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2. look at how I've set up my materials
3. very optionally: figure out phong warp textures. they can help with really glossy things but they're not as useful for more matte things - without them you can still get most of the way there in regards to realism
that's it - mostly just things that I think a tutorial isn't really useful for, since if you have a good eye for realism, you should be able to figure out how you can do stuff as properly as you can with Source materials. it started to come to me naturally, even a bit before I started experimenting with Source modelling about two years ago.