravity aligner script to try and keep it from tipping while moving it. I tried moving it with a ship but that kept tipping as well, thus the script.
linktlh 23 Jul, 2018 @ 7:40pm 
What I'd like to see is this but made into ta few blueprints so you could build it in survival, either that or a tutorial to build if after having the middle section that will be shown in a projector.
Alex Ringess 3 Jun, 2018 @ 11:01am 
And, of course, adding some thrusters and gyros on it, with a remote control too, to making it mobile ^^
Alex Ringess 3 Jun, 2018 @ 11:00am 
(Maybe down the arm drill part below the timers part, making all the thing turning in a whole, and using merge blocks to be able to do 2 blueprints, projecting them both and building them together. That's what I was thinking about).
Alex Ringess 3 Jun, 2018 @ 10:57am 
Anyway, I'll try to see how turning it into survival when I have time to do.
If I found a good way to do that, I'll sending you a link to the result before publishing it on the workshop.
Alex Ringess 3 Jun, 2018 @ 10:55am 
When I saw your work, I immediatly thinking of atmospheric thrusters along the cargo containers, to have it mobile ^^
So you don't have to copy/past a lot of it, simply liftoff and land on another spot.
Ice Agent  [author] 3 Jun, 2018 @ 10:38am 
Yea I mainly had pasting from creative mode in mind when making this. I wanted to release a 2.0 with the timers replaced with a single programmable block, armor, and maybe a way to build it in survival.
Alex Ringess 3 Jun, 2018 @ 9:35am 
There is a big issue with blueprints that use rotors and pistons.
SE considere blocks attached to grid A thru piston as another grid, so let's say grid B.
So, it is impossible to use a projector to build it with welders or Bob because of that.
All it can do is to create a blueprint of the central part of this build and finish the drill and rotating part by hand.
Sigmund 28 Nov, 2017 @ 9:04pm 
Nvm I am an idiot I cant totaly do all that myself. lol
Sigmund 28 Nov, 2017 @ 5:32pm 
Works in Creative but aparently Survival projectors dont suport subgrid projections yet. Could you upload blueprints for each subgrid so I can attach them to the main timmer structure in survival and/or post detials of each timmer block so I can build them myself and fill in respective blanks. If not I will just switch my world to creative. Thanks for your help!:steamhappy:
Ice Agent  [author] 28 Nov, 2017 @ 1:46pm 
I havent tried using a projector to create it. Try spawning it in creative.
Sigmund 28 Nov, 2017 @ 11:09am 
Projector only shows the middle segment of the blueprint. Is this a bug or have i done somthing wrong?
Luniris 20 Oct, 2017 @ 4:16am 
Excellent creation
Cap' Shambo 1 Oct, 2017 @ 5:23pm 
Fantastic design mate, absolutely brilliant considering how rare truly autonomous derricks are on here. 10/10
comical2 24 Sep, 2017 @ 12:09pm 
ah okay, thank you. slowly getting there but I don't think I'll be up to your standard for a long time :) keep it up!
Ice Agent  [author] 24 Sep, 2017 @ 9:43am 
The double rotor was made by having two rotors with arms attached on them and merge blocks at the ends so when I slowly rotated the arms they eventually merged together. I then filled the space between the rotors and deleted the arms. The rotors have the exact same settings as each other but reversed.

I'm sure you can accomplish what I did with a programmable block but since I do not know how to program I used the timers. Basically there are timers set to cycles that match the RPM of the rotors and after certain intervals trigger certain things such as the piston extension step and reversing the piston when it reaches the end of it's length.
comical2 23 Sep, 2017 @ 12:06am 
Hey

this is fantastic!

I've just started on SE and there so much that I'm trying to understand

I have so many questions, can you tell me how the double rotor bit works please, I'm having trouble getting my head around that

I have been looking to understand what timer blocks can do with pistons for drilling and this is a brilliant example - when I can figure that bit out too

great work :)
Creeper_Rreaper 7 Sep, 2017 @ 1:41am 
As of today (September 7th 2017) it is working fine, at least for me. It is a pretty awesome creation and definitely underrated. I'm glad i found it and it works awesome in my modded survival.
Hattori 23 May, 2017 @ 8:05am 
Does not work!!! Missing elements. There is no piston, engines, drills.
Correct please!м
TheVBPlayRu 25 Feb, 2017 @ 9:20am 
Thanks a Lot Bro for quick response!
Ice Agent  [author] 25 Feb, 2017 @ 7:08am 
@Fenix_86_ it sounds like the blueprint is having a hard time with the rotors for some reason. It prints fine for me, at least when I tested it back in January. I'll need to take a look.
TheVBPlayRu 25 Feb, 2017 @ 4:30am 
Hi ! i have some bug with that print its show only timer blocks and some turets and pistons nothing else.Can you help me with that!?
i hate you rara 2 Feb, 2017 @ 1:00pm 
i tried to get it on an asteroid using some other landing gear attached to it but using a connector is way better. i was saying if you could like make one that mines in a sphere, even tough it would be a completely different thing
Ice Agent  [author] 2 Feb, 2017 @ 11:56am 
@Kek In theory it should work on asteroids, just be ginger when placing it via ship. Just hook it up via connector, and have the landing gear set to auto-connect (already set by default). The double rotor setup works fine when dropping it from a short height on planets but I'd imagine it's just begging to summon Clang if you ram it too hard into the asteroid.
i hate you rara 2 Feb, 2017 @ 8:16am 
it even has a connector and all, it.s perfect for planets but any idea for asteroid mining?
Ice Agent  [author] 18 Jan, 2017 @ 5:49pm 
Let me know if you have any suggested improvements or if it has any bugs / if Clang took notice of you attempting to get some easy hydrogen harvesting in. >:]
OAKENSHIELD43 16 Jan, 2017 @ 11:58pm 
This is awesome. Good work!!